Marcel Souza Lemes
9d92ec5323
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1632 of 1632 strings)
2021-04-12 21:31:46 +00:00
George Kormendi
8e6eac8fce
I18N: Update translation (Hungarian)
...
Currently translated at 100.0% (1632 of 1632 strings)
2021-04-12 21:31:45 +00:00
IlDucci
348dc0f756
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1632 of 1632 strings)
2021-04-12 21:31:45 +00:00
Antoniou Athanasios
18e7edadb1
I18N: Update translation (Greek)
...
Currently translated at 100.0% (1632 of 1632 strings)
2021-04-12 18:19:30 +00:00
ScummVM-Translations
369f3c6c02
I18N: Update translations templates
2021-04-12 18:12:43 +00:00
ScummVM-Translations
0fac3bd5c0
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-12 18:12:41 +00:00
sluicebox
813d5ca6c9
SCI: Improve kPaletteSetIntensity speed throttling
...
Detect when kPaletteSetIntensity is called from an unthrottled
script loop and only apply speed throttling in that situation.
This fixes several slow fade-in / fade-outs such as KQ6's Sierra
logo and title screen. We've been throttling kPaletteSetIntensity
on every call, even when it was being used once per game cycle
(which our kGameIsRestarting throttling already handles) or within
kWait-throttled loops. In both cases this has added delays on top
of delays and slowed things down even further.
2021-04-12 11:12:01 -07:00
ScummVM-Translations
579727105e
I18N: Update translations templates
2021-04-12 16:38:55 +00:00
SupSuper
d6ba073055
BACKENDS: OPENGLSDL: Only scale mouse cursor on high-DPI platforms
...
Some platforms send raw coordinates, others send scaled coordinates.
We try to determine this by comparing the window size and drawable size.
2021-04-12 18:38:45 +02:00
SupSuper
8fba77eefa
BACKENDS: OPENGLSDL: Always use drawable size when resizing window
...
This corrects situations in SDL2 where the window size is not
the same as the drawable size, leading to incorrect rendering.
2021-04-12 18:38:45 +02:00
Eugene Sandulenko
0988da526d
NEWS: Mention libgif dependency
2021-04-12 14:35:46 +02:00
antoniou79
6afae47470
ANDROID: Add support for feature OSystem::kFeatureHiDPI
...
For testing purposes and feedback mostly
Also set the level for debug to 3, to get messages related to native resolution and scaling from the new hidpi gui scale code
2021-04-12 15:05:34 +03:00
ysj1173886760
3b47e56155
GRAPHICS: MACGUI: clean the codes
2021-04-12 14:04:25 +02:00
ysj1173886760
0d825ef4de
GRAPHICS: MACGUI: add title for 9-patch images of build-in borders
2021-04-12 14:04:25 +02:00
ysj1173886760
39b84a1574
GRAPHICS: MACGUI: modify the titlePos in datafiles
2021-04-12 14:04:25 +02:00
ysj1173886760
b8f8fdbf19
GRAPHICS: MACGUI: make title color depend on the border color
2021-04-12 14:04:25 +02:00
ysj1173886760
dc2861dbed
GRAPHICS: MACGUI: fix the bug when we calc the 9-patch offset
2021-04-12 14:04:25 +02:00
ysj1173886760
3b53a4f2f7
GRAPHICS: MACGUI: move titlePos into BorderOffsets
2021-04-12 14:04:25 +02:00
ysj1173886760
7f47b9f6c0
GRAPHICS: MACGUI: move border stuff into macwindowborder
2021-04-12 14:04:25 +02:00
ysj1173886760
7ea12368cf
WAGE: set scrollbar of consoleWindow true, to suit for new logic in macgui
2021-04-12 14:04:25 +02:00
ysj1173886760
c2353d3797
GRAPHICS: MACGUI: use lazy load to load built-in border types, add scrollbar flag to indicate whether the window has scroll bar
2021-04-12 14:04:25 +02:00
ysj1173886760
aeacf0d4d2
GRAPHICS: MACGUI: modify the position where it draws the title, currently, it will draw title at the center of title box
2021-04-12 14:04:25 +02:00
ysj1173886760
83341beddd
GRAPHICS: MACGUI: modify the way that setBorderType set the border, currently, it will set all borders which is the subset of flag
2021-04-12 14:04:25 +02:00
ysj1173886760
a0964d690c
GRAPHICS: MACGUI: Add border flags to the builtin border types, fix the remaining part of macgui which are not adapt to border flags.
2021-04-12 14:04:25 +02:00
ysj1173886760
858624c0c9
GRAPHICS: MACGUI: fix the bug of the border flag is not correctly initialized
2021-04-12 14:04:25 +02:00
ysj1173886760
6d7e794ed3
GRAPHICS: MACGUI: Add flag to indicate the border type, move drawTitle and drawScrollBar into macwindowborder
2021-04-12 14:04:25 +02:00
ysj1173886760
307147c565
GRAPHICS: MACGUI: use titlePos to calc titleIndex, change the titleWidth in 9-patch when title is changed
2021-04-12 14:04:25 +02:00
ysj1173886760
9298eba78d
GRAPHICS: MACGUI: remove the check that is not needed
2021-04-12 14:04:25 +02:00
ysj1173886760
1f3f8f55a8
WAGE: add title to wage border
2021-04-12 14:04:25 +02:00
ysj1173886760
8894317e89
GRAPHICS: MACGUI: add titleIndex and titleWidth to macborder in order suit to 9-patch
2021-04-12 14:04:25 +02:00
ysj1173886760
179654939e
GRAPHICS: add title to 9-patch image
2021-04-12 14:04:25 +02:00
Paul Gilbert
b2b8b17133
AGS: Fix handling of extended keypresses
2021-04-11 19:55:21 -07:00
ScummVM-Translations
31bbb50979
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-12 01:35:23 +00:00
rsn8887
b124c20aa9
VITA: Remove unused vitashaders lib dependency
2021-04-11 20:35:00 -05:00
ScummVM-Translations
0a31b85ee1
I18N: Update translations templates
2021-04-12 01:32:14 +00:00
rsn8887
044ea0b60e
VITA: Use regular SDL2 graphics code, fixes crash with latest SDK
2021-04-11 19:56:34 -05:00
ScummVM-Translations
fdb129caa3
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-11 23:58:07 +00:00
Thierry Crozat
354cea0607
AGS: Move Time Gentlemen, Please detection to commercial game section
2021-04-12 00:57:45 +01:00
Thierry Crozat
82d0ec3b0e
AGS: Add more detection entries
2021-04-12 00:57:45 +01:00
ScummVM-Translations
74d23c734f
I18N: Update translations templates
2021-04-11 23:54:23 +00:00
Cameron Cawley
24b59ecb4c
Revert "OPENGL: Implement high DPI support on Android ( #1895 )"
...
This reverts commit 177d709909808313eee720ce76465cf99f909c5e.
2021-04-12 00:54:12 +01:00
Francisco Javier Diéguez Tirado
9eecd41b6e
TSAGE: Spanish BlueForce: two different Restart buttons
...
Options dialog needs shorter text, restart dialog uses longer text
2021-04-11 16:33:19 -07:00
Francisco Javier Diéguez Tirado
ed75e254c1
TSAGE: Spanish strings mini-cleanup
...
BF/RW specific strings renamed and moved to the corresponding namespaces
2021-04-11 16:33:19 -07:00
Francisco Javier Diéguez Tirado
b6ac34f16f
TSAGE: Continue button for Ringworld Pause dialog
...
The pause dialog in Ringworld is exited with "Continue" instead of "OK".
This happens in both the original English and Spanish versions.
2021-04-11 16:33:19 -07:00
Thierry Crozat
6de22f8d01
AGS: Make sure old dialog scripts are null terminated
...
This fixes random overflow issues in old games. I had for
example the issue with King of Rock, a 2.6.0 game.
2021-04-11 23:55:04 +01:00
Eugene Sandulenko
382d4a6cd7
GRAPHICS: GUI: Do not use transparency when restoring background
2021-04-11 23:47:24 +02:00
Thierry Crozat
2a502ac754
AGS: Add some detection entries
2021-04-11 22:44:38 +01:00
Thierry Crozat
543f17b160
AGS: Improve code for finding unused overlay custom ID
...
This should not matter for old and current games as AGS 2
and 3 limit the number of overlays to 20, but this code
would work with any number of overlays, as is possible
with AGS4 games.
2021-04-11 22:07:56 +01:00
Paul Gilbert
e1a5c1778b
AGS: Cleanup of key state handling
2021-04-11 13:15:47 -07:00
Orgad Shaneh
fd225f2250
GUI: Fix GCC warning
...
Signed/unsigned comparison.
2021-04-11 23:15:34 +03:00