46 Commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert
af6034efcd ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
Eugene Sandulenko
7526cf82f2 FULLPIPE: Plug memory leak 2016-05-15 13:07:23 +02:00
Paul Gilbert
362c99797c ACCESS: Fix fading in screen after cancelling Inventory screen 2016-01-17 10:52:46 -05:00
Paul Gilbert
77feb41a06 ACCESS: Fix offering items to boat captain 2015-12-12 20:53:42 -05:00
Paul Gilbert
95ac0214ae ACCESS: Fix palette for inventory window 2015-12-11 21:37:42 -05:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Filippos Karapetis
8be83948b1 ACCESS: Use our formatting conventions for variable and function names 2015-07-24 23:03:22 +03:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke
232775c5b3 ACCESS: MM - Implement cmdPushLocation 2015-02-11 07:23:30 +01:00
Strangerke
ef9c9b78a3 ACCESS: MM - Fix a crash 2015-02-06 08:24:44 +01:00
Strangerke
af664130da ACCESS: MM - Remove combine item feature and table 2015-02-03 07:32:43 +01:00
Strangerke
6ba81a9749 ACCESS: MM - Implement printBubble_v1 2015-01-19 00:11:05 +01:00
Strangerke
b1477438bb ACCESS: MM - Implement displayInv 2015-01-18 15:26:05 +01:00
Paul Gilbert
18df28f74d ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Paul Gilbert
9314daa11c ACCESS: Dirty rect handling for bubble boxes 2014-12-13 22:06:58 -05:00
Paul Gilbert
547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Strangerke
960a787c03 ACCESS: Reduce the scope of a variable in Inventory 2014-12-12 23:03:38 -05:00
Strangerke
84d77b7daf ACCESS: Fix the inventory behavior in the floppy and demo version 2014-12-12 23:01:27 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Strangerke
3c97961fd2 ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering 2014-12-12 23:00:35 -05:00
Strangerke
0a28a77e1a ACCESS: Silent warning 2014-12-12 22:46:01 -05:00
Paul Gilbert
d2d75dd4a7 ACCESS: Workaround for original game bug doing inventory check
In scene 31, moving the corrugated metal does a check on an invalid item
index
2014-12-12 22:40:44 -05:00
Strangerke
dd2bfdd47f ACCESS: Fix compilation warning by adding a dummy inventory combo array for Martian 2014-12-12 22:27:40 -05:00
Paul Gilbert
4ce87a51a0 ACCESS: Fix restoring screen after offering a character an inventory item 2014-12-12 22:27:07 -05:00
Paul Gilbert
63bacba2d9 ACCESS: Add enum for inventory item states 2014-12-12 22:24:21 -05:00
Paul Gilbert
712261f02a ACCESS: Fix entire inventory disappearing after combining items 2014-12-12 22:24:12 -05:00
Paul Gilbert
0a8b8d9e94 ACCESS: Fix inventory item combining zoom logic 2014-12-12 22:23:40 -05:00
Paul Gilbert
b5ad2b9db5 ACCESS: Inventory item merge zoom partially working 2014-12-12 22:23:31 -05:00
Paul Gilbert
b0653e1c92 ACCESS: Fix redrawing during inventory item dragging 2014-12-12 22:23:19 -05:00
Paul Gilbert
6ceda069c7 ACCESS: Beginnings of inventory dragging for combining items 2014-12-12 22:23:04 -05:00
Paul Gilbert
43e8e90590 ACCESS: Don't show inventory items that have been used 2014-12-12 22:22:01 -05:00
Paul Gilbert
8b9faf7de5 ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
Paul Gilbert
3e14e7b966 ACCESS: Fix selection of inventory items 2014-08-24 17:31:41 -04:00
Paul Gilbert
ce97ba5587 ACCeSS: Fix display of items in inventory screen 2014-08-24 16:49:57 -04:00
Paul Gilbert
e53417f91a ACCESS: Fix loading of inventory screen background 2014-08-24 14:42:26 -04:00
Paul Gilbert
89a3c43da1 ACCESS: More work on inventory screen setup 2014-08-24 12:32:11 -04:00
Paul Gilbert
ee62d6c1cf ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
Paul Gilbert
afc41c7eec ACCESS: Added initial resources and detection entry for Martian Memorandum 2014-08-20 23:36:57 -04:00
Paul Gilbert
dc5500e246 ACCESS: Cleanup of timer flags and some inventory logic 2014-08-16 10:33:03 -04:00
Paul Gilbert
b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Paul Gilbert
127a0eeadd ACCESS: Cleanup of Amazon game flags 2014-08-09 18:28:33 -04:00
Paul Gilbert
d04a6d2d7a ACCESS: Beginnings of inventory management 2014-08-09 17:57:34 -04:00