37492 Commits

Author SHA1 Message Date
Matthew Hoops
96ccd4abcc Add support for 32bpp DirectBitsRect in Myst ME PICT's. Fixes various cards, especially in the Myst observatory.
svn-id: r48558
2010-04-05 19:41:30 +00:00
Johannes Schickel
c5c4060719 Commit of patch #2980691 "GSoC: GUI: Caret blink shaves pixels [...] (bug #2951681)".
svn-id: r48551
2010-04-05 12:41:08 +00:00
Johannes Schickel
75b041364b Mark Chris Gray (former Win64 builder) retired and add myself to the Win64 builder section.
svn-id: r48540
2010-04-05 10:38:43 +00:00
Johannes Schickel
e77985d1fd Fix bug #2982014 "BASS: MT-32 warning on Intro skipping" by properly delaying the sysEx events.
svn-id: r48536
2010-04-05 09:08:48 +00:00
Paul Gilbert
4aacbc5351 Corrected check to ensure return isn't issued if it's already in progress
svn-id: r48535
2010-04-05 07:27:16 +00:00
Johannes Schickel
de3dd04005 Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: Build with -O2 broken".
svn-id: r48534
2010-04-05 07:22:34 +00:00
Paul Gilbert
29a8cb651a Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
svn-id: r48533
2010-04-05 06:07:14 +00:00
Paul Gilbert
7555461ac3 Application of patch #2981748 - Make VGA detection entries take precedence over EGA for command line detection
svn-id: r48532
2010-04-05 01:49:00 +00:00
Fabio Battaglia
6285ba4fdf Mention Nintendo 64 port in NEWS file
svn-id: r48526
2010-04-04 23:04:33 +00:00
Johannes Schickel
9c8813b6d4 Commit of patch #2980597 "GSoC: GUI: Text input + Right Alt (bug #2978736)".
svn-id: r48524
2010-04-04 22:08:18 +00:00
Martin Kiewitz
2e7b049e41 SCI: check before writing 0 in SegManager::strncpy, fixes jones/cd crash
svn-id: r48519
2010-04-04 20:47:03 +00:00
Max Horn
f792c100a3 Add dists/redhat/scummvm-tools.spec to tools/update-version.pl
svn-id: r48516
2010-04-04 19:04:57 +00:00
Martin Kiewitz
6a840638ba SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - should be verified by the vm gurus (waltervn and lskovlun)
svn-id: r48511
2010-04-04 12:25:52 +00:00
Willem Jan Palenstijn
703687a9e8 Change path back from tools-VERSION to scummvm-tools-VERSION due to tools rerelease
svn-id: r48510
2010-04-04 11:53:19 +00:00
Travis Howell
753a73be29 Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
svn-id: r48499
2010-04-04 09:36:10 +00:00
Johannes Schickel
e4f588ae4c Do not use a template parameter for stereo setting for RawStream but instead pass the constructor a boolean, this should save some binary size.
svn-id: r48496
2010-04-03 15:57:04 +00:00
Johannes Schickel
5412dac46f Cleanup.
svn-id: r48495
2010-04-03 15:56:40 +00:00
Willem Jan Palenstijn
3b88a6ad5e Add .spec for new tools GUI.
Specifically:
include libmad,
package correct tools binaries,
use tools-1.1.0 instead of scummvm-tools-1.1.0 as directory.

svn-id: r48494
2010-04-03 15:16:52 +00:00
Willem Jan Palenstijn
48dcdde45a Add teenagent.dat to .rpm
svn-id: r48493
2010-04-03 15:16:32 +00:00
Travis Howell
df984a011e Fix bug #2959947 - HE: Broken saves show in launcher.
svn-id: r48489
2010-04-03 14:26:20 +00:00
Travis Howell
45651803f1 Disable the load from launcher button, in all games of Parallaction game engine.
svn-id: r48488
2010-04-03 14:16:36 +00:00
Travis Howell
1c7752d982 Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported).
svn-id: r48485
2010-04-03 14:01:12 +00:00
Robin Watts
38e2506d4e Updated README-WinCE.txt with release details.
svn-id: r48484
2010-04-03 11:33:27 +00:00
Travis Howell
397553cc56 Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939.
svn-id: r48480
2010-04-03 04:48:20 +00:00
Oystein Eftevaag
0d83045b5f Updated XCode project
svn-id: r48479
2010-04-03 00:44:38 +00:00
Willem Jan Palenstijn
fe51070977 Fix whitespace
svn-id: r48477
2010-04-02 22:14:18 +00:00
Martin Kiewitz
4e9183cc1b SCI: removing unused variable from palette::set
svn-id: r48475
2010-04-02 18:51:20 +00:00
Martin Kiewitz
bc311445f8 SCI: change actual setting of palette, fixes gk1 palette issue when talking to grace indirectly caused by r47955, seems to also fix jones palette issue, could cause regressions
svn-id: r48474
2010-04-02 18:48:17 +00:00
Travis Howell
7e1f395e34 Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk archive requires a higher priority, compared to the default disk archives.
svn-id: r48469
2010-04-02 13:49:59 +00:00
Travis Howell
615378ca11 Fix bug #2976353 - NIPPON: Sound looping fails (regression). By reverting 47469, since the IFF sound code is only used by the Parallaction game engine.
svn-id: r48467
2010-04-02 13:12:23 +00:00
Travis Howell
a55cb7fa10 Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By restoring the kEngineBlockInput engine flag.
svn-id: r48464
2010-04-02 12:51:42 +00:00
Robert Špalek
33cc92d414 Fixed bug 2976767 on corrupted char glyphs.
After unfinished translation of the game, several inaccessible characters
have been left in the game files.  Since the font does not contain all 256
characters, trying to draw them brings them random jump.  I now properly
skip these characters.

svn-id: r48462
2010-04-02 01:00:35 +00:00
Robert Špalek
2d8b25f656 Dragon History: fixing properly bug 2976774
The previous bugfix just hid the problem by removing an assert, but it might demonstrate
itself in another way later.  This is a proper bugfix.

svn-id: r48460
2010-04-01 22:01:40 +00:00
Torbjörn Andersson
d38f71c1e4 Added an "fxq" debugger command to print the FX queue. I guess it might help in
debugging the "No free slot in FX queue!" bug I've heard of but never actually
seen. (See for instance bug #2976008, "BS2: Game lockup in British Museum".)

svn-id: r48458
2010-04-01 16:11:29 +00:00
Ori Avtalion
aee05cd21d Remove extra semicolons
svn-id: r48457
2010-04-01 15:03:08 +00:00
Lars Persson
09da7ca563 Updated readme with history of releases
svn-id: r48456
2010-04-01 09:00:39 +00:00
Max Horn
77b25966a0 Add dists/redhat/scummvm-tools.spec.in, and add it to tools/update-version.pl
This is not quite perfect because in principle the ScummVM Tools version
might differ from the ScummVM version. But this way we are at least
reminded during a release that we may have to adjust this.

A potentially better approach would be to move scummvm-tools.spec to the tools
SVN module, and adding a similar update-version.pl script there.

svn-id: r48454
2010-04-01 08:31:19 +00:00
Robin Watts
660950dadd Tweak WinCE port readme file to correct version numbers.
svn-id: r48451
2010-03-31 23:35:22 +00:00
Max Horn
3434aadcb9 Change 'CVS' to 'SVN' in dist-module.sh
svn-id: r48441
2010-03-31 22:31:24 +00:00
Max Horn
34153fbfe2 Set 1.1.0 release date on trunk, too; also add entries for future 1.1.1 and 1.2.0 releases
svn-id: r48438
2010-03-31 22:24:24 +00:00
David Turner
1fb60b4990 Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Inventory".
This patch corrects the valgrind fault, but may not be the ultimate fix.

This should be reviewed before backport to v1.1.0 branch.

svn-id: r48434
2010-03-31 03:19:01 +00:00
Nicola Mettifogo
1d2122d466 Let Parallaction return game-specific gameids. This completes the fix for bug 2969234 after LordHoto's patch. Users might need to readd their games.
svn-id: r48422
2010-03-30 05:53:36 +00:00
David Turner
067fbe23f6 Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc.

This fix should be reviewed and then backported to v1.1.0 branch.

svn-id: r48421
2010-03-30 02:13:49 +00:00
Max Horn
3da0c234ea Patch from bug #2976619 (BUILD: Link error when building without engines)
Changes the order of the "engines" module to be after "backends".

svn-id: r48420
2010-03-30 00:59:08 +00:00
Johannes Schickel
db3f6be777 Use ConfMan to query the gameid of the passed target instead of deducing from the target to the gameid. Along with it fix the removeSaveState implementation.
Note that this is untested! Someone with some parallaction game should test it
before it can be considered to backport it to branch-1-1-0.

svn-id: r48418
2010-03-29 21:01:19 +00:00
Max Horn
4bac9e1b75 COMMON: Cleanup ConfigManager code
* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code

svn-id: r48417
2010-03-29 20:31:23 +00:00
Nicola Mettifogo
2872f197d8 Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution, but hopefully ok for a while.
svn-id: r48415
2010-03-29 18:47:40 +00:00
Paul Gilbert
b39222d611 Corrected deallocated of menu data reported by Valgrind
svn-id: r48412
2010-03-27 22:00:16 +00:00
Johannes Schickel
a3ab15e8cf Use the enumerators instead of hardcoding the values of them.
svn-id: r48411
2010-03-27 13:29:10 +00:00
Paul Gilbert
a2de7bb0ef Added the game options dialog, along with several bugfixes to dialog display code
svn-id: r48410
2010-03-27 10:44:38 +00:00