scummvm/engines/access
2014-12-12 23:03:48 -05:00
..
amazon ACCESS: Fix a bug in plotInactive 2014-12-12 23:03:48 -05:00
martian ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
access.cpp ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
access.h ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
animation.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
animation.h ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
asurface.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
asurface.h ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum 2014-12-12 22:47:22 -05:00
bubble_box.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
bubble_box.h ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
char.cpp ACCESS: Add some data for the character info used by the demo 2014-12-12 23:01:06 -05:00
char.h ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
configure.engine
data.cpp ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
data.h ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
debugger.cpp ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
debugger.h ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
decompress.cpp ACCESS: Added decompression code 2014-08-03 16:59:22 -04:00
decompress.h ACCESS: Fix more gcc compiler warnings 2014-08-13 22:54:04 -04:00
detection_tables.h ACCESS: Add detection for Amazon English Demo 2014-12-12 22:46:20 -05:00
detection.cpp ACCESS: Add some code for the intro (WIP) 2014-12-12 22:55:56 -05:00
events.cpp ACCESS: Cleaned up event handling for scene establish text display 2014-12-12 23:02:06 -05:00
events.h ACCESS: Implement player keyboard movement 2014-12-12 23:01:46 -05:00
files.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
files.h ACCESS: gcc compilation fixes 2014-12-12 22:47:55 -05:00
font.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
font.h ACCESS: Implement printText() 2014-08-31 02:19:05 +02:00
inventory.cpp ACCESS: Reduce the scope of a variable in Inventory 2014-12-12 23:03:38 -05:00
inventory.h ACCESS: Add enum for inventory item states 2014-12-12 22:24:21 -05:00
module.mk ACCESS: Major refactoring of Amazon logic into their own classes 2014-12-12 22:51:04 -05:00
player.cpp ACCESS: Correct down-right player movement 2014-12-12 23:01:54 -05:00
player.h ACCESS: Remove second character sprite in Dead command 2014-12-12 22:53:22 -05:00
resources.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
resources.h ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class 2014-12-12 22:44:43 -05:00
room.cpp ACCESS: Fix function key mapping for game icons 2014-12-12 23:03:16 -05:00
room.h ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment 2014-12-12 22:56:11 -05:00
screen.cpp ACCESS: Simplification of logic for selectively applying loaded palettes 2014-12-12 22:25:45 -05:00
screen.h ACCESS: Simplification of logic for selectively applying loaded palettes 2014-12-12 22:25:45 -05:00
scripts.cpp ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
scripts.h ACCESS: Add some more Demo opcodes 2014-12-12 22:59:03 -05:00
sound.cpp ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
sound.h ACCESS: Implement music player (WIP) 2014-12-12 22:54:52 -05:00
video.cpp ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
video.h ACCESS: Implement a couple of script functions 2014-12-12 22:39:56 -05:00