Fedor Strizhnev
96b2706b29
Symbian: fix complation issues
2015-11-22 23:20:58 +03:00
Fedor Strizhnev
a155ba6542
Symbian: add new engine to help file
2015-11-22 23:17:54 +03:00
Fedor Strizhnev
c282884276
Symbian: help file build once now
2015-11-22 23:13:32 +03:00
Strangerke
35e8a2bdcb
CREDITS: Add credits for Sherlock and a special thanks related to the sources.
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Update the AUTHOR and credit.h files with Raspberry Pi port credits
2015-11-21 13:48:50 +01:00
Strangerke
9fea34a149
NEWS: Add support for the lost files of Sherlock
2015-11-21 01:07:00 +01:00
Eugene Sandulenko
3958e3bd1c
I18N: Update translations.dat
2015-11-21 00:27:47 +01:00
Eugene Sandulenko
b1545d6162
Merge pull request #575 from vanfanel/dispmanx
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Added Raspberry Pi native 2D API support (dispmanx)
2015-11-21 00:12:52 +01:00
vanfanel
c2c7225bbf
SDL/DISPMANX Added myself to credits.pl
2015-11-19 16:06:23 +01:00
Filippos Karapetis
7707f05338
COMMON: Throw a warning on inconsistent DCL fixed size buffers
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This is useful for debugging, and needed for fixes in Russian fan made
translations of The Neverhood Chronicles
2015-11-19 02:05:12 +02:00
Filippos Karapetis
65a36315ea
COMMON: The DCL decompressor is also used in neverhood
2015-11-19 02:05:12 +02:00
Eugene Sandulenko
2d0b914301
SWORD25: Added Ultimate version detection
2015-11-19 00:52:20 +01:00
Eugene Sandulenko
efaf82c66e
SWORD25: Fix Hungarian version support
2015-11-19 00:51:44 +01:00
Eugene Sandulenko
dbb473752b
SWORD25: Fix tint color
2015-11-18 22:54:27 +01:00
Eugene Sandulenko
1c753c046f
BBVS: Mark games as testing
2015-11-18 01:15:55 +01:00
Eugene Sandulenko
2a6cbd05f8
BBVS: Since we're using GUI for menus, switch iGUI to the relevant language
2015-11-18 01:11:05 +01:00
Eugene Sandulenko
a373dab5dc
BBVS: Fix game title
2015-11-18 00:48:31 +01:00
Eugene Sandulenko
aa9b5e94b6
SWORD25: Implement missing SWF opcode
2015-11-18 00:13:18 +01:00
Eugene Sandulenko
aa74254f23
SWORD25: Translate comments
2015-11-17 23:28:57 +01:00
Eugene Sandulenko
5d0f38d747
GRAPHICS: Fix rendering in some corner cases
2015-11-17 23:17:48 +01:00
Eugene Sandulenko
4dc23ea289
SWORD25: Fix text rendering
2015-11-17 23:17:20 +01:00
Paul Gilbert
1ae67bf2a9
LURE: Fix compiler warning
2015-11-16 22:46:36 -05:00
Paul Gilbert
f96a108503
MADS: Add buttons to the main menu to show the secret bonus animations
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The buttons will only appear if section0.hag is present, along with
evolve.res and/or sets.res. The Evolve animation works, but the Sets
animation still needs some work, since something funky is happening
with palette usage
2015-11-16 22:25:53 -05:00
Paul Gilbert
0f530e06be
MADS: Fix incorrect method mappings in sound group 4
2015-11-16 22:23:29 -05:00
Paul Gilbert
e938b4f135
MADS: Change Rex from testing to stable
2015-11-16 20:59:35 -05:00
Paul Gilbert
594be43d79
LURE: Fix spelling of Observar in Spanish version
2015-11-16 20:54:17 -05:00
Paul Gilbert
f8b36bf855
LURE: Simplify StringList class
2015-11-16 20:48:01 -05:00
Paul Gilbert
f68dae1849
SHERLOCK: Change Sherlock from testing to stable
2015-11-16 19:34:59 -05:00
Paul Gilbert
9b17bf31d4
SHERLOCK: Fix Coverity warnings about uninitialized fields
2015-11-16 19:10:22 -05:00
Paul Gilbert
e3f81c267b
SHERLOCK: RT: Fix Coverity warning in original savegame dialog
2015-11-16 18:51:33 -05:00
Torbjörn Andersson
d388981714
BBVS: Fix recent video player memory leak (CID 1339416)
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Surface::convertTo() creates a new surface, so we have to free it
once we're done with it.
2015-11-16 22:08:49 +01:00
Johannes Schickel
ac93f3512f
GRAPHICS: Remove unused header include.
2015-11-16 17:01:59 +01:00
Johannes Schickel
aaca04cdfc
GRAPHICS: Rewrite PixelFormat::toString to be easier to understand.
2015-11-16 16:58:23 +01:00
Johannes Schickel
1c7a5e5a01
GRAPHICS: Fix component order in PixelFormat::toString output.
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Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
2015-11-16 16:28:01 +01:00
Johannes Schickel
eee8ef9dce
GRAPHICS: Make PixelFormat::toString const.
2015-11-16 16:03:44 +01:00
Eugene Sandulenko
b72d1b9bc7
BBVS: Add debug output
2015-11-16 07:00:58 +01:00
Eugene Sandulenko
cfc626d78d
GRAPHICS: Implemented utility function to print PixelFormat
2015-11-16 07:00:09 +01:00
Eugene Sandulenko
54feebacb1
BBVS: Fix 16bpp video output
2015-11-16 04:55:33 +01:00
Eugene Sandulenko
691b11be64
IMAGE: Fix 16bpp MS Video1 output
2015-11-16 04:54:57 +01:00
Eugene Sandulenko
c256f57da1
BBVS: Enable engine by default
2015-11-15 18:10:38 +01:00
Eugene Sandulenko
d2ef695e4a
DEVTOOLS: Package release tarballs with xz also
2015-11-15 13:22:53 +01:00
Eugene Sandulenko
546ba3c09b
DEVTOOLS: Rewrote dist-scummsm.sh tool to support git
2015-11-15 13:17:31 +01:00
Eugene Sandulenko
b9b8eab269
IMAGES: WIP for 16-bit MS Video1 decoder
2015-11-14 23:32:38 +01:00
Willem Jan Palenstijn
5d6f924fa6
BBVS: Fix typo in array size
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Ideally this shouldn't use a hardcoded constant at all...
Thanks to WindlePoons for debugging.
2015-11-14 22:43:16 +01:00
Eugene Sandulenko
0a5e6e16b4
BBVS: Added Russian BBVS
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Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
2015-11-14 01:03:33 +01:00
Willem Jan Palenstijn
2b31096856
SWORD25: Fix comment translation
2015-11-13 10:51:29 +01:00
Eugene Sandulenko
1f1ef9b632
SWORD25: Fixing typo of typo. This time for real
2015-11-13 09:09:05 +01:00
Eugene Sandulenko
a47ab5e1d9
SWORD25: Fix typo
2015-11-13 08:21:51 +01:00
Eugene Sandulenko
ca4c10f424
SWORD25: Translate comments
2015-11-13 00:21:59 +01:00
Eugene Sandulenko
882989f5c3
SWORD25: Fix thumbnail generation and make it portable
2015-11-13 00:03:42 +01:00
vanfanel
9d831d0c42
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-12 14:03:14 +01:00