530 Commits

Author SHA1 Message Date
David Eriksson
2f82a5c573 Honor speech and subtitle toggles
svn-id: r12298
2004-01-10 15:53:51 +00:00
David Eriksson
102cf0254a - Honor speech and subtitle toggles
- Make text stay on screen longer

svn-id: r12297
2004-01-10 15:52:00 +00:00
David Eriksson
c13a04f570 - Must have either subtitles or speech
- Should not be possible to disable text on non-CD-ROM versions

svn-id: r12296
2004-01-10 15:48:13 +00:00
David Eriksson
f2e8f65cb0 Add test for CD-ROM version
svn-id: r12295
2004-01-10 15:46:02 +00:00
Gregory Montoir
9439e09e45 this should fix :
- minor sound glitch in room 50 (temple zombies)
- panel undisplayed at the end of cutaway c62c
- wrong dirty blocks in room 76
- Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup
  frames for bob num 20 (the original game uses the same value)
- Credits::_list is now a 18 elements array (that's what credits2.crd need)

svn-id: r12294
2004-01-10 12:56:07 +00:00
Gregory Montoir
657333aaf0 fix mouse pointer glitch occuring when exiting Debugger
svn-id: r12281
2004-01-09 15:14:15 +00:00
Gregory Montoir
634df6923d renamed some methods and moved some code to Display
svn-id: r12276
2004-01-09 13:36:37 +00:00
Gregory Montoir
c4e9d55acb minor Logic::initPerson() tweak
svn-id: r12270
2004-01-08 23:28:29 +00:00
Gregory Montoir
1b1ce1faf7 moved the remaining 'graphics' stuff from Logic to Graphics
svn-id: r12266
2004-01-08 22:46:42 +00:00
Gregory Montoir
370589dde5 cleanup, xref update
svn-id: r12256
2004-01-08 16:41:03 +00:00
Gregory Montoir
85f8b442f2 - new Grid class to handle all zones / areas stuff
- adapted Logic/Walk code to use it

svn-id: r12250
2004-01-08 14:10:32 +00:00
Gregory Montoir
74829245d9 mostly cleanup :
- moved main update() method to QueenEngine
- merged update() & checkPlayer()
- added a method in Logic class to handle the CUTAWAY_SPECIAL stuff
- Journal remembers last seen page
- no need to call loadPanel() to restore panel palette, use palSetPanel() instead

svn-id: r12240
2004-01-08 10:25:18 +00:00
Gregory Montoir
c46d2f0530 fix 'panel still displayed during dialogue' bug (this was noticeable when trying to bypass the floda receptionist)
svn-id: r12219
2004-01-07 15:46:45 +00:00
Gregory Montoir
272eb21287 - moved some Person/Anim code to Graphics
- some renaming

svn-id: r12218
2004-01-07 15:45:24 +00:00
Gregory Montoir
74e588b854 - minor cleanup in Person/Actor stuff
- minor tweak in Graphics::bobSetText()
from previous commit (message was erroneous) :
- moved config stuff to QueenEngine
- added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...)

svn-id: r12195
2004-01-06 20:00:46 +00:00
Gregory Montoir
e90f846df9 - enabled debugger in QueenEngine::errorString
- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager

svn-id: r12185
2004-01-06 16:53:35 +00:00
Gregory Montoir
ceda8aec02 moved animation stuff to Graphics class
svn-id: r12182
2004-01-06 14:21:50 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Gregory Montoir
d62d44d29c simplified room switching code a bit
svn-id: r12165
2004-01-06 09:29:33 +00:00
Gregory Montoir
5e413ceb5c - enabled debugger in QueenEngine::errorString
- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager

svn-id: r12163
2004-01-05 20:46:37 +00:00
Gregory Montoir
232a709fd4 added a class to manage banks, Queen::Graphics cleanup
svn-id: r12157
2004-01-05 13:40:28 +00:00
David Eriksson
c21e5d797c At last - credits!
svn-id: r12155
2004-01-05 11:58:20 +00:00
Gregory Montoir
143b5bea80 - added code to only redraw changed blocks in order to avoid full screen refresh
- minor code cleanup in Graphics/Display

svn-id: r12147
2004-01-04 20:25:21 +00:00
Max Horn
d1e6c6059e renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
2004-01-04 14:00:58 +00:00
Joost Peters
7cc9727916 respond to 'alter'-type overrides
svn-id: r12126
2004-01-04 03:37:12 +00:00
Joost Peters
5f85df5ed6 Allow queen to use adlib driver as well (that was surprisingly easy :))
svn-id: r12100
2004-01-03 02:08:04 +00:00
Gregory Montoir
8bd9ce2949 - added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)
- clear Talk::_dialogueTree[0] to avoid problems when accessing oldLevel / level 0

svn-id: r12093
2004-01-02 20:05:18 +00:00
Joost Peters
539002e23a spelling mistake
svn-id: r12090
2004-01-02 14:26:39 +00:00
Joost Peters
e5ba3b172e Tell adlib people they won't hear music
svn-id: r12089
2004-01-02 14:21:14 +00:00
Gregory Montoir
5b97c9308d minor rewrite of some asm funcs
svn-id: r12088
2004-01-02 14:17:42 +00:00
Gregory Montoir
5cc0191417 some debugger commands for bobs
svn-id: r12087
2004-01-02 14:17:25 +00:00
Gregory Montoir
c7965a7a04 minor rewrite of screenblanker code
svn-id: r12086
2004-01-02 14:15:45 +00:00
Gregory Montoir
1194bc9d5e use compressed data file instead of original one if both are available
svn-id: r12059
2003-12-31 16:15:46 +00:00
Torbjörn Andersson
edf6386a65 There's that incomprehensible MinGW GCC warning again!
svn-id: r12050
2003-12-31 12:53:43 +00:00
Gregory Montoir
49c67f4d20 acessing _numGraphics'th element of GraphicData array is safe
svn-id: r12046
2003-12-30 23:32:51 +00:00
Gregory Montoir
80b4510da1 remove hack from original code, this was apparently only needed for SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all)
svn-id: r12041
2003-12-30 22:01:16 +00:00
Gregory Montoir
42c5524a02 interview mini-game support
svn-id: r12037
2003-12-30 21:06:22 +00:00
Gregory Montoir
d91b30c933 minor cleanup & add playSong() calls in Logic::handlePinnacleRoom
svn-id: r12031
2003-12-30 10:46:05 +00:00
Gregory Montoir
0ea94e63a7 cleanup
svn-id: r12024
2003-12-29 21:51:50 +00:00
Gregory Montoir
bb77917c7f only call Logic::executeSpecialMove if asm > 0
svn-id: r12023
2003-12-29 21:31:02 +00:00
Gregory Montoir
0dd61a56b4 invalidate previous dynalum value on re-init (this fixes room <-> journal issues)
svn-id: r12022
2003-12-29 21:15:01 +00:00
Joost Peters
5d9b72ad7d mass debuglevel change for less verbosity (0 -> 6)
importance/relevance has to be decided on an individual basis, if needed, later on

svn-id: r12021
2003-12-29 21:05:33 +00:00
Gregory Montoir
84c18f4bf1 cleanup & use BobSlot::curPos() when possible
svn-id: r12020
2003-12-29 20:51:28 +00:00
Gregory Montoir
bd23a44f49 cleanup & follow code conventions
svn-id: r12019
2003-12-29 20:18:31 +00:00
Gregory Montoir
865797cbee - revise the way special moves are handled (demo and interview don't need a table)
- slighlty modified some asm funcs which could let the game in fast mode
- minor cleanup

svn-id: r12018
2003-12-29 20:17:43 +00:00
Gregory Montoir
df1ba69e4f more 'preparation' for interview and minor tweaks for demo
svn-id: r12016
2003-12-29 16:35:08 +00:00
Gregory Montoir
cf7adca772 fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie version)
svn-id: r12015
2003-12-29 16:33:03 +00:00
Joost Peters
9e78d9e14e Demo uses different file for music (and disable it for now)
svn-id: r12011
2003-12-29 15:50:17 +00:00
Gregory Montoir
14cfaf8852 - hack to read patched .dog files (french & italian versions) from game data path instead of data file
- cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex)

svn-id: r12006
2003-12-29 13:18:24 +00:00
Gregory Montoir
2548df9cf8 cleanup
svn-id: r12003
2003-12-28 21:18:03 +00:00