19 Commits

Author SHA1 Message Date
Travis Howell
9cc7594384 Remove HE7 check that wasn't needed and caused resource load failures.
Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.

svn-id: r14010
2004-06-23 09:13:25 +00:00
Travis Howell
7d6f56ed48 Enable some sound support in HE7 games.
svn-id: r14006
2004-06-23 02:21:10 +00:00
Eugene Sandulenko
2e0814514c HE 7.0 fixes
o Stub for o7_startSound
 o graphics decoders
 o findResource was moved to ScummEngine and extended
 o 7.0+ titles use akos costumes, so fix that in launcher
 o more o6_resourceRoutines stubs

Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.

svn-id: r14003
2004-06-23 01:36:57 +00:00
Travis Howell
7989a98952 Add FBEAR: Partial fix for the piano, patch #977249
svn-id: r13999
2004-06-22 10:39:46 +00:00
Eugene Sandulenko
7b2a81a8a6 o more _heversion usage
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better
  implementation
o 7.0+-specific extendions to
  * resource loading
  * o6_resourceRoutines
  * o6_actorOps
  * o7_pickupObject
  * ScummEngine::setVerbObject

Now puttputt.w32 script execution advances little more.

svn-id: r13938
2004-06-06 02:20:53 +00:00
Eugene Sandulenko
33407c63d8 Implement o7_readINI(), well, we pretend that we don't have .ini file.
Fix bug in stringLen() function.

svn-id: r13931
2004-06-05 02:20:40 +00:00
Eugene Sandulenko
6be8956d2c Phase 2 of switching HE to use _heversion. Now unneeded GID's are
eliminated.

svn-id: r13927
2004-06-03 01:28:22 +00:00
Eugene Sandulenko
2a34b9d5a1 Phase 1 of move to _heversion use.
svn-id: r13926
2004-06-03 00:55:40 +00:00
Travis Howell
6c0f223440 HE games use slightly different E1 opcode
Move HE7 specific opcodes to he7, as requested.

svn-id: r13915
2004-06-01 08:37:57 +00:00
Paweł Kołodziejski
924f47ccdd there is no imuse in he engine
svn-id: r13470
2004-04-05 18:54:51 +00:00
Travis Howell
6d0e10433c Move to HE6
svn-id: r13140
2004-03-02 10:22:55 +00:00
Travis Howell
ca85e8d51d Ooops, just move everyting used by HE6 to HE6.
svn-id: r13137
2004-03-02 06:42:22 +00:00
Travis Howell
f80d6a7a26 Divide up some code for HE6 and HE7
svn-id: r13136
2004-03-02 06:19:26 +00:00
Eugene Sandulenko
2f65abff2f Implemented more HE opcode stringLen and added stub for opcode F4
svn-id: r13134
2004-03-02 04:11:57 +00:00
Travis Howell
5a3b17de54 Add better check for HE resource differences.
Move stringLen to HE7.

svn-id: r13130
2004-03-02 01:20:18 +00:00
Eugene Sandulenko
dd3683f7e7 Implemented some HE specific opcodes
Added some HE GIDs

svn-id: r13126
2004-03-02 00:21:02 +00:00
Travis Howell
15c3202623 Add stub
svn-id: r13115
2004-03-01 07:06:36 +00:00
Eugene Sandulenko
d7f9be12fe Move decodeParseString to script_v7he.cpp where it really belongs to.
svn-id: r13109
2004-03-01 06:23:25 +00:00
Eugene Sandulenko
9e894f6bf3 Started work on Freddi Fish. Since it is SPU version 7, added new class.
Implemented some SPUv7 specific opcodes

svn-id: r13108
2004-03-01 05:57:30 +00:00