Commit Graph

69192 Commits

Author SHA1 Message Date
Fedor Strizhnev
96b2706b29 Symbian: fix complation issues 2015-11-22 23:20:58 +03:00
Fedor Strizhnev
a155ba6542 Symbian: add new engine to help file 2015-11-22 23:17:54 +03:00
Fedor Strizhnev
c282884276 Symbian: help file build once now 2015-11-22 23:13:32 +03:00
Strangerke
35e8a2bdcb CREDITS: Add credits for Sherlock and a special thanks related to the sources.
Update the AUTHOR and credit.h files with Raspberry Pi port credits
2015-11-21 13:48:50 +01:00
Strangerke
9fea34a149 NEWS: Add support for the lost files of Sherlock 2015-11-21 01:07:00 +01:00
Eugene Sandulenko
3958e3bd1c I18N: Update translations.dat 2015-11-21 00:27:47 +01:00
Eugene Sandulenko
b1545d6162 Merge pull request #575 from vanfanel/dispmanx
Added Raspberry Pi native 2D API support (dispmanx)
2015-11-21 00:12:52 +01:00
vanfanel
c2c7225bbf SDL/DISPMANX Added myself to credits.pl 2015-11-19 16:06:23 +01:00
Filippos Karapetis
7707f05338 COMMON: Throw a warning on inconsistent DCL fixed size buffers
This is useful for debugging, and needed for fixes in Russian fan made
translations of The Neverhood Chronicles
2015-11-19 02:05:12 +02:00
Filippos Karapetis
65a36315ea COMMON: The DCL decompressor is also used in neverhood 2015-11-19 02:05:12 +02:00
Eugene Sandulenko
2d0b914301 SWORD25: Added Ultimate version detection 2015-11-19 00:52:20 +01:00
Eugene Sandulenko
efaf82c66e SWORD25: Fix Hungarian version support 2015-11-19 00:51:44 +01:00
Eugene Sandulenko
dbb473752b SWORD25: Fix tint color 2015-11-18 22:54:27 +01:00
Eugene Sandulenko
1c753c046f BBVS: Mark games as testing 2015-11-18 01:15:55 +01:00
Eugene Sandulenko
2a6cbd05f8 BBVS: Since we're using GUI for menus, switch iGUI to the relevant language 2015-11-18 01:11:05 +01:00
Eugene Sandulenko
a373dab5dc BBVS: Fix game title 2015-11-18 00:48:31 +01:00
Eugene Sandulenko
aa9b5e94b6 SWORD25: Implement missing SWF opcode 2015-11-18 00:13:18 +01:00
Eugene Sandulenko
aa74254f23 SWORD25: Translate comments 2015-11-17 23:28:57 +01:00
Eugene Sandulenko
5d0f38d747 GRAPHICS: Fix rendering in some corner cases 2015-11-17 23:17:48 +01:00
Eugene Sandulenko
4dc23ea289 SWORD25: Fix text rendering 2015-11-17 23:17:20 +01:00
Paul Gilbert
1ae67bf2a9 LURE: Fix compiler warning 2015-11-16 22:46:36 -05:00
Paul Gilbert
f96a108503 MADS: Add buttons to the main menu to show the secret bonus animations
The buttons will only appear if section0.hag is present, along with
evolve.res and/or sets.res. The Evolve animation works, but the Sets
animation still needs some work, since something funky is happening
with palette usage
2015-11-16 22:25:53 -05:00
Paul Gilbert
0f530e06be MADS: Fix incorrect method mappings in sound group 4 2015-11-16 22:23:29 -05:00
Paul Gilbert
e938b4f135 MADS: Change Rex from testing to stable 2015-11-16 20:59:35 -05:00
Paul Gilbert
594be43d79 LURE: Fix spelling of Observar in Spanish version 2015-11-16 20:54:17 -05:00
Paul Gilbert
f8b36bf855 LURE: Simplify StringList class 2015-11-16 20:48:01 -05:00
Paul Gilbert
f68dae1849 SHERLOCK: Change Sherlock from testing to stable 2015-11-16 19:34:59 -05:00
Paul Gilbert
9b17bf31d4 SHERLOCK: Fix Coverity warnings about uninitialized fields 2015-11-16 19:10:22 -05:00
Paul Gilbert
e3f81c267b SHERLOCK: RT: Fix Coverity warning in original savegame dialog 2015-11-16 18:51:33 -05:00
Torbjörn Andersson
d388981714 BBVS: Fix recent video player memory leak (CID 1339416)
Surface::convertTo() creates a new surface, so we have to free it
once we're done with it.
2015-11-16 22:08:49 +01:00
Johannes Schickel
ac93f3512f GRAPHICS: Remove unused header include. 2015-11-16 17:01:59 +01:00
Johannes Schickel
aaca04cdfc GRAPHICS: Rewrite PixelFormat::toString to be easier to understand. 2015-11-16 16:58:23 +01:00
Johannes Schickel
1c7a5e5a01 GRAPHICS: Fix component order in PixelFormat::toString output.
Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
2015-11-16 16:28:01 +01:00
Johannes Schickel
eee8ef9dce GRAPHICS: Make PixelFormat::toString const. 2015-11-16 16:03:44 +01:00
Eugene Sandulenko
b72d1b9bc7 BBVS: Add debug output 2015-11-16 07:00:58 +01:00
Eugene Sandulenko
cfc626d78d GRAPHICS: Implemented utility function to print PixelFormat 2015-11-16 07:00:09 +01:00
Eugene Sandulenko
54feebacb1 BBVS: Fix 16bpp video output 2015-11-16 04:55:33 +01:00
Eugene Sandulenko
691b11be64 IMAGE: Fix 16bpp MS Video1 output 2015-11-16 04:54:57 +01:00
Eugene Sandulenko
c256f57da1 BBVS: Enable engine by default 2015-11-15 18:10:38 +01:00
Eugene Sandulenko
d2ef695e4a DEVTOOLS: Package release tarballs with xz also 2015-11-15 13:22:53 +01:00
Eugene Sandulenko
546ba3c09b DEVTOOLS: Rewrote dist-scummsm.sh tool to support git 2015-11-15 13:17:31 +01:00
Eugene Sandulenko
b9b8eab269 IMAGES: WIP for 16-bit MS Video1 decoder 2015-11-14 23:32:38 +01:00
Willem Jan Palenstijn
5d6f924fa6 BBVS: Fix typo in array size
Ideally this shouldn't use a hardcoded constant at all...
Thanks to WindlePoons for debugging.
2015-11-14 22:43:16 +01:00
Eugene Sandulenko
0a5e6e16b4 BBVS: Added Russian BBVS
Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
2015-11-14 01:03:33 +01:00
Willem Jan Palenstijn
2b31096856 SWORD25: Fix comment translation 2015-11-13 10:51:29 +01:00
Eugene Sandulenko
1f1ef9b632 SWORD25: Fixing typo of typo. This time for real 2015-11-13 09:09:05 +01:00
Eugene Sandulenko
a47ab5e1d9 SWORD25: Fix typo 2015-11-13 08:21:51 +01:00
Eugene Sandulenko
ca4c10f424 SWORD25: Translate comments 2015-11-13 00:21:59 +01:00
Eugene Sandulenko
882989f5c3 SWORD25: Fix thumbnail generation and make it portable 2015-11-13 00:03:42 +01:00
vanfanel
9d831d0c42 SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor. 2015-11-12 14:03:14 +01:00