Paweł Kołodziejski
9fea086eec
GRIM: Added detection entry for unsupported game release version.
2022-06-05 13:13:30 +02:00
neuromancer
18a185ba45
HYPNO: enabled restored content in demo disc of wet
2022-06-05 13:08:18 +02:00
neuromancer
e938eb0ee8
HYPNO: enabled restored content in pcg wet demo
2022-06-05 12:51:34 +02:00
neuromancer
3606d74bde
HYPNO: enabled restored content in pcw wet demo
2022-06-05 12:51:34 +02:00
neuromancer
ccd0978db0
HYPNO: enabled restored content in gen4 wet demo
2022-06-05 12:51:34 +02:00
Donovan Watteau
b7e6feb30c
NEWS: Add more SCUMM changes for version 2.6.0
2022-06-05 13:18:08 +03:00
athrxx
974c51b4cd
SCI: improve sound (mute handling) related comments
2022-06-05 09:10:59 +03:00
athrxx
8eba7fb4fb
SCI: fix bug no. 13496 (LSL6 music plays all instruments / tracks at …
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…once)
I am not sure if this bug ticket is about just one or about several bugs. This is at least something I could reproduce. The reason is that there can be channels that should start up muted. We didn't support that. I also fixed a couple of other things about the mute state that I noticed.
2022-06-05 09:10:59 +03:00
Donovan Watteau
fe16115aae
SCUMM: Work around lava flowing up in MONKEY1-FLOPPY-VGA (Trac#10854)
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In the floppy VGA version of Monkey Island 1 (and only this particular
version), the lava was flowing up instead of flowing down, in the cave
under the Giant Monkey Head. This doesn't happen with the original
interpreter. ScummVM displays this effect correctly with the VGA CD
version.
This is maybe because the game uses color-cycling for this effect in
VGA, and the floppy VGA version is still a GF_SMALL_HEADER game where
we decode this effect differently, notably by always setting its
flags to 2 (and it's been this way for a very long time).
Setting the flags to 0 instead fix this effect. We should maybe
always use this 0 value, but it seems safer to only change this value
for the lava at the moment, until some disasm confirms or disproves
the current flags value for GF_SMALL_HEADER games.
(Also fix some incoherent indentation while there.)
2022-06-05 09:01:10 +03:00
neuromancer
9f529d2db1
HYPNO: enabled additional cheats in wet
2022-06-05 01:17:18 +02:00
neuromancer
5c2102df93
HYPNO: added missing walkers in level c30 in wet
2022-06-05 00:00:11 +02:00
neuromancer
d91f8e876b
HYPNO: restore music after showing credits in wet
2022-06-05 00:00:11 +02:00
neuromancer
ad89bc4289
HYPNO: make sure all the doors targets are correctly handled in the last level of wet
2022-06-05 00:00:11 +02:00
Walter Agazzi
2fcc4e508e
AGS: Add detection for games/demos (initial S)
2022-06-05 00:50:44 +03:00
Walter Agazzi
3b1b217eb3
I18N: Update translation (Italian)
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-04 20:01:02 +00:00
Timo Mikkolainen
7b022c80df
I18N: Update translation (Finnish)
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-04 18:27:59 +00:00
Eugene Sandulenko
4fb6e147a8
DIRECTOR: LINGO: Fixed arithmetic operations with POINT and RECT
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And added relevant tests
2022-06-04 20:02:49 +02:00
D G Turner
cd627adf89
WINTERMUTE: Remove Zero Sized Buffer Allocation
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The behaviour of malloc and similar functions when called with a zero
sized parameter is implementation dependent resulting in subtle portability
bugs and should be avoided.
This will generate warnings in GCC if -Walloc-zero is passed.
2022-06-04 15:59:59 +01:00
D G Turner
fc01321ace
GLK: Remove Zero Sized Allocation from Quetzal Code
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The behaviour of malloc and similar functions when called with a zero
sized parameter is implementation dependent resulting in subtle portability
bugs and should be avoided.
This will generate warnings in GCC if -Walloc-zero is passed.
2022-06-04 15:59:59 +01:00
neuromancer
ac02b9d780
HYPNO: removed annoying palette swap glitch when the engine finishes playing a video and starts another
2022-06-04 14:20:24 +02:00
ScummVM-Translations
249d338902
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-06-04 12:16:15 +00:00
Eugene Sandulenko
5a1a096300
DIRECTOR: LINGO: Fix crash in internal debugger for D4+
2022-06-04 14:15:47 +02:00
Eugene Sandulenko
2efadfaac6
JANITORIAL: Remove trailing spaces
2022-06-04 14:15:47 +02:00
Eugene Sandulenko
3d3a47d931
DIRECTOR: LINGO: Fix b_getNthFileNameInFolder after conversion to Common::Path
2022-06-04 14:15:46 +02:00
Eugene Sandulenko
1823539136
DIRECTOR: Allow test directories for existence
2022-06-04 14:15:46 +02:00
Eugene Sandulenko
1fc4cc60fc
DIRECTOR: Enhanced debug output for makePathRelative
2022-06-04 14:15:46 +02:00
Eugene Sandulenko
8d13da7dc1
DIRECTOR: Added possibility to provide extra search path, use it for mcluhan
2022-06-04 14:15:46 +02:00
VAN-Gluon
ee5a38a0d2
I18N: Update translation (Japanese)
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-04 11:28:01 +00:00
Marcel Souza Lemes
1143c4beb2
I18N: Update translation (Portuguese (Brazil))
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-04 11:28:00 +00:00
George Kormendi
456f5afcf3
I18N: Update translation (Hungarian)
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-04 11:27:59 +00:00
Matthew Duggan
af71186284
ULTIMA8: Allow key-tap turns running in combat in Crusader
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Key tap should turn whether in combat or not.
This fixes #13383 .
2022-06-04 19:52:14 +09:00
neuromancer
f8fe43bfc2
HYPNO: cheat key remapped to 's' in wet
2022-06-04 11:30:42 +02:00
neuromancer
bb72a8332c
HYPNO: avoid saving if user decides to quit during main menu of wet
2022-06-04 11:17:45 +02:00
neuromancer
5f8f201c44
HYPNO: show player name during all the main menu of wet
2022-06-04 10:44:34 +02:00
neuromancer
5b04c12c33
HYPNO: fixed menu glitches in localized wet releases
2022-06-04 10:28:14 +02:00
neuromancer
6e9d8f2af1
HYPNO: localized 'enter name' string in wet
2022-06-04 09:58:15 +02:00
neuromancer
e5779b3582
HYPNO: adjusted score and objectives positions in certain levels in wet
2022-06-04 09:47:19 +02:00
neuromancer
6888d801ec
HYPNO: add localization for the direction string in wet
2022-06-04 09:47:19 +02:00
SupSuper
9df444abec
GUI: Add ScrollContainer to in-game options Game tab
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Fixes mousewheel crash and allows scrolling when there's more than 10 options
2022-06-04 08:44:45 +01:00
Lothar Serra Mari
34948993ba
NEWS: Update German NEWS file
2022-06-04 09:02:37 +02:00
Torbjörn Andersson
7aa1eb12a3
NEWS: Adjusted NEWS item about Loom / MI1 settings
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Today I learned that you can't edit files after you've begun committing.
2022-06-04 08:54:45 +02:00
Torbjörn Andersson
c489ef60c9
NEWS: Added note about adjustment sliders for CD Loom and MI1
2022-06-04 08:52:03 +02:00
Filippos Karapetis
75e9a91dab
CHEWY: Readd console debug commands for playing sound, speech and music
2022-06-04 01:00:45 +03:00
athrxx
2803adc0b8
SCI: update mutex comment
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(after turning _mutex into a reference to the mixers's mutex)
2022-06-03 23:42:02 +03:00
athrxx
2ef6e24e56
SCI: avoid deadlocks by using only one mutex
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Make use of the mixer's mutex instead of creating a new one. Otherwise there can still be lock-ups when the main thread and the mixer thread lock each other up in different mutexes (causing a deadlock/freeze). I just noticed this with KQ5 FM-Towns.
We had the same issue in AGOS, it was fixed by allowing to access the mixer's mutex. We can use the same thing here...
2022-06-03 23:42:02 +03:00
Filippos Karapetis
cfcd8c3bbf
I18N: Update translation (Greek)
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-03 20:38:39 +00:00
Antoniou Athanasios
e3058629ab
I18N: Update translation (Greek)
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Currently translated at 99.8% (1728 of 1730 strings)
2022-06-03 20:30:09 +00:00
Filippos Karapetis
73102acd0a
I18N: Update translation (Greek)
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Currently translated at 99.8% (1727 of 1730 strings)
2022-06-03 20:27:20 +00:00
Antoniou Athanasios
a0382b9139
I18N: Update translation (Greek)
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Currently translated at 99.8% (1727 of 1730 strings)
2022-06-03 20:27:19 +00:00
Eugene Sandulenko
d4ff7dec8c
I18N: Update translation (Ukrainian)
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Currently translated at 100.0% (1730 of 1730 strings)
2022-06-03 20:16:34 +00:00