Commit Graph

32 Commits

Author SHA1 Message Date
Filippos Karapetis
0d926f9aaf SAGA: Cleanup 2014-07-20 21:18:40 +03:00
Johannes Schickel
c1be2aedbb SAGA: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Johannes Schickel
3d9d7ab4f8 SAGA: Silence C++11 narrowing warnings. 2013-01-09 07:24:37 +01:00
Filippos Karapetis
0d3a2267c7 SAGA: Removed several game flags, which are now found more reliably on the fly
- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Filippos Karapetis
83d7ac7e1f SAGA: Fixed some typos, and removed an obsolete comment
svn-id: r55679
2011-01-31 11:45:24 +00:00
Filippos Karapetis
8bd7ace4d2 SAGA: Split the resource patching code into appropriate game-specific resource methods
svn-id: r55678
2011-01-31 11:40:40 +00:00
Filippos Karapetis
90d58cf487 SAGA: Rewrote the MacBinary resource loading code
This simplifies the overall code and makes it easier to understand. Also, a bug with the
speech in the MacBinary packed version has been corrected, so there are no more clicking
sounds before each sample.
The Common::MacResMan code isn't really useful here, since it doesn't expose the offsets
and sizes of the actual files, which is what is needed in SAGA.

svn-id: r55674
2011-01-31 10:46:52 +00:00
Max Horn
a008d14055 ENGINES: Do not use MemoryReadStream where (Seekable)ReadStream suffices; avoid using 'using'
svn-id: r54323
2010-11-18 16:38:03 +00:00
Andrew Kurushin
67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin
9f2e7d5ff5 SAGA: fix gcc size_t warns
svn-id: r53722
2010-10-22 23:33:56 +00:00
Andrew Kurushin
f24394b85f SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X

svn-id: r53719
2010-10-22 23:13:17 +00:00
Torbjörn Andersson
30db851ef0 SAGA: Fix wrong logo animation in some versions of ITE
Not all releases put the Wyrmkeep credits patch in a "graphics"
sub-directory, so assume it could be anywhere.

svn-id: r52930
2010-09-28 18:55:54 +00:00
Torbjörn Andersson
2d82cc385d SAGA: Fix an ITE intro regression
(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)

The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)

svn-id: r52928
2010-09-28 18:15:25 +00:00
Filippos Karapetis
ed41d797ef Wrapped some IHNM-specific code around appropriate ifdef's
svn-id: r46749
2009-12-30 15:24:16 +00:00
Andrew Kurushin
9511b474dc fix resource refactor regression
svn-id: r46659
2009-12-27 20:56:10 +00:00
Johannes Schickel
4c6fdce020 Fix warning.
svn-id: r46260
2009-12-04 19:58:10 +00:00
Torbjörn Andersson
01e12310ae Silenced GCC warnings.
svn-id: r46258
2009-12-04 19:00:40 +00:00
Andrew Kurushin
aa147a2f5a refactor resource module:
- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines

svn-id: r46254
2009-12-04 17:52:42 +00:00
Eugene Sandulenko
12828d3aaf Cache resource file size to avoid excess file->size() calls.
svn-id: r46138
2009-11-25 20:43:49 +00:00
Torbjörn Andersson
1a0dea396d Made the music and sound file names part of the class, instead of local
variables. This fixes another Valgrind warning when SndRes::load() tries to
access the file names. (I could also have made the variables static, but I've
never been very fond of static variables.)

svn-id: r39641
2009-03-23 20:25:25 +00:00
Filippos Karapetis
9d7111006d - Reworked the different file types a bit
- Some initial work on Dinotopia's intro sequence

svn-id: r39234
2009-03-08 15:39:19 +00:00
Max Horn
28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Filippos Karapetis
e2e536ae18 Fixed regression: the ITE Mac version works correctly again
svn-id: r35749
2009-01-06 10:33:40 +00:00
Filippos Karapetis
203358bcb7 Improved handling of sound resources
svn-id: r35724
2009-01-04 14:38:03 +00:00
Filippos Karapetis
90d762c261 Wrapped more engine-specific code around appropriate ifdefs
svn-id: r35679
2009-01-02 19:10:51 +00:00
Filippos Karapetis
14434659bc - Removed game sound information for sound types that it can be determined automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games

svn-id: r35616
2008-12-29 18:35:18 +00:00
Filippos Karapetis
9a5f45a40c - IHNM Mac loads correctly again
- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos

svn-id: r35615
2008-12-29 17:30:29 +00:00
Filippos Karapetis
3e06872001 Silenced MSVC warning
svn-id: r35610
2008-12-29 15:04:46 +00:00
Filippos Karapetis
dd7ea11ac4 SAGA2 HRS resources should be loaded correctly now
svn-id: r35539
2008-12-25 15:19:33 +00:00
Filippos Karapetis
c8ca4d59bc - Implemented the SAGA2 resource loader
- Some cleanup

svn-id: r35536
2008-12-25 12:09:24 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00