Max Horn
6d9cb7ab14
SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic
...
svn-id: r45284
2009-10-20 19:51:32 +00:00
Fabio Battaglia
dc9c538a62
Sword2: PSX version support, and GMM loading/saving
...
svn-id: r39896
2009-04-07 19:52:46 +00:00
Torbjörn Andersson
db3438f2c9
Allow pausing during cutscene movies. (This will need an update to the mixer's
...
getSoundElapsedTime() function to work better.)
svn-id: r34954
2008-11-09 13:20:43 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
22c0403e0d
Re-added Revolution Software copyright to BS2 engine
...
svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
d2910fe758
Added separate function for playing cutscene lead-in/out sounds, and made sure
...
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480 . (This was a regression added during the rewrite to support DXA.)
svn-id: r25204
2007-01-26 18:21:41 +00:00
Chris Apers
6ee4d1b317
Fixed crashes on Zodiac and add support for this device
...
svn-id: r23840
2006-09-09 10:29:14 +00:00
Eugene Sandulenko
d292c0ec55
Since our debug() adds an exclamation mark at the message end, remove
...
it in several calls to avoid duplication!!11!
svn-id: r21607
2006-04-04 22:04:51 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
...
less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
...
svn-id: r20582
2006-02-11 22:45:04 +00:00