81 Commits

Author SHA1 Message Date
Eugene Sandulenko
c320e6d0ae LAB: Move inventory to LabEngine class 2015-12-23 21:33:49 +01:00
Eugene Sandulenko
646c29d5a3 LAB: Renames and moved vars to classes 2015-12-23 21:33:48 +01:00
Eugene Sandulenko
5c246e4189 LAB: Remove leftover after rebase/merge 2015-12-23 21:33:48 +01:00
Eugene Sandulenko
d1e8e6dfbd LAB: Fix bug during initialization 2015-12-23 21:33:48 +01:00
Eugene Sandulenko
44e098b06d LAB: More renames 2015-12-23 21:33:47 +01:00
Eugene Sandulenko
38ed7f930f LAB: Renames and moved static variables to class 2015-12-23 21:33:47 +01:00
Eugene Sandulenko
69bdfae235 LAB: Plug memory leak 2015-12-23 21:33:47 +01:00
Strangerke
8fa64824a2 LAB: Some renaming, move a couple of variables to game engine 2015-12-23 21:33:47 +01:00
Strangerke
6b24481358 LAB: Move functions related to keyboard events to Event 2015-12-23 21:33:46 +01:00
Strangerke
d656aa4859 LAB: Introduce the Anim class (WIP) 2015-12-23 21:33:46 +01:00
Eugene Sandulenko
3f33ad277d LAB: More renames 2015-12-23 21:33:46 +01:00
Strangerke
6395095b83 LAB: Move crumb variables to main class 2015-12-23 21:33:44 +01:00
Strangerke
6cee2eb2be LAB: Move RoomNum to main engine class 2015-12-23 21:33:44 +01:00
Strangerke
d0c6c73036 LAB: Rename _music, delete it in engine destructor 2015-12-23 21:33:44 +01:00
Strangerke
05f54b7fe0 LAB: Make _music a member of LabEngine instead of a global 2015-12-23 21:33:44 +01:00
Strangerke
771e558d90 LAB: Move the global variable g_resource to the main engine class 2015-12-23 21:33:44 +01:00
Strangerke
0c84355f4a LAB: Move IsHiRes to main engine class 2015-12-23 21:33:43 +01:00
Strangerke
d96484d81c LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) 2015-12-23 21:33:43 +01:00
Strangerke
c485d9e8a6 LAB: Some rework related to the mouse code 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
93e3ba9edd LAB: Put vga.cpp into LabEngine class 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
f56f2effb4 LAB: Started vga code refactoring 2015-12-23 21:33:42 +01:00
Filippos Karapetis
c67852d940 LAB: Initial implementation of the Resource class
This will eventually replace all the other resource loading routines
2015-12-15 00:05:02 +01:00
Filippos Karapetis
5ae4d3bf9e LAB: Initial code to simplify translateFileName() and the save menu 2015-12-15 00:05:02 +01:00
Filippos Karapetis
219811feaa LAB: Add support for the Wyrmkeep Windows trial version
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018 LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Filippos Karapetis
31ef4866a7 LAB: Implement generateSaveFileName() 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069 LAB: Initial support for lowres mode 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60388893a9 LAB: propagate gamePlatform() 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
cb8f843296 LAB: Objectify LabSets 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
bbddd32d38 LAB: Further rendering pipeline fixes 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
8ca14d1d64 LAB: Initial code 2015-12-15 00:05:02 +01:00