Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Paul Gilbert
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af6034efcd
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
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Eugene Sandulenko
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7526cf82f2
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FULLPIPE: Plug memory leak
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2016-05-15 13:07:23 +02:00 |
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Paul Gilbert
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362c99797c
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ACCESS: Fix fading in screen after cancelling Inventory screen
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2016-01-17 10:52:46 -05:00 |
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Paul Gilbert
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77feb41a06
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ACCESS: Fix offering items to boat captain
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2015-12-12 20:53:42 -05:00 |
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Paul Gilbert
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95ac0214ae
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ACCESS: Fix palette for inventory window
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2015-12-11 21:37:42 -05:00 |
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Paul Gilbert
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a6150f9308
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
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Filippos Karapetis
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8be83948b1
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ACCESS: Use our formatting conventions for variable and function names
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2015-07-24 23:03:22 +03:00 |
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Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Strangerke
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232775c5b3
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ACCESS: MM - Implement cmdPushLocation
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2015-02-11 07:23:30 +01:00 |
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Strangerke
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ef9c9b78a3
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ACCESS: MM - Fix a crash
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2015-02-06 08:24:44 +01:00 |
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Strangerke
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af664130da
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ACCESS: MM - Remove combine item feature and table
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2015-02-03 07:32:43 +01:00 |
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Strangerke
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6ba81a9749
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ACCESS: MM - Implement printBubble_v1
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2015-01-19 00:11:05 +01:00 |
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Strangerke
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b1477438bb
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ACCESS: MM - Implement displayInv
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2015-01-18 15:26:05 +01:00 |
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Paul Gilbert
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18df28f74d
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
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Paul Gilbert
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95aa9a13a6
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
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Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Strangerke
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66bf0ec741
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ACCESS: Some refactoring concerning the mouse cursor
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2014-12-14 23:51:01 +01:00 |
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Paul Gilbert
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9314daa11c
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ACCESS: Dirty rect handling for bubble boxes
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2014-12-13 22:06:58 -05:00 |
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Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
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Strangerke
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960a787c03
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ACCESS: Reduce the scope of a variable in Inventory
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2014-12-12 23:03:38 -05:00 |
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Strangerke
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84d77b7daf
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ACCESS: Fix the inventory behavior in the floppy and demo version
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2014-12-12 23:01:27 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Strangerke
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3c97961fd2
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ACCESS: Fix the display in the floppy and demo version by removing the inventory pre-rendering
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2014-12-12 23:00:35 -05:00 |
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Strangerke
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0a28a77e1a
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ACCESS: Silent warning
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2014-12-12 22:46:01 -05:00 |
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Paul Gilbert
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d2d75dd4a7
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ACCESS: Workaround for original game bug doing inventory check
In scene 31, moving the corrugated metal does a check on an invalid item
index
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2014-12-12 22:40:44 -05:00 |
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Strangerke
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dd2bfdd47f
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ACCESS: Fix compilation warning by adding a dummy inventory combo array for Martian
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2014-12-12 22:27:40 -05:00 |
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Paul Gilbert
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4ce87a51a0
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ACCESS: Fix restoring screen after offering a character an inventory item
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2014-12-12 22:27:07 -05:00 |
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Paul Gilbert
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63bacba2d9
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ACCESS: Add enum for inventory item states
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2014-12-12 22:24:21 -05:00 |
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Paul Gilbert
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712261f02a
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ACCESS: Fix entire inventory disappearing after combining items
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2014-12-12 22:24:12 -05:00 |
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Paul Gilbert
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0a8b8d9e94
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ACCESS: Fix inventory item combining zoom logic
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2014-12-12 22:23:40 -05:00 |
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Paul Gilbert
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b5ad2b9db5
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ACCESS: Inventory item merge zoom partially working
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2014-12-12 22:23:31 -05:00 |
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Paul Gilbert
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b0653e1c92
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ACCESS: Fix redrawing during inventory item dragging
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2014-12-12 22:23:19 -05:00 |
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Paul Gilbert
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6ceda069c7
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ACCESS: Beginnings of inventory dragging for combining items
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2014-12-12 22:23:04 -05:00 |
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Paul Gilbert
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43e8e90590
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ACCESS: Don't show inventory items that have been used
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2014-12-12 22:22:01 -05:00 |
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Paul Gilbert
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8b9faf7de5
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ACCESS: Add synchronize method for savegames
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2014-08-29 21:03:11 -04:00 |
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Paul Gilbert
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3e14e7b966
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ACCESS: Fix selection of inventory items
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2014-08-24 17:31:41 -04:00 |
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Paul Gilbert
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ce97ba5587
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ACCeSS: Fix display of items in inventory screen
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2014-08-24 16:49:57 -04:00 |
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Paul Gilbert
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e53417f91a
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ACCESS: Fix loading of inventory screen background
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2014-08-24 14:42:26 -04:00 |
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Paul Gilbert
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89a3c43da1
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ACCESS: More work on inventory screen setup
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2014-08-24 12:32:11 -04:00 |
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Paul Gilbert
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ee62d6c1cf
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ACCESS: In progress inventory display screen
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2014-08-23 23:21:17 -04:00 |
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Paul Gilbert
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afc41c7eec
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ACCESS: Added initial resources and detection entry for Martian Memorandum
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2014-08-20 23:36:57 -04:00 |
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Paul Gilbert
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dc5500e246
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ACCESS: Cleanup of timer flags and some inventory logic
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2014-08-16 10:33:03 -04:00 |
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Paul Gilbert
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b3ab8a42a6
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ACCESS: Implementing doCommand
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2014-08-16 09:35:38 -04:00 |
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Paul Gilbert
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127a0eeadd
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ACCESS: Cleanup of Amazon game flags
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2014-08-09 18:28:33 -04:00 |
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Paul Gilbert
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d04a6d2d7a
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ACCESS: Beginnings of inventory management
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2014-08-09 17:57:34 -04:00 |
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