Commit Graph

156 Commits

Author SHA1 Message Date
Max Horn
b75c969e66 Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
c46ea8bc40 Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
caae2f00de Add separate function for loading palette from choosen room.
Avoid pointer problems.

svn-id: r17653
2005-04-17 12:55:42 +00:00
Travis Howell
58298999f3 Error on all unknown compression types.
Remove some unused cases.

svn-id: r17617
2005-04-16 11:01:31 +00:00
Travis Howell
6e903f684a Cleanup
svn-id: r17616
2005-04-16 10:42:19 +00:00
Travis Howell
dea27e2c63 Work in progress on opcodeE0 for HE games.
Cleanup.

svn-id: r17560
2005-04-12 02:29:50 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Travis Howell
03616ad2c8 Add some debug output to help with bug report.
svn-id: r17493
2005-04-10 00:32:11 +00:00
Travis Howell
2a5aaf9fc2 Add HE70+ version of seekFilePos opcode.
svn-id: r17450
2005-04-08 11:10:01 +00:00
Travis Howell
aeec229615 getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
svn-id: r17383
2005-04-05 11:06:03 +00:00
Travis Howell
5d042783a6 Add extra case for 3DO fbear.
svn-id: r17331
2005-04-01 23:42:16 +00:00
Eugene Sandulenko
154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00
Travis Howell
f7770e3cfe Add last change to o60_opeFile too.
svn-id: r17057
2005-03-10 00:50:54 +00:00
Travis Howell
78e3fc9415 Add missing actor redraws
svn-id: r16980
2005-03-03 03:06:30 +00:00
Travis Howell
99f54b437d Minor cleanup
svn-id: r16860
2005-02-22 13:54:38 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
ad0b8f1de5 Unused includes
svn-id: r16236
2004-12-21 06:09:40 +00:00
Max Horn
1ae87c0fbb Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
2004-11-28 21:24:02 +00:00
Chris Apers
1ac29aae1e Help PalmOS (and more ?) to save memory
svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell
e797a60e2a Extra case used in fbear introduction, no purpose.
svn-id: r15599
2004-10-18 00:44:10 +00:00
Travis Howell
c823af303a Color correction for HE70+ strings.
svn-id: r15586
2004-10-17 13:14:21 +00:00
Travis Howell
4667a12c9d Revert, break older games.
svn-id: r15579
2004-10-17 05:54:56 +00:00
Gregory Montoir
0765435c44 cleanup: moved some things to gfx.cpp and changed o60_setState to match disassembly of version 72
svn-id: r15578
2004-10-17 05:04:49 +00:00
Travis Howell
beb1ed4598 Rename as requested.
svn-id: r15530
2004-10-12 14:40:32 +00:00
Travis Howell
c35a093f96 Rename opcodes
svn-id: r15502
2004-10-10 05:49:30 +00:00
Travis Howell
8df034b6ac Add some missing code for HE100.
Cleanup

svn-id: r15494
2004-10-10 01:52:35 +00:00
Travis Howell
db63483001 Add missing roomOps case for HE games.
svn-id: r15404
2004-10-04 04:04:37 +00:00
Max Horn
e72ccd620b One more...
svn-id: r15384
2004-10-02 22:26:34 +00:00
Max Horn
37aa90052c Turned some methods into static functions
svn-id: r15383
2004-10-02 22:23:59 +00:00
Max Horn
6a50ba2308 Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961 talkQueue should be actor specific
svn-id: r15318
2004-09-28 00:58:00 +00:00
Travis Howell
be1ab48a57 Fix array pointer overflows in HE80+ games.
Some arrays are nuked in startScene.

svn-id: r15239
2004-09-23 05:02:15 +00:00
Travis Howell
08856609f3 Filename string go a bit higher
svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell
abefac8cd0 Add missing cases
svn-id: r15227
2004-09-22 00:22:32 +00:00
Gregory Montoir
6bfeab77e1 cleanup
add some warnings to detect the use of new Aux animation data

svn-id: r15226
2004-09-21 21:10:23 +00:00
Travis Howell
2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
768133d6e6 Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
svn-id: r15175
2004-09-18 22:42:45 +00:00
Max Horn
7b70210286 renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
svn-id: r15173
2004-09-18 22:09:34 +00:00
Max Horn
3552024aa9 Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
svn-id: r15170
2004-09-18 20:50:15 +00:00
Travis Howell
49cd965411 Correction to pickVarRandom
Add HE80+ version too.

svn-id: r15138
2004-09-16 12:30:54 +00:00
Travis Howell
efeb100c70 Call direct
svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
8c5381295d Add opcode
svn-id: r15115
2004-09-14 12:05:00 +00:00
Travis Howell
3b9def962c Add some change to start later HE99 hames.
svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
e372b145b8 Correct object state.
svn-id: r15002
2004-09-11 03:02:37 +00:00
Travis Howell
c797a78177 HE 72+ games use a remove object from queue function.
svn-id: r14916
2004-09-06 01:10:31 +00:00
Travis Howell
61c1a11c60 Doesn't use smush
svn-id: r14915
2004-09-06 01:00:18 +00:00
Eugene Sandulenko
d21525d7fe Implement roomOp 234
svn-id: r14913
2004-09-05 22:57:09 +00:00
Travis Howell
6b09826b33 Increase actor.sound to 32 for HE 80+ games.
Add some more HE vars.
More adjustments for copying script strings in HE games.

svn-id: r14903
2004-09-05 09:36:51 +00:00
Max Horn
91a57ad8f5 cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
svn-id: r14890
2004-09-04 10:29:06 +00:00
Travis Howell
255736dfb7 Complete actor clipping override code for HE games.
Add akos speech queue for HE games
Minor cleanup

svn-id: r14883
2004-09-04 08:13:48 +00:00