Max Horn
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47280d9433
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Updated copyright
svn-id: r16398
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2005-01-01 16:09:25 +00:00 |
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Max Horn
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d299f0601b
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Reducing header dependencies a bit
svn-id: r16347
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2004-12-27 22:08:20 +00:00 |
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Max Horn
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876e738dce
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Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
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2004-11-27 00:26:11 +00:00 |
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Eugene Sandulenko
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31e434dcf1
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Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
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2004-11-24 00:14:21 +00:00 |
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Max Horn
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aad9f122c0
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Added Engine::init() method; added return value to Engine::go()
svn-id: r15865
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2004-11-23 00:03:25 +00:00 |
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Max Horn
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fa97d4ad89
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Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
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2004-11-20 23:49:11 +00:00 |
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Paweł Kołodziejski
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20e9cf6f20
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added walkthrough
svn-id: r15835
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2004-11-19 19:50:22 +00:00 |
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Max Horn
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6b722ff11b
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
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2004-06-25 22:39:21 +00:00 |
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Max Horn
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1141ff1ac2
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Modified version of patch #892795 (Let scumvm -v show supported libs)
svn-id: r12780
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2004-02-09 01:27:27 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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493d64d91b
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cleanup / added Engine::getGameDataPath()
svn-id: r11420
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2003-11-29 12:10:23 +00:00 |
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Max Horn
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e34f2b8b33
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cut down on unnecessary GameDetector references
svn-id: r11239
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2003-11-10 01:04:12 +00:00 |
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Max Horn
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53db0a8a07
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cleanup: removed version/id from GameSettings
svn-id: r10995
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2003-10-28 17:07:25 +00:00 |
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Max Horn
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36fd7ec445
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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2003-10-12 18:40:12 +00:00 |
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Max Horn
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5301edc383
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some cleanup
svn-id: r10720
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2003-10-10 13:55:08 +00:00 |
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Max Horn
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ed5948272d
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constness
svn-id: r10714
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2003-10-10 10:42:37 +00:00 |
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Max Horn
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17bf7b95aa
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removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
svn-id: r10471
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2003-09-28 21:08:48 +00:00 |
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Joost Peters
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82fd316187
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queen initial import
svn-id: r10462
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2003-09-28 15:50:47 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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