Max Horn
9e2e00881f
Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
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svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
e46a677c0e
Nevermind, only o_getObjectImageX/Y needed adjustment.
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svn-id: r17376
2005-04-04 14:57:28 +00:00
Travis Howell
f077f357d0
Object width/height should be divded by 8 too.
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svn-id: r17375
2005-04-04 14:51:42 +00:00
Travis Howell
172e558050
Missed a function.
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svn-id: r17374
2005-04-04 11:58:42 +00:00
Travis Howell
74c124628a
Muddled ifs
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svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell
f230fe65e8
Add 8 sound channel support for HE games
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-Allows sound looping to work
Added support for WAVE format musuc used in later HE100 games.
svn-id: r17372
2005-04-04 11:43:25 +00:00
Torbjörn Andersson
d08068dff1
Fixed warnings on little-endian systems.
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svn-id: r17371
2005-04-04 07:25:21 +00:00
Paweł Kołodziejski
c7ddbf7cad
fixed compilation
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svn-id: r17370
2005-04-04 06:09:04 +00:00
Travis Howell
cab1ac3016
Add extra charset code used in lost/smaller.
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svn-id: r17369
2005-04-04 03:29:58 +00:00
Max Horn
0c1f2aa161
Removed GF_SMALL_NAMES
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svn-id: r17368
2005-04-04 00:16:58 +00:00
Max Horn
5b53b4a463
Cleaning up the charset loading code some more
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svn-id: r17367
2005-04-04 00:12:41 +00:00
Max Horn
789cad236c
Splitting more methods into multiple overloaded versions
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svn-id: r17366
2005-04-03 23:53:34 +00:00
Max Horn
398aa1a8b1
loadCharset gets overloaded for small header games, so no need to check for those in here
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svn-id: r17365
2005-04-03 23:10:17 +00:00
Max Horn
5f880737c5
Use proper constant rtCharset instead of hardcoding '6'
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svn-id: r17364
2005-04-03 23:00:15 +00:00
Max Horn
3feadcac28
Turned readRoomsOffsets into a virtual method
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svn-id: r17363
2005-04-03 22:56:02 +00:00
Max Horn
1419f0d5ef
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
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svn-id: r17362
2005-04-03 22:10:10 +00:00
Jerome Fisher
eda317924e
Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver.
- Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table.
svn-id: r17361
2005-04-03 22:01:38 +00:00
Paweł Kołodziejski
aa50d6d7b0
revert last change, it's too much experimental
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svn-id: r17349
2005-04-03 17:11:06 +00:00
Max Horn
b507231f71
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses
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svn-id: r17346
2005-04-03 15:06:08 +00:00
Travis Howell
f63b35381b
Enable copyArray in HE100 too.
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svn-id: r17345
2005-04-03 13:50:12 +00:00
Travis Howell
994769ec16
Still needed, mixed up block types.
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svn-id: r17344
2005-04-03 06:40:44 +00:00
Travis Howell
d7b6860730
Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now.
svn-id: r17343
2005-04-03 06:27:44 +00:00
Travis Howell
27cba7619e
More sprite renames
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svn-id: r17342
2005-04-03 02:24:28 +00:00
Travis Howell
2e1ce57b5f
Add additional case.
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svn-id: r17341
2005-04-03 01:42:06 +00:00
Gregory Montoir
c5a4854945
forgot casts
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svn-id: r17339
2005-04-02 17:29:53 +00:00
Torbjörn Andersson
1d87cdb497
_data is a ScummFile, not a chunk, so it should use SEEK_SET, not
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seek_start. And since SEEK_SET is the default seek mode, it doesn't make
any difference anyway.
svn-id: r17338
2005-04-02 17:26:18 +00:00
Gregory Montoir
7b88503437
initial implementation of o72_arrayOps_127 and o90_sortArray
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svn-id: r17337
2005-04-02 17:19:44 +00:00
Travis Howell
1f719929e9
Fix sprite redraws
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svn-id: r17336
2005-04-02 15:59:02 +00:00
Travis Howell
b5f281e9d8
Cleanup
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svn-id: r17333
2005-04-02 14:24:43 +00:00
Torbjörn Andersson
eb4dce05ee
Extremely minor consistency change.
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svn-id: r17332
2005-04-02 13:58:00 +00:00
Travis Howell
5d042783a6
Add extra case for 3DO fbear.
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svn-id: r17331
2005-04-01 23:42:16 +00:00
Travis Howell
4c50afea57
Seek from start pos, not cur pos.
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svn-id: r17330
2005-04-01 22:36:45 +00:00
Eugene Sandulenko
58731633a5
MM NES costumes fix for MM NES. Talking animation appears now, though
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there are still some glitches with sliding actors which require different
handling of actors talking.
svn-id: r17329
2005-04-01 21:35:44 +00:00
Travis Howell
ae30e1b9db
Checked code against disasm., an offset of 8 is correct when rewinding san via INSANE.
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svn-id: r17328
2005-04-01 15:33:18 +00:00
Travis Howell
c832b858b7
Actor order needs to be checked too (For HE games)
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svn-id: r17327
2005-04-01 14:46:58 +00:00
Max Horn
9f01b54bcf
Turned setupRoomObject into a virtual method
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svn-id: r17326
2005-04-01 13:05:40 +00:00
Travis Howell
2eab3e51eb
Add bits and pieces
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More renames
svn-id: r17325
2005-04-01 12:43:13 +00:00
Travis Howell
879de392d1
A random object state is possible in scumm7 too.
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svn-id: r17324
2005-04-01 09:55:17 +00:00
Travis Howell
d80f9ccd40
Add support for clipping of wizImages.
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Add support for altering wizImages.
Various renames.
svn-id: r17322
2005-04-01 08:51:13 +00:00
Travis Howell
cdd21c361b
Remove resource type argument in wizImage functions, it is always rtImage.
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Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
2005-04-01 06:30:46 +00:00
Eugene Sandulenko
ebe4c1b6b6
Fix regression in MM NES costumes.
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Cleanup
svn-id: r17317
2005-04-01 02:14:00 +00:00
Eugene Sandulenko
9c68b29a05
Normalize verb/invenotry areas in MM NES. Patch from Quietust
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svn-id: r17316
2005-04-01 01:41:20 +00:00
Max Horn
3ea3c42242
Extended comment on _CLUT_offs a bit
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svn-id: r17315
2005-03-31 23:14:09 +00:00
Max Horn
bed1629642
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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svn-id: r17314
2005-03-31 23:11:39 +00:00
Max Horn
807b573ab2
Fix GF_OLD256 palette size (no idea if that has an effect anywhere)
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svn-id: r17313
2005-03-31 23:04:46 +00:00
Travis Howell
204809625f
Rename paletteNum field for sprite in wizImages.
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svn-id: r17312
2005-03-31 22:51:54 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Travis Howell
fc59dcae3e
Return correct object x/y position
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svn-id: r17308
2005-03-31 12:58:11 +00:00
Travis Howell
a78e0d0b82
Add some missing code.
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svn-id: r17307
2005-03-31 09:56:14 +00:00
Travis Howell
5a890eedd3
Add code for more o90_getPolygonOverlap() cases.
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svn-id: r17304
2005-03-31 02:28:14 +00:00