This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.
svn-id: r55009
* Remove DLObject virtual methods allocSegment and freeSegment.
As long as all DLObject implementations use memalign + free to
allocate/release segments, there is no point in wrapping those.
This enables further simplifications.
* Add TemplatedELFPlugin template class. Use this instead of explicit
ELFPlugin subclasses.
* Rename DLObject::discard_symtab to discardSymtab
svn-id: r54082
Caused crash in some games. The problem was referring to the right segment. R_MIPS_32 relocations can be found in the Shorts segment, but still need to refer to the main segment if the symbol is found there.
svn-id: r52750
Elf32_Phdr.p_align is to align the memory location of the loaded
segment, not to extend its size. The size of the scratch area
(like .bss and .sbss) is p_memsz-p_filesz, which has to be set to
zero by the loader.
svn-id: r52576