Filippos Karapetis
9c8ff41181
SCI: Add known large SCI3 scripts
2012-06-14 12:20:41 +03:00
Filippos Karapetis
21b6b81f16
SCI: A separate implementation is needed for syncStringHeap() for SCI3
2012-06-14 12:20:39 +03:00
Filippos Karapetis
0a3fb38bc7
SCI: Add handling of two more configuration settings for LSL7
2012-06-14 12:20:37 +03:00
Johannes Schickel
84ed361370
GUI: Remove unused SaveLoadChooser::setList.
2012-06-14 02:59:52 +02:00
Filippos Karapetis
b9057761df
SCI: Add missing documentation for the plane_items / pi console command
2012-06-14 02:36:45 +03:00
Filippos Karapetis
e4f08a4644
SCI: Fix the loading screen and the loading functionality in Shivers
...
Shivers uses extra special hardcoded save files together with the normal
ones that are used to store slot names and spot descriptions. The scheme
is a bit odd, and since the names of the extra save files are hardcoded,
this scheme is problematic to use. We skip the creation of these files
altogether and use virtual files instead, which means that the
(broken) spot descriptions won't be visible next to each save
description. This isn't a major issue for now, and it's left as a future
TODO to implement this feature in a cleaner way, and not with extra save
files. This scheme fixes the slot descriptions in the loading screen.
Also, kCD(1) has been implemented, which fixes loading of the save
states themselves
2012-06-13 22:56:43 +03:00
Strangerke
179427c78f
HUGO: Rename pointers
2012-06-13 21:18:37 +02:00
Strangerke
999ae29de4
HUGO: Rename structs and enums
2012-06-13 20:58:01 +02:00
Strangerke
fbc2c6d08a
HUGO: More renaming
2012-06-13 17:44:09 +02:00
Strangerke
0c7fcff8a3
HUGO: Use Common::Point in pathfinding
2012-06-13 16:28:47 +02:00
Strangerke
d3929bd4bc
HUGO: Some more renaming
2012-06-13 14:50:54 +02:00
Filippos Karapetis
045613af95
SCI: Shuffle the kernel functions inside kfile.cpp
...
This puts them in the order that they are defined in the kernel tables
2012-06-13 12:55:07 +03:00
Strangerke
998448128c
HUGO: Some more renaming
2012-06-13 11:50:49 +02:00
Strangerke
9bc0591825
Merge branch 'master' of github.com:scummvm/scummvm
2012-06-13 11:29:16 +02:00
Strangerke
2e7b16a8bd
HUGO: Apply coding convention (in progress)
2012-06-13 11:28:25 +02:00
Filippos Karapetis
93024c073b
SCI: Handle the torindebug config setting for Torin's Passage French
...
Thanks to LePhilousophe for testing and providing a patch
2012-06-13 12:27:02 +03:00
Filippos Karapetis
e2613d2242
SCI: Add a workaround for the French version of Torin's Passage
...
Thanks to LePhilousophe for playing and providing the workaround
2012-06-13 12:27:00 +03:00
Filippos Karapetis
694f0f534a
SCI: Only include kSave_subops if ENABLE_SCI32 is defined
2012-06-13 12:26:58 +03:00
Filippos Karapetis
098f162ecc
SCI: Use the later SCI file functions for the SCI0 ones
...
They are essentially the same (with the exception of the return values),
so unifying them reduces code duplication
2012-06-13 12:26:57 +03:00
Filippos Karapetis
944a774e6a
SCI: Change kSave() to be a kernel function with subops
2012-06-13 12:26:55 +03:00
Filippos Karapetis
5a17ea0585
SCI: Move all file-related functions in file.*
...
This way, there is a clear separation of the actual SCI kernel file
functions and the file classes and wrappers of ScummVM
2012-06-13 12:26:53 +03:00
Filippos Karapetis
a209359a67
SCI: Reorder the file kernel functions a bit
2012-06-13 12:26:51 +03:00
Filippos Karapetis
aeac51d726
SCI: Implement the file operations needed for the save dialog in Phantasmagoria
...
Phantasmagoria's scripts keep polling for the existence of the savegame
index file and request to read and write it using the same parameters
when opening it. The index file is closed and reopened for every save
slot, which is slow and can be much slower on non-desktop devices.
Also, the game scripts request seeking in writable streams and request
to expand the existing index file.
To provide this functionality and to reduce constant slow file opening
and closing, this virtual class has been introduced
2012-06-13 12:26:49 +03:00
Filippos Karapetis
f76c71d968
SCI: Add debug code to automatically skip robot videos
2012-06-13 12:26:48 +03:00
Strangerke
04b6af9176
SWORD25: Janitorial: Apply coding conventions
2012-06-13 09:40:11 +02:00
Johannes Schickel
51466ecfbb
COMMON: Remove traces of mouse cursor target scale from OSystem docs.
2012-06-13 05:09:02 +02:00
Johannes Schickel
09ea48978a
COMMON: Remove traces of overlay scale from the OSystem documentation.
2012-06-13 05:06:58 +02:00
Johannes Schickel
d99eb1e614
COMMON: Remove last traces of 8bpp overlay support from OSystem docs.
2012-06-13 04:57:55 +02:00
Johannes Schickel
cebbc11dac
GUI: Allow Surfaces with abitrary RGB pixel formats to be used in PicButtonWidget and GraphicsWidget.
...
Only 1Bpp aka paletted surfaces are not supported.
2012-06-13 04:48:34 +02:00
Johannes Schickel
d5eb3e3c06
GUI: Allow querying of the pixel format used by ThemeEngine.
2012-06-13 04:32:11 +02:00
Johannes Schickel
34c5751948
KYRA: Reduce amount of updateScreen calls.
...
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the
updateScreen calls saved were introduced by us implementing the original
behavior of hiding the mouse before drawing onto the screen and showing it
again afterwards, since the mouse cursor is not drawn on the game screen in our
implementation (and unlike in the original) this is not necessary.
2012-06-13 04:13:16 +02:00
Matthew Hoops
2a1193a6b1
VIDEO: Make rpza decode to its own pixel format
2012-06-12 09:34:24 -04:00
Matthew Hoops
e16ad39e53
VIDEO: Cleanup QTRLE
...
In particular, the colors are not converted to the screen format upon decoding. The code should also now work with 32bpp screen formats.
2012-06-11 23:16:30 -04:00
Matthew Hoops
3324aef8d0
MOHAWK: Make sure we convert video surfaces if they're not in the screen format
2012-06-11 23:14:26 -04:00
Johannes Schickel
13f9349457
GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx.
2012-06-12 04:18:59 +02:00
Johannes Schickel
0075fa2f98
GRAPHICS: Replace OverlayColor with uint16 in scaler code.
...
Scalers are actually fixed at 2Bpp right now and not at the
depth of OverlayColor.
2012-06-12 04:18:59 +02:00
Matthew Hoops
ef8239df48
SCI: Fix comment in kString(at)
2012-06-11 20:10:49 -04:00
Johannes Schickel
9c14f4419b
AUDIO: Make VOC decoder a bit more failsafe by still playing parts of invalid VOC files.
...
Formerly when an unsupported block was found the opening would fail. Instead
now all the valid blocks till that occasion will be played.
This fixes an missing sound in Full Throttle (thanks to clone2727 for
reporting), which is using a VOC file which fails to specify the proper block
length for its sound block.
2012-06-11 20:37:04 +02:00
Filippos Karapetis
ea06210b92
SCI: Add support for variable selectors in kListFirstTrue / kListAllTrue
...
This is used by Torin's Passage (e.g. when trying to open the menu).
Based on a slightly modified patch by LePhilousophe
2012-06-11 21:17:21 +03:00
Filippos Karapetis
15306bc554
SCI: Return the default value for unknown configuration settings
...
Based on a patch by LePhilousophe
2012-06-11 21:17:19 +03:00
Filippos Karapetis
3fde390e00
SCI: Added another French version of Torin's Passage
...
Thanks to LePhilousophe for providing the file details.
Also fixed all of the detection entries for Torin's Passage
2012-06-11 21:17:17 +03:00
Johannes Schickel
52b14de72a
KYRA: Mark Kyra 1 russian floppy version as fan translation.
2012-06-11 18:34:36 +02:00
Matthew Hoops
734a361f2e
SCUMM: Fix basketball ini name
2012-06-11 10:16:07 -04:00
Sven Hesse
f87e8b53f3
GOB: Fix an AmigaOS compile error
...
Should close bug #3534287 .
2012-06-11 15:11:15 +02:00
Sven Hesse
a3db17033f
GOB: Update list of games in the comment
2012-06-11 15:11:15 +02:00
Sven Hesse
c3f89b78c9
README: Update Gob game list
2012-06-11 15:11:15 +02:00
Sven Hesse
f538b76586
GOB: Don't recalculate the AdLib frequencies table on every player reset
2012-06-11 15:10:59 +02:00
Filippos Karapetis
b812ed50c8
SCI: Bugfix for negative numbers in kString(at)
...
Fixes one of the bugs in the savegame selection screen in Phantasmagoria
2012-06-11 11:54:11 +03:00
Filippos Karapetis
0ccfd614aa
SCI: Add more verbose debug output for DoAudio in SCI2.1
2012-06-11 11:54:09 +03:00
Sven Hesse
fe44939eba
GOB: Play the music on the title screen of Gob1 EGA
...
The EGA version of Gobliiins comes with an MDY track.
While the original doesn't play it, we thought it might
be a nice idea to play it nevertheless.
2012-06-11 06:20:34 +02:00