Robert Göffringmann
bd81feb996
Playstation2 Port: initial import
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svn-id: r17305
2005-03-31 05:35:04 +00:00
Max Horn
0385473761
Credit Robert Kelsen as Slackware packager
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svn-id: r17263
2005-03-27 18:14:37 +00:00
Max Horn
e80cdab64b
Patch #1171300 : ListWidget + Chooser Patch
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svn-id: r17260
2005-03-27 11:27:07 +00:00
Eugene Sandulenko
a9c2e6ecbf
MM NES fixes:
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o Fixed crash when in-game GUI was displayed
o Support for save/load
o Savegame version bumped
svn-id: r17232
2005-03-25 22:11:08 +00:00
Eugene Sandulenko
99997aefc3
Rename global tab Misc to Paths. This correctly describes its current content
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and is in harmony with game-specific options. If someone ever will add some
additional "misc" stuff in there, it could be easily renamed.
svn-id: r17220
2005-03-24 22:04:00 +00:00
Max Horn
848a6bcaea
Forgot to remove this
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svn-id: r17103
2005-03-12 17:03:59 +00:00
Max Horn
1fde0d90f4
Fix popup widget in scaled GUI mode
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svn-id: r17099
2005-03-12 15:29:16 +00:00
Max Horn
bf984cb7f0
Fix crash that occured when disabling the GUI scaling code
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svn-id: r17098
2005-03-12 15:04:49 +00:00
Eugene Sandulenko
7bb53f3bf1
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
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get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
028cc42f2b
Moved the console font from gui to graphics
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svn-id: r16742
2005-02-06 18:12:29 +00:00
Max Horn
b43a53f74d
Move more text editing code into class EditableWidget; ListWidget now has all the editing capabilities of EditTextWidget
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svn-id: r16694
2005-01-29 18:04:34 +00:00
Max Horn
04fc9fe6e7
Started to merge the text editing code in ListWidget and EditTextWidget
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svn-id: r16692
2005-01-29 16:30:51 +00:00
Paweł Kołodziejski
ad53c8c9a4
port change from branch
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svn-id: r16652
2005-01-27 21:35:14 +00:00
Max Horn
f7c14e04d2
Fix up/down arrows
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svn-id: r16563
2005-01-15 21:33:56 +00:00
Max Horn
5c48717dd2
Remove some more header dependencies
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svn-id: r16530
2005-01-10 22:35:43 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Nicolas Bacca
be6a9e647d
Add keys mapping option to the main option dialog for WinCE - useful for Smartphones and non Scumm games
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svn-id: r16524
2005-01-10 20:53:16 +00:00
Max Horn
6563990ad2
Fix changing the scaler while GUI scaling and the console are active
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svn-id: r16499
2005-01-09 15:40:34 +00:00
Max Horn
fa3d618fae
Distinguish left and right mouse button
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svn-id: r16468
2005-01-06 22:51:25 +00:00
Max Horn
858c6c4d5b
Switching GUI to an alternate font; using a second, bigger, font for 640x480 games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to
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svn-id: r16467
2005-01-06 22:48:42 +00:00
Max Horn
87afdf9a64
oops again
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svn-id: r16462
2005-01-06 21:46:21 +00:00
Max Horn
c6e0d31e76
Added a font manager (work in progress)
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svn-id: r16460
2005-01-06 21:15:52 +00:00
Max Horn
4fae197c67
Patch #1092994 (Selfscaling GUI)
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svn-id: r16455
2005-01-06 19:09:34 +00:00
Max Horn
5d88c39549
Modify the singleton code once more to help overcome an issue with MSVC 7 (see also patch #1095133 )
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svn-id: r16454
2005-01-06 18:38:34 +00:00
Max Horn
41b914e773
After adding a new game, select the new entry
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svn-id: r16434
2005-01-05 01:42:52 +00:00
Max Horn
74bf578bda
Changed the singleton code to allow for custom object factories; this allowed me to change OSystem to use the singleton base class, too
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svn-id: r16404
2005-01-01 19:19:06 +00:00
Max Horn
f52be9df68
Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
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svn-id: r16402
2005-01-01 18:53:47 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
6fb82b2494
Final part of the fix for bug #1091802 (GUI: Credits scroll glitch)
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svn-id: r16388
2004-12-30 14:55:20 +00:00
Max Horn
f0d0ce7979
Reduce time till scrolling starts inthe about dialog; pressing shift/alt now causes faster/reverse scrolling (this is an insider trick and not documented on purpose :-)
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svn-id: r16383
2004-12-30 14:21:16 +00:00
Max Horn
9581bd5691
Fix for bug #1091801 (ALL: Possible to create corrupt config file)
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svn-id: r16379
2004-12-30 12:54:04 +00:00
Max Horn
a40ed29abd
Renamed _clickedWidget -> _dragWidget; if a drag is in process, send the mouse moved / mouse up events to the widget on which the drag is performed (this fixes at least one bug and improves the user experience)
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svn-id: r16362
2004-12-28 21:07:34 +00:00
Max Horn
b15d92e470
Fix running ScummVM in plugin-mode
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svn-id: r16360
2004-12-28 20:29:42 +00:00
Max Horn
48e70acbaa
Use SoundMixer::kMaxMixerVolume
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svn-id: r16351
2004-12-27 23:58:04 +00:00
Eugene Sandulenko
6670b2969a
Give proper credits to Wyrmkeep folks
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svn-id: r16329
2004-12-26 00:20:22 +00:00
Max Horn
81b6e9e1e6
Get rid of the useless & troublesome master_volume
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svn-id: r16328
2004-12-25 23:43:05 +00:00
Max Horn
71051f551e
Fix bug #1091189 (GUI: Launcher List/Edit game interaction)
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svn-id: r16326
2004-12-25 23:20:37 +00:00
Eugene Sandulenko
509f1b040f
Fix warning
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svn-id: r16325
2004-12-25 23:19:42 +00:00
Max Horn
02c0a25c31
Partial fix for bug #1091189 : restore the selection after editing the games list in the launcher
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svn-id: r16324
2004-12-25 22:26:28 +00:00
Max Horn
4a0c1b86f7
Make ESC key work in the launcher
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svn-id: r16323
2004-12-25 22:13:44 +00:00
Max Horn
ffbbef6f31
Draw the active tab differently: remove the horizontal line at the bottom (inspired by patch #1091165 )
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svn-id: r16322
2004-12-25 21:56:26 +00:00
Eugene Sandulenko
63a46342ee
I didn't know that our credits are sorted alphabetically. Move Andrew up.
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svn-id: r16319
2004-12-25 19:41:02 +00:00
Eugene Sandulenko
aee60ae1ee
Update devs with SAGA and HE engines
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svn-id: r16311
2004-12-25 16:03:03 +00:00
Max Horn
da3aaf55b3
Add GPL blurb to the about dialog
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svn-id: r16276
2004-12-23 19:32:25 +00:00
Max Horn
fd09e3c71c
G*oe*ffringmann; word case fix
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svn-id: r16261
2004-12-22 19:07:49 +00:00
Max Horn
eaa0f3b974
Wrote a perl script which generates AUTHORS, credits.h, and credits.inc from a single source
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svn-id: r16256
2004-12-22 01:46:40 +00:00
Max Horn
c8d302847e
Moved credits into a separate file
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svn-id: r16253
2004-12-22 01:07:13 +00:00
Max Horn
c6065d450f
cast fix, hopefully this helps PalmOS
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svn-id: r16201
2004-12-20 22:54:20 +00:00