Strangerke
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9ef60f3f33
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ACCESS: Fix a bug in plotInactive
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2014-12-12 23:03:48 -05:00 |
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Strangerke
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960a787c03
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ACCESS: Reduce the scope of a variable in Inventory
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2014-12-12 23:03:38 -05:00 |
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Strangerke
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7508e7b5f8
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ACCESS: Minor River cleanup
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2014-12-12 23:03:27 -05:00 |
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Paul Gilbert
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86bee5b48e
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ACCESS: Fix function key mapping for game icons
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2014-12-12 23:03:16 -05:00 |
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Paul Gilbert
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8e90ef2ec7
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ACCESS: Minor river code clean up and saving fix
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2014-12-12 23:03:06 -05:00 |
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Strangerke
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07456932d4
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ACCESS: Add a debug channel for the sound & music handling
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2014-12-12 23:02:56 -05:00 |
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Strangerke
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3cf0893979
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ACCESS: Add a cheat mode which currently skips the guard in chapter 8
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2014-12-12 23:02:41 -05:00 |
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Strangerke
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b864b84635
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ACCESS: Fix the end of the demo
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2014-12-12 23:02:30 -05:00 |
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Paul Gilbert
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bf361715e0
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ACCESS: Simply river savegame fields
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2014-12-12 23:02:16 -05:00 |
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Paul Gilbert
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a1e5e8be94
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ACCESS: Cleaned up event handling for scene establish text display
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2014-12-12 23:02:06 -05:00 |
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Paul Gilbert
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40b8417296
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ACCESS: Correct down-right player movement
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2014-12-12 23:01:54 -05:00 |
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Paul Gilbert
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7cd7bb9b54
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ACCESS: Implement player keyboard movement
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2014-12-12 23:01:46 -05:00 |
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Paul Gilbert
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67b3304f71
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
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Strangerke
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84d77b7daf
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ACCESS: Fix the inventory behavior in the floppy and demo version
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2014-12-12 23:01:27 -05:00 |
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Strangerke
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59099a7205
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ACCESS: Fix cmdDead for the demo
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2014-12-12 23:01:16 -05:00 |
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Strangerke
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c41d7bab2b
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ACCESS: Add some data for the character info used by the demo
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2014-12-12 23:01:06 -05:00 |
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Paul Gilbert
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1f42800e0c
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ACCESS: Further cleanup of river obstacles checks
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2014-12-12 23:00:57 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Strangerke
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3c97961fd2
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ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering
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2014-12-12 23:00:35 -05:00 |
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Paul Gilbert
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06f99158f0
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ACCESS: Debounce any mouse press when showing death screen
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2014-12-12 23:00:25 -05:00 |
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Paul Gilbert
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f2cd2ee5b3
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ACCESS: Move river death flags from engine to River class
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2014-12-12 23:00:16 -05:00 |
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Paul Gilbert
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93b1516f9f
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ACCESS: Fix display of rocks in the river arcade scene
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2014-12-12 22:59:59 -05:00 |
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Paul Gilbert
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c1e80440b5
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ACCESS: Fix the formatting of a bunch of else statements
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2014-12-12 22:59:45 -05:00 |
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Paul Gilbert
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4c2ab8b297
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ACCESS: Remove misnamed duplicate _screenVirtX field
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2014-12-12 22:59:25 -05:00 |
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Paul Gilbert
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889a564e73
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ACCESS: Fix definition of river data structures
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2014-12-12 22:59:14 -05:00 |
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Strangerke
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7571fdd4b1
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ACCESS: Add some more Demo opcodes
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2014-12-12 22:59:03 -05:00 |
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Strangerke
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e35e6df93a
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ACCESS: Rename cmdObject
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2014-12-12 22:58:50 -05:00 |
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Strangerke
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580fec468f
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ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo
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2014-12-12 22:58:40 -05:00 |
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Strangerke
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771bcc8efd
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ACCESS: Add warnings about opcodes changed in the demo version
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2014-12-12 22:58:31 -05:00 |
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Strangerke
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cbd772ea5f
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ACCESS: Avoid the call to loadScreen in mWhileDownRiver
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2014-12-12 22:58:21 -05:00 |
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Strangerke
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c6322702e6
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ACCESS: Fix doEstablish for the floppy and for the demo versions
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2014-12-12 22:58:12 -05:00 |
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Strangerke
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2413fd0798
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ACCESS: Skip the end of the full intro in the demo
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2014-12-12 22:58:01 -05:00 |
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Strangerke
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860f7c717c
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ACCESS: Implement the demo logic in doTitle
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2014-12-12 22:57:50 -05:00 |
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Strangerke
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8267b5d2ab
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ACCESS: Skip the unknown midi file format used by the demo
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2014-12-12 22:57:35 -05:00 |
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Strangerke
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f968553329
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ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
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2014-12-12 22:56:11 -05:00 |
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Strangerke
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66f9d71f1d
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ACCESS: Add some code for the intro (WIP)
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2014-12-12 22:55:56 -05:00 |
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Strangerke
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954a0d0f9f
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ACCESS: Remove useless (and commented) code
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2014-12-12 22:55:42 -05:00 |
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Strangerke
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0eeb5b5bf3
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ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
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2014-12-12 22:55:30 -05:00 |
|
Strangerke
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0028556d6c
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ACCESS: improve the sound during the title countdown
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2014-12-12 22:55:08 -05:00 |
|
Strangerke
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11870c4144
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ACCESS: Implement music player (WIP)
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2014-12-12 22:54:52 -05:00 |
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Strangerke
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f364782d05
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ACCESS: Some rework in MusicManager
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2014-12-12 22:54:42 -05:00 |
|
Strangerke
|
6e8f29c15b
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ACCESS: Implement stopSound
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2014-12-12 22:54:20 -05:00 |
|
Strangerke
|
9604da9da3
|
ACCESS: Rename _Eseg
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2014-12-12 22:54:08 -05:00 |
|
Strangerke
|
0277d1654d
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ACCESS: Remove two unused variables
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2014-12-12 22:53:55 -05:00 |
|
Strangerke
|
11e920f427
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ACCESS: Split SoundManager and MusicManager
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2014-12-12 22:53:43 -05:00 |
|
Strangerke
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a3801df518
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ACCESS: First implementation of Sound playback for both CD and Floppy version. Courtesy of m_kiewitz
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2014-12-12 22:53:31 -05:00 |
|
Strangerke
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63bcd2ebcb
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ACCESS: Remove second character sprite in Dead command
|
2014-12-12 22:53:22 -05:00 |
|
Paul Gilbert
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d37593d5c1
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ACCESS: Replaced delayMilli calls to use pollEventsAndWait
|
2014-12-12 22:53:09 -05:00 |
|
Paul Gilbert
|
a8e111fae4
|
ACCESS: Refactor opening scenes logic into Opening class
|
2014-12-12 22:52:51 -05:00 |
|
Strangerke
|
c42666f3d2
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ACCESS: Add some code for VGA mode in cmdHelp
|
2014-12-12 22:52:39 -05:00 |
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