58426 Commits

Author SHA1 Message Date
Tobia Tesan
9578bab703 WINTERMUTE: Explicitly cast zoom for float version of TransformStruct 2013-09-18 18:19:19 +02:00
Tobia Tesan
64a3294ec5 WINTERMUTE: Cast zoom inside display(Trans?)Zoom 2013-09-18 18:19:19 +02:00
Tobia Tesan
83ea7b7d94 WINTERMUTE: Fix types in transform_struct for coherence; this silences warnings 2013-09-18 18:19:09 +02:00
Filippos Karapetis
9534ee0152 NEVERHOOD: Slight cleanup in Module2800::updateScene() 2013-09-17 11:48:18 +03:00
Paul Gilbert
c0da007c7a TSAGE: Bugfixes and renaming for entering ARM hanger, and more for Spill Mountains 2013-09-16 23:06:29 -04:00
Paul Gilbert
615f352576 TSAGE: Fixes and renaming for R2R forest 2013-09-16 21:40:41 -04:00
Matthew Hoops
b882939141 GROOVIE: Fix ROQ JPEG decoding 2013-09-16 20:56:59 -04:00
Matthew Hoops
d9e6617818 BUILD: Fix Mac OS X static build with libjpeg 2013-09-16 20:41:50 -04:00
Johannes Schickel
856da53e8b DEVTOOLS: Adapt create_project for libjpeg support.
The library name of the static library is based on what libjpeg-turbo uses
which should be fine for Windows at least.

Untested except for compilation of create_project.
2013-09-17 02:35:16 +02:00
Filippos Karapetis
783aa9977c NEVERHOOD: Implement the music toggle menu button 2013-09-17 03:27:12 +03:00
Filippos Karapetis
c1226b7d4a NEVERHOOD: Split the code that stops all music and sound effects 2013-09-17 03:27:11 +03:00
Johannes Schickel
5fa6bb238d BASE: Add feature string for libpng support. 2013-09-17 02:19:51 +02:00
Johannes Schickel
eb84a918f0 BASE: Add feature string for libjpeg support. 2013-09-17 02:19:51 +02:00
Johannes Schickel
960320ddb7 BUILD: Disable Full Pipe engine by default.
The engine is still WIP and should not be enabled yet.
2013-09-17 02:19:44 +02:00
Johannes Schickel
46a69c89f4 Merge pull request #376 from lordhoto/libjpeg
GRAPHICS: Implement JPEGDecoder based on libjpeg.
2013-09-16 17:10:57 -07:00
m-kiewitz
ce63a32510 SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a cheetaur returned the text for saurus rex, fixes bug #3604943 2013-09-16 21:07:49 +02:00
Johannes Schickel
4063de4070 GRAPHICS: Add some paranoia asserts in JPEGDecoder. 2013-09-16 19:54:19 +02:00
Johannes Schickel
4809294b43 GRAPHICS: Make JPEGDecoder request RGB output from libjpeg by default.
This fixes loading of JPEG files which contain RGB color space instead of YUV.
It is a pretty odd extension of JPEG files by Adobe which is indicated by this:
http://www.sno.phy.queensu.ca/~phil/exiftool/TagNames/JPEG.html#Adobe

To still support Groovie's need for YUV data I added some possibility to
request direct YUV output.
2013-09-16 19:54:19 +02:00
Johannes Schickel
ac66cc9219 GRAPHICS: Implement JPEGDecoder based on libjpeg. 2013-09-16 15:55:36 +02:00
Eugene Sandulenko
79dd327411 FULLPIPE: Fix cheat codes. Bug in original? 2013-09-16 10:48:47 +03:00
Paul Gilbert
914535a460 TSAGE: Bugfixes for R2R forest entrance 2013-09-16 00:07:51 -04:00
Paul Gilbert
89055ab9a0 TSAGE: Bugfixes and renaming for R2R desert 2013-09-15 23:25:17 -04:00
Paul Gilbert
d837605477 TSAGE: GFX fix for changing to a standard screen from a full height screen 2013-09-15 20:59:20 -04:00
Paul Gilbert
395c94401a TSAGE: Added a Skip button to the R2R balloon scene to allow skipping it 2013-09-15 20:41:44 -04:00
Paul Gilbert
829e281546 TSAGE: Fix for R2R balloon calculation 2013-09-15 19:23:45 -04:00
m-kiewitz
2fc1f7edda Merge branch 'master' of github.com:scummvm/scummvm 2013-09-16 00:35:29 +02:00
m-kiewitz
1c9316cee0 SCI: longbow intro night rider fix (with help of wjp) - seems to fix bug 3489094 2013-09-16 00:34:49 +02:00
Paul Gilbert
0b4929877a TSAGE: Circumnavigation of map in R2R balloon scene now working 2013-09-15 17:39:08 -04:00
m-kiewitz
0fd15e6db3 SCI: fix tabs in last commit 2013-09-15 23:21:23 +02:00
m-kiewitz
d9b0658165 Merge branch 'master' of github.com:scummvm/scummvm into ScummVM_master 2013-09-15 22:54:01 +02:00
m-kiewitz
0367d40647 SCI: disable signals when resuming music, so that debugger will work properly for longbow intro 2013-09-15 22:14:35 +02:00
Paul Gilbert
546a8882df TSAGE: Modifications to show R2R balloon cutscene map correctly initially 2013-09-15 15:54:21 -04:00
Eugene Sandulenko
2196916b62 FULLPIPE: Implement FullpipeEngine::defHandleKeyDown() 2013-09-15 22:29:22 +03:00
Paul Gilbert
e2a8dc1b2f TSAGE: Further renaming and work on R2R Balloon Scene 2013-09-15 14:54:47 -04:00
Eugene Sandulenko
fcdaa86831 FULLPIPE: Initialize 'selector'. CID 1063200 2013-09-15 02:01:20 +03:00
Eugene Sandulenko
127261ac74 FULLPIPE: Initialize class variable. CID 1063187 2013-09-15 01:59:13 +03:00
Eugene Sandulenko
d09cccd7f2 FULLPIPE: Added few destructors. 2013-09-15 01:53:44 +03:00
Paul Gilbert
31d26440bd TSAGE: Further renaming for R2R balloon scene 2013-09-14 17:39:34 -04:00
Paul Gilbert
a76389c1d7 TSAGE: Bugfix for parameter type change in BackgroundSceneObject 2013-09-14 17:39:17 -04:00
Paul Gilbert
dfe38b6976 TSAGE: Initial bugfixes and renaming for R2R balloon scene 2013-09-14 16:54:41 -04:00
Filippos Karapetis
1f7780bef5 NEVERHOOD: Rename the "room" command to "scene" and enhance it
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis
cdeb55777d NEVERHOOD: Add console commands to handle resources 2013-09-14 12:39:58 +03:00
Filippos Karapetis
7625ae6718 NEVERHOOD: Move StaticScene into scene.h/.cpp 2013-09-14 12:39:57 +03:00
Paul Gilbert
9c5d133e94 TSAGE: Initial implementation of R2R balloon cutscene code 2013-09-13 21:41:09 -04:00
Eugene Sandulenko
763eedd0df FULLPIPE: Fix condition. CID 1063217 2013-09-14 00:17:43 +03:00
Eugene Sandulenko
4db215a511 FULLPIPE: Move PreloadItem methods where they belong 2013-09-14 00:14:49 +03:00
Eugene Sandulenko
1e72640cba FULLPIPE: Fix leaked resource. CID 1063205 2013-09-14 00:08:50 +03:00
Johannes Schickel
01dea8bd67 Merge pull request #378 from lordhoto/pluggable-engines-translations
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-12 15:38:13 -07:00
Eugene Sandulenko
e8f4c28d10 FULLPIPE: Move Sc2 to gameloader.h 2013-09-12 22:51:21 +03:00
Eugene Sandulenko
6cd830fb1b FULLPIPE: Implement CGameLoader::preloadScene() 2013-09-12 22:51:21 +03:00