Commit Graph

19 Commits

Author SHA1 Message Date
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d299f0601b Reducing header dependencies a bit
svn-id: r16347
2004-12-27 22:08:20 +00:00
Max Horn
876e738dce Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1 Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.

svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0 Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
fa97d4ad89 Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20 added walkthrough
svn-id: r15835
2004-11-19 19:50:22 +00:00
Max Horn
6b722ff11b Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
1141ff1ac2 Modified version of patch #892795 (Let scumvm -v show supported libs)
svn-id: r12780
2004-02-09 01:27:27 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
493d64d91b cleanup / added Engine::getGameDataPath()
svn-id: r11420
2003-11-29 12:10:23 +00:00
Max Horn
e34f2b8b33 cut down on unnecessary GameDetector references
svn-id: r11239
2003-11-10 01:04:12 +00:00
Max Horn
53db0a8a07 cleanup: removed version/id from GameSettings
svn-id: r10995
2003-10-28 17:07:25 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
5301edc383 some cleanup
svn-id: r10720
2003-10-10 13:55:08 +00:00
Max Horn
ed5948272d constness
svn-id: r10714
2003-10-10 10:42:37 +00:00
Max Horn
17bf7b95aa removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
2003-09-28 21:08:48 +00:00
Joost Peters
82fd316187 queen initial import
svn-id: r10462
2003-09-28 15:50:47 +00:00
Max Horn
be9d4066e1 moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
2003-09-18 02:07:18 +00:00