Commit Graph

94 Commits

Author SHA1 Message Date
Max Horn
bac32d1a5c Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
2006-03-03 15:16:02 +00:00
Max Horn
5d3ef6aec2 String constants are const -> fixing compiler warnings
svn-id: r21036
2006-03-03 14:44:50 +00:00
Eugene Sandulenko
5e1f3fa2fa Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"
svn-id: r21034
2006-03-03 14:29:28 +00:00
Travis Howell
82a6f289de Fix using items in C64 maniac and cleanup
svn-id: r21011
2006-03-02 12:14:06 +00:00
Max Horn
f4f8a9263a Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
svn-id: r21006
2006-03-02 09:34:48 +00:00
Travis Howell
2c9f041178 Fix inventory display in C64 maniac
svn-id: r21003
2006-03-02 05:04:40 +00:00
Travis Howell
fd8f11f7a4 Improve input in C64 maniac
svn-id: r21000
2006-03-02 01:17:41 +00:00
Travis Howell
7f8a8b7ffb Initialize new SCUMM vars for V1/2
svn-id: r20998
2006-03-01 22:50:16 +00:00
Travis Howell
0a3b58ff2a Update string array tables and use for all possible games and strings
svn-id: r20980
2006-03-01 04:32:44 +00:00
Travis Howell
be30d257e3 Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
svn-id: r20955
2006-02-27 12:00:10 +00:00
Travis Howell
a5cb120898 COMI uses a separate setting for the verb charset, verbs use correct charset now
svn-id: r20907
2006-02-26 06:55:56 +00:00
Travis Howell
270a16b37b Camera variables are initialised on startup by COMI too
svn-id: r20906
2006-02-26 06:15:13 +00:00
Travis Howell
0f60eaa166 Move debug mode setting to initScummVars(), so it is reset when game is restarted
svn-id: r20905
2006-02-26 05:48:40 +00:00
Max Horn
a76e3bab2f Remove the dummy index 0 entry from substResFileNameTable
svn-id: r20898
2006-02-25 21:36:19 +00:00
Max Horn
331110271b Moved the plugin interface code of the SCUMM engine into a separate source file
svn-id: r20885
2006-02-25 19:20:51 +00:00
Max Horn
bb4d463138 Fix compiler warning (wrong return type)
svn-id: r20883
2006-02-25 18:24:55 +00:00
Max Horn
05559c89f2 Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to Engine_SCUMM_create
svn-id: r20882
2006-02-25 18:24:22 +00:00
Max Horn
779028dcd2 Modified the workaround for bug #1407789 to not depend on MD5 detection
svn-id: r20880
2006-02-25 18:16:24 +00:00
Max Horn
2ae0f79de3 Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
svn-id: r20879
2006-02-25 17:36:32 +00:00
Max Horn
ee0f0a1f13 Replaced some more MKIDs by MKID_BE; this then enabled me to remove ScummEngine::fileReadDword()
svn-id: r20865
2006-02-25 02:31:49 +00:00
Max Horn
81e8a2860e Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
2006-02-20 20:57:26 +00:00
Max Horn
6160a17b30 Updated MD5 tables again, adding details to more HE game variants
svn-id: r20796
2006-02-20 17:01:30 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
a6e5f6fd2c Added / corrected some comments, and moved ScummGameSettings to scumm.h
svn-id: r20794
2006-02-20 16:35:37 +00:00
Max Horn
1bedb24dac Simplified puttrace entry in the (still unused) extra_versions table
svn-id: r20789
2006-02-20 14:48:32 +00:00
Max Horn
12b0ac3a72 Removing the GF_HE_985 from HE 99 games (I only was able to verify that this is correct for the demos, but am confident enough to risk this change even for the full german version)
svn-id: r20788
2006-02-20 14:44:44 +00:00
Max Horn
78c44df439 More tweaks to the still unused extra_versions table
svn-id: r20783
2006-02-20 13:26:40 +00:00
Max Horn
c175368230 Added more variant IDs for HE games
svn-id: r20778
2006-02-19 19:21:52 +00:00
Max Horn
81ec4980a6 Updated the (still unused) extra_versions table a bit
svn-id: r20776
2006-02-19 19:04:22 +00:00
Max Horn
0c757abb72 - Added new extra_versions table -> work in progress and disabled for now.
- Refined information in scumm-md5.txt a bit
- Updated scumm-md5.h to reflect the changes in scumm-md5.txt
- Removed some unicode garbage from scumm.cpp

svn-id: r20774
2006-02-19 18:32:48 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044 - Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Updated NEWS file a bit

svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
448ea4f16e Only DOS & Macintosh versions of HE60/61 games require XMIDI support
svn-id: r20720
2006-02-16 06:00:46 +00:00
Eugene Sandulenko
eba1653904 o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
script_v70he.cpp respectively since we use 2 digits for HE versioning.

o Also renamed resource_v7he.* to resource_he.* because it is actually not
  HE70-specific but is used by all HE70+ titles.

svn-id: r20703
2006-02-15 18:48:49 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Travis Howell
d96713a857 Correct case of SPY Fox game titles
svn-id: r20687
2006-02-14 06:57:42 +00:00
Travis Howell
d1a5345169 Include game dscriptions for HE60/61 games in a DISABLE_HE build
svn-id: r20658
2006-02-12 21:41:09 +00:00
Max Horn
00abb48c7d Moved SCUMM game descriptions/titles into a seperate table
svn-id: r20657
2006-02-12 20:51:56 +00:00
Max Horn
7ef0b0c650 Fixing platform value for two HE mac demos
svn-id: r20624
2006-02-12 15:40:38 +00:00
Eugene Sandulenko
faec3622b3 Committed old work on Soccer U32. Too far from being finished.
svn-id: r20613
2006-02-12 13:45:57 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00