382 Commits

Author SHA1 Message Date
Gregory Montoir
914d00f51a wiz stuff cleanup and o90_unknown1C opcode update
svn-id: r15293
2004-09-26 15:29:58 +00:00
Max Horn
cc7ca9ce4b some more pointless cleanup / moving around of stuff :-)
svn-id: r15284
2004-09-26 07:30:29 +00:00
Travis Howell
a53d6ebcf0 _shadowPalette should be cleared for SCUMM 7 games too.
svn-id: r15283
2004-09-26 06:50:08 +00:00
Max Horn
1036a7fc01 Fix for bug #795940 (COMI: strange light pixels)
svn-id: r15252
2004-09-24 21:18:07 +00:00
Travis Howell
17ec22c7fa Missed a spot.
svn-id: r15244
2004-09-23 09:23:17 +00:00
Travis Howell
be1ab48a57 Fix array pointer overflows in HE80+ games.
Some arrays are nuked in startScene.

svn-id: r15239
2004-09-23 05:02:15 +00:00
Travis Howell
9378478674 smaller is 99 after all.
add some array code

svn-id: r15230
2004-09-22 03:56:27 +00:00
Gregory Montoir
6bfeab77e1 cleanup
add some warnings to detect the use of new Aux animation data

svn-id: r15226
2004-09-21 21:10:23 +00:00
Max Horn
899a64cbc9 cleanup
svn-id: r15222
2004-09-21 12:44:34 +00:00
Travis Howell
2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
faf42c2858 Moved some init code around (hopefully this'll help PalmOS)
svn-id: r15209
2004-09-20 22:04:06 +00:00
Max Horn
6bafcf81d1 Fix array out of bounds access
svn-id: r15208
2004-09-20 20:56:10 +00:00
Max Horn
3b9bcb7745 Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlantis Map)
svn-id: r15207
2004-09-20 19:58:07 +00:00
Eugene Sandulenko
df407cd063 Add unencrypted russian freddi5 target.
svn-id: r15201
2004-09-20 12:56:07 +00:00
Travis Howell
e9a9a64109 Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
svn-id: r15198
2004-09-20 05:30:26 +00:00
Gregory Montoir
0cb722d71d slightly updated drawWizImage()
svn-id: r15197
2004-09-19 23:21:09 +00:00
Travis Howell
e22230e223 Actually check if a sound is active, if the sound is outside music engine.
Add some more HE differences

svn-id: r15188
2004-09-19 12:22:47 +00:00
Travis Howell
45c34259bd Fix last commit
Add stub/warning

svn-id: r15184
2004-09-19 08:37:20 +00:00
Travis Howell
169d13080b *** empty log message ***
svn-id: r15183
2004-09-19 06:02:59 +00:00
Travis Howell
3493a90b15 Enable debug mode in HE80+ games.
svn-id: r15182
2004-09-19 06:01:46 +00:00
Max Horn
768133d6e6 Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
58c574d7cc Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
svn-id: r15169
2004-09-18 20:29:13 +00:00
Travis Howell
1c046674e5 Skip sound caching in Sam & Max (Talkie)
svn-id: r15156
2004-09-18 05:00:38 +00:00
Travis Howell
a0312bd8cb Should be for HE71 and later.
svn-id: r15151
2004-09-18 01:00:22 +00:00
Gregory Montoir
22b2cfa002 preliminar AuxQueue support (freddemo intro), some glitches though
svn-id: r15149
2004-09-18 00:36:17 +00:00
Travis Howell
d34da28ed9 nukeArrays still nuking wrong arrays.
Add some more differences in later HE versions.
Add HE opcodes changes.

svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
3f7ecb9db2 Correct mouse vars, should be mouse hold in scumm6/HE.
baloon works now.

svn-id: r15143
2004-09-17 02:59:38 +00:00
Travis Howell
9bc8383cee Oops
svn-id: r15137
2004-09-16 09:47:07 +00:00
Travis Howell
b45b800ed5 HE90+ games use two local resource types
svn-id: r15136
2004-09-16 09:40:08 +00:00
Travis Howell
5ff185d7f8 Correct local script range in HE99+
svn-id: r15134
2004-09-16 09:20:49 +00:00
Gregory Montoir
e494f53822 only clear the polygon slots when playing a HE game
svn-id: r15120
2004-09-14 21:59:46 +00:00
Travis Howell
167f5d543f Save polygons
Move findObject changes to HE72

svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
6522c060fd Typo
svn-id: r15116
2004-09-14 12:17:15 +00:00
Travis Howell
c97d529787 polygon slots should be cleared in startScene
svn-id: r15114
2004-09-14 11:35:15 +00:00
Jonathan Gray
488430a06e _numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttzoo work
svn-id: r15111
2004-09-14 08:52:12 +00:00
Travis Howell
b42731afab Load POLD resources in HE80+ games
Some more WIP on polygons

svn-id: r15107
2004-09-14 06:21:11 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
3573ad8dc5 Set correct array length in HE 72+ games.
Add some stubs

svn-id: r15082
2004-09-13 02:09:35 +00:00
Chris Apers
afface9c37 Disable these games for now
svn-id: r15076
2004-09-12 16:17:14 +00:00
Travis Howell
2bd07c2c8d Add targets
svn-id: r15019
2004-09-12 06:09:19 +00:00
Travis Howell
1a2c46fa72 Should be HE99
svn-id: r15010
2004-09-11 13:37:26 +00:00
Travis Howell
2be3bff2a6 Should be HE99
svn-id: r15009
2004-09-11 13:30:24 +00:00
Travis Howell
4273937590 Local script difference in HE 99 games.
svn-id: r15008
2004-09-11 13:22:45 +00:00
James Brown
a427d72d04 Store SCUMM md5s in save game. Save format bump.
svn-id: r14996
2004-09-10 12:13:03 +00:00
Travis Howell
00452c4073 Ooops
svn-id: r14992
2004-09-10 10:45:22 +00:00
Travis Howell
0ed136f0c6 Add HE vars
svn-id: r14990
2004-09-10 10:39:10 +00:00
Travis Howell
9a22fe5c2d Add updated fredd2
svn-id: r14988
2004-09-10 03:36:39 +00:00
Travis Howell
0a3ca185e0 Check _scummVar size of restart too.
svn-id: r14987
2004-09-10 02:03:31 +00:00
Travis Howell
67f7c40446 Ooops, actually clear _roomVars.
svn-id: r14986
2004-09-10 01:55:37 +00:00
Travis Howell
2bc880a929 Add later spy fox 1 version.
svn-id: r14974
2004-09-09 04:27:57 +00:00