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amazon
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ACCESS: Fix a bug in plotInactive
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2014-12-12 23:03:48 -05:00 |
martian
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
access.cpp
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ACCESS: Add a debug channel for the sound & music handling
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2014-12-12 23:02:56 -05:00 |
access.h
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ACCESS: Add a debug channel for the sound & music handling
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2014-12-12 23:02:56 -05:00 |
animation.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
animation.h
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
asurface.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
asurface.h
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ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
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2014-12-12 22:47:22 -05:00 |
bubble_box.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
bubble_box.h
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
char.cpp
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ACCESS: Add some data for the character info used by the demo
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2014-12-12 23:01:06 -05:00 |
char.h
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ACCESS: More implementation of CharManager
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2014-08-23 13:13:56 -04:00 |
configure.engine
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data.cpp
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ACCESS: Add synchronize method for savegames
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2014-08-29 21:03:11 -04:00 |
data.h
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
debugger.cpp
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ACCESS: Add a cheat mode which currently skips the guard in chapter 8
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2014-12-12 23:02:41 -05:00 |
debugger.h
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ACCESS: Add a cheat mode which currently skips the guard in chapter 8
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2014-12-12 23:02:41 -05:00 |
decompress.cpp
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ACCESS: Added decompression code
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2014-08-03 16:59:22 -04:00 |
decompress.h
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ACCESS: Fix more gcc compiler warnings
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2014-08-13 22:54:04 -04:00 |
detection_tables.h
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ACCESS: Add detection for Amazon English Demo
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2014-12-12 22:46:20 -05:00 |
detection.cpp
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ACCESS: Add some code for the intro (WIP)
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2014-12-12 22:55:56 -05:00 |
events.cpp
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ACCESS: Cleaned up event handling for scene establish text display
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2014-12-12 23:02:06 -05:00 |
events.h
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ACCESS: Implement player keyboard movement
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2014-12-12 23:01:46 -05:00 |
files.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
files.h
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ACCESS: gcc compilation fixes
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2014-12-12 22:47:55 -05:00 |
font.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
font.h
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ACCESS: Implement printText()
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2014-08-31 02:19:05 +02:00 |
inventory.cpp
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ACCESS: Reduce the scope of a variable in Inventory
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2014-12-12 23:03:38 -05:00 |
inventory.h
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ACCESS: Add enum for inventory item states
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2014-12-12 22:24:21 -05:00 |
module.mk
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
player.cpp
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ACCESS: Correct down-right player movement
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2014-12-12 23:01:54 -05:00 |
player.h
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ACCESS: Remove second character sprite in Dead command
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2014-12-12 22:53:22 -05:00 |
resources.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
resources.h
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ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
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2014-12-12 22:44:43 -05:00 |
room.cpp
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ACCESS: Fix function key mapping for game icons
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2014-12-12 23:03:16 -05:00 |
room.h
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ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
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2014-12-12 22:56:11 -05:00 |
screen.cpp
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ACCESS: Simplification of logic for selectively applying loaded palettes
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2014-12-12 22:25:45 -05:00 |
screen.h
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ACCESS: Simplification of logic for selectively applying loaded palettes
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2014-12-12 22:25:45 -05:00 |
scripts.cpp
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
scripts.h
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ACCESS: Add some more Demo opcodes
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2014-12-12 22:59:03 -05:00 |
sound.cpp
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ACCESS: Add a debug channel for the sound & music handling
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2014-12-12 23:02:56 -05:00 |
sound.h
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ACCESS: Implement music player (WIP)
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2014-12-12 22:54:52 -05:00 |
video.cpp
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
video.h
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ACCESS: Implement a couple of script functions
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2014-12-12 22:39:56 -05:00 |