Tobia Tesan
9578bab703
WINTERMUTE: Explicitly cast zoom for float version of TransformStruct
2013-09-18 18:19:19 +02:00
Tobia Tesan
64a3294ec5
WINTERMUTE: Cast zoom inside display(Trans?)Zoom
2013-09-18 18:19:19 +02:00
Tobia Tesan
83ea7b7d94
WINTERMUTE: Fix types in transform_struct for coherence; this silences warnings
2013-09-18 18:19:09 +02:00
Filippos Karapetis
9534ee0152
NEVERHOOD: Slight cleanup in Module2800::updateScene()
2013-09-17 11:48:18 +03:00
Paul Gilbert
c0da007c7a
TSAGE: Bugfixes and renaming for entering ARM hanger, and more for Spill Mountains
2013-09-16 23:06:29 -04:00
Paul Gilbert
615f352576
TSAGE: Fixes and renaming for R2R forest
2013-09-16 21:40:41 -04:00
Matthew Hoops
b882939141
GROOVIE: Fix ROQ JPEG decoding
2013-09-16 20:56:59 -04:00
Matthew Hoops
d9e6617818
BUILD: Fix Mac OS X static build with libjpeg
2013-09-16 20:41:50 -04:00
Johannes Schickel
856da53e8b
DEVTOOLS: Adapt create_project for libjpeg support.
...
The library name of the static library is based on what libjpeg-turbo uses
which should be fine for Windows at least.
Untested except for compilation of create_project.
2013-09-17 02:35:16 +02:00
Filippos Karapetis
783aa9977c
NEVERHOOD: Implement the music toggle menu button
2013-09-17 03:27:12 +03:00
Filippos Karapetis
c1226b7d4a
NEVERHOOD: Split the code that stops all music and sound effects
2013-09-17 03:27:11 +03:00
Johannes Schickel
5fa6bb238d
BASE: Add feature string for libpng support.
2013-09-17 02:19:51 +02:00
Johannes Schickel
eb84a918f0
BASE: Add feature string for libjpeg support.
2013-09-17 02:19:51 +02:00
Johannes Schickel
960320ddb7
BUILD: Disable Full Pipe engine by default.
...
The engine is still WIP and should not be enabled yet.
2013-09-17 02:19:44 +02:00
Johannes Schickel
46a69c89f4
Merge pull request #376 from lordhoto/libjpeg
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GRAPHICS: Implement JPEGDecoder based on libjpeg.
2013-09-16 17:10:57 -07:00
m-kiewitz
ce63a32510
SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a cheetaur returned the text for saurus rex, fixes bug #3604943
2013-09-16 21:07:49 +02:00
Johannes Schickel
4063de4070
GRAPHICS: Add some paranoia asserts in JPEGDecoder.
2013-09-16 19:54:19 +02:00
Johannes Schickel
4809294b43
GRAPHICS: Make JPEGDecoder request RGB output from libjpeg by default.
...
This fixes loading of JPEG files which contain RGB color space instead of YUV.
It is a pretty odd extension of JPEG files by Adobe which is indicated by this:
http://www.sno.phy.queensu.ca/~phil/exiftool/TagNames/JPEG.html#Adobe
To still support Groovie's need for YUV data I added some possibility to
request direct YUV output.
2013-09-16 19:54:19 +02:00
Johannes Schickel
ac66cc9219
GRAPHICS: Implement JPEGDecoder based on libjpeg.
2013-09-16 15:55:36 +02:00
Eugene Sandulenko
79dd327411
FULLPIPE: Fix cheat codes. Bug in original?
2013-09-16 10:48:47 +03:00
Paul Gilbert
914535a460
TSAGE: Bugfixes for R2R forest entrance
2013-09-16 00:07:51 -04:00
Paul Gilbert
89055ab9a0
TSAGE: Bugfixes and renaming for R2R desert
2013-09-15 23:25:17 -04:00
Paul Gilbert
d837605477
TSAGE: GFX fix for changing to a standard screen from a full height screen
2013-09-15 20:59:20 -04:00
Paul Gilbert
395c94401a
TSAGE: Added a Skip button to the R2R balloon scene to allow skipping it
2013-09-15 20:41:44 -04:00
Paul Gilbert
829e281546
TSAGE: Fix for R2R balloon calculation
2013-09-15 19:23:45 -04:00
m-kiewitz
2fc1f7edda
Merge branch 'master' of github.com:scummvm/scummvm
2013-09-16 00:35:29 +02:00
m-kiewitz
1c9316cee0
SCI: longbow intro night rider fix (with help of wjp) - seems to fix bug 3489094
2013-09-16 00:34:49 +02:00
Paul Gilbert
0b4929877a
TSAGE: Circumnavigation of map in R2R balloon scene now working
2013-09-15 17:39:08 -04:00
m-kiewitz
0fd15e6db3
SCI: fix tabs in last commit
2013-09-15 23:21:23 +02:00
m-kiewitz
d9b0658165
Merge branch 'master' of github.com:scummvm/scummvm into ScummVM_master
2013-09-15 22:54:01 +02:00
m-kiewitz
0367d40647
SCI: disable signals when resuming music, so that debugger will work properly for longbow intro
2013-09-15 22:14:35 +02:00
Paul Gilbert
546a8882df
TSAGE: Modifications to show R2R balloon cutscene map correctly initially
2013-09-15 15:54:21 -04:00
Eugene Sandulenko
2196916b62
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
2013-09-15 22:29:22 +03:00
Paul Gilbert
e2a8dc1b2f
TSAGE: Further renaming and work on R2R Balloon Scene
2013-09-15 14:54:47 -04:00
Eugene Sandulenko
fcdaa86831
FULLPIPE: Initialize 'selector'. CID 1063200
2013-09-15 02:01:20 +03:00
Eugene Sandulenko
127261ac74
FULLPIPE: Initialize class variable. CID 1063187
2013-09-15 01:59:13 +03:00
Eugene Sandulenko
d09cccd7f2
FULLPIPE: Added few destructors.
2013-09-15 01:53:44 +03:00
Paul Gilbert
31d26440bd
TSAGE: Further renaming for R2R balloon scene
2013-09-14 17:39:34 -04:00
Paul Gilbert
a76389c1d7
TSAGE: Bugfix for parameter type change in BackgroundSceneObject
2013-09-14 17:39:17 -04:00
Paul Gilbert
dfe38b6976
TSAGE: Initial bugfixes and renaming for R2R balloon scene
2013-09-14 16:54:41 -04:00
Filippos Karapetis
1f7780bef5
NEVERHOOD: Rename the "room" command to "scene" and enhance it
...
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis
cdeb55777d
NEVERHOOD: Add console commands to handle resources
2013-09-14 12:39:58 +03:00
Filippos Karapetis
7625ae6718
NEVERHOOD: Move StaticScene into scene.h/.cpp
2013-09-14 12:39:57 +03:00
Paul Gilbert
9c5d133e94
TSAGE: Initial implementation of R2R balloon cutscene code
2013-09-13 21:41:09 -04:00
Eugene Sandulenko
763eedd0df
FULLPIPE: Fix condition. CID 1063217
2013-09-14 00:17:43 +03:00
Eugene Sandulenko
4db215a511
FULLPIPE: Move PreloadItem methods where they belong
2013-09-14 00:14:49 +03:00
Eugene Sandulenko
1e72640cba
FULLPIPE: Fix leaked resource. CID 1063205
2013-09-14 00:08:50 +03:00
Johannes Schickel
01dea8bd67
Merge pull request #378 from lordhoto/pluggable-engines-translations
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RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-12 15:38:13 -07:00
Eugene Sandulenko
e8f4c28d10
FULLPIPE: Move Sc2 to gameloader.h
2013-09-12 22:51:21 +03:00
Eugene Sandulenko
6cd830fb1b
FULLPIPE: Implement CGameLoader::preloadScene()
2013-09-12 22:51:21 +03:00