Travis Howell
9cc7594384
Remove HE7 check that wasn't needed and caused resource load failures.
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Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
2004-06-23 09:13:25 +00:00
Travis Howell
7d6f56ed48
Enable some sound support in HE7 games.
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svn-id: r14006
2004-06-23 02:21:10 +00:00
Eugene Sandulenko
2e0814514c
HE 7.0 fixes
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
2004-06-23 01:36:57 +00:00
Travis Howell
7989a98952
Add FBEAR: Partial fix for the piano, patch #977249
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svn-id: r13999
2004-06-22 10:39:46 +00:00
Eugene Sandulenko
7b2a81a8a6
o more _heversion usage
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o hack to ensure 1x scaler is selected for 640x480 games. Begs for better
implementation
o 7.0+-specific extendions to
* resource loading
* o6_resourceRoutines
* o6_actorOps
* o7_pickupObject
* ScummEngine::setVerbObject
Now puttputt.w32 script execution advances little more.
svn-id: r13938
2004-06-06 02:20:53 +00:00
Eugene Sandulenko
33407c63d8
Implement o7_readINI(), well, we pretend that we don't have .ini file.
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Fix bug in stringLen() function.
svn-id: r13931
2004-06-05 02:20:40 +00:00
Eugene Sandulenko
6be8956d2c
Phase 2 of switching HE to use _heversion. Now unneeded GID's are
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eliminated.
svn-id: r13927
2004-06-03 01:28:22 +00:00
Eugene Sandulenko
2a34b9d5a1
Phase 1 of move to _heversion use.
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svn-id: r13926
2004-06-03 00:55:40 +00:00
Travis Howell
6c0f223440
HE games use slightly different E1 opcode
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Move HE7 specific opcodes to he7, as requested.
svn-id: r13915
2004-06-01 08:37:57 +00:00
Paweł Kołodziejski
924f47ccdd
there is no imuse in he engine
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svn-id: r13470
2004-04-05 18:54:51 +00:00
Travis Howell
6d0e10433c
Move to HE6
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svn-id: r13140
2004-03-02 10:22:55 +00:00
Travis Howell
ca85e8d51d
Ooops, just move everyting used by HE6 to HE6.
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svn-id: r13137
2004-03-02 06:42:22 +00:00
Travis Howell
f80d6a7a26
Divide up some code for HE6 and HE7
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svn-id: r13136
2004-03-02 06:19:26 +00:00
Eugene Sandulenko
2f65abff2f
Implemented more HE opcode stringLen and added stub for opcode F4
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svn-id: r13134
2004-03-02 04:11:57 +00:00
Travis Howell
5a3b17de54
Add better check for HE resource differences.
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Move stringLen to HE7.
svn-id: r13130
2004-03-02 01:20:18 +00:00
Eugene Sandulenko
dd3683f7e7
Implemented some HE specific opcodes
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Added some HE GIDs
svn-id: r13126
2004-03-02 00:21:02 +00:00
Travis Howell
15c3202623
Add stub
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svn-id: r13115
2004-03-01 07:06:36 +00:00
Eugene Sandulenko
d7f9be12fe
Move decodeParseString to script_v7he.cpp where it really belongs to.
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svn-id: r13109
2004-03-01 06:23:25 +00:00
Eugene Sandulenko
9e894f6bf3
Started work on Freddi Fish. Since it is SPU version 7, added new class.
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Implemented some SPUv7 specific opcodes
svn-id: r13108
2004-03-01 05:57:30 +00:00