Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Joni Vähämäki
dbfec3b1e8
GRIM: Use quaternions for animation.
2014-07-02 22:29:37 +03:00
Joel Teichroeb
0f3da43694
GRIM: Change NULL to nullptr.
2014-05-30 17:43:08 -07:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Joel Teichroeb
c0cb2f1f9c
GRIM: Use a consitent style for constructor initializers
2013-10-26 13:57:55 -07:00
Joel Teichroeb
92c48e6637
GRIM: const more paramiters
2013-10-25 07:48:27 -07:00
Einar Johan Trøan Sømåen
fe3883cecd
GRIM: Reformat code to be closer to convention.
2013-07-09 21:12:55 +02:00
Paweł Kołodziejski
175620b62a
ALL: change license headers from LGPL to GPL, and few updates
2012-12-19 23:15:43 +01:00
Joel Teichroeb
4b19bef77c
GRIM: Fix some warnings
2012-02-04 18:19:44 -08:00
Joel Teichroeb
a9c664379e
GRIM: Make saving and restoring use more appropriate types and rename functions to be more logical
2012-01-28 10:03:27 +01:00
Paweł Kołodziejski
e350c7f777
renames
2012-01-06 23:29:45 +01:00
Giulio Camuffo
c55abd8980
GRIM: Pass around the frame time as a uint, not a float.
2011-12-16 15:22:02 +01:00
Giulio Camuffo
eb3eb1170a
GRIM: Deactivate the animations of an AnimManager when deleting it.
2011-12-14 17:49:58 +01:00
Giulio Camuffo
78892c00ef
GRIM: Reset a fade out when starting a keyframe animation.
2011-12-01 22:12:55 +01:00
Giulio Camuffo
7b1f87f928
GRIM: Boost of the debug system, using debug channels.
2011-10-10 18:17:22 +02:00
Giulio Camuffo
735263f5ef
GRIM: Fix fadeOut() on looping chores.
2011-10-05 18:42:58 +02:00
Giulio Camuffo
b19088cfab
GRIM: Set PauseAtEnd as repeat mode when fading in a not active keyframe.
...
This fixes the guys in bi, which were not really fixed.
2011-09-30 17:53:00 +02:00
Giulio Camuffo
3e08fb915b
GRIM: Fix angles handling in keyframe animations.
2011-09-30 17:43:20 +02:00
Giulio Camuffo
e7789748cc
Revert "GRIM: Fading or stopping an animation must not change its paused state."
...
This reverts commit 9aa04ad7e843c8d378371cff2216d8bce56ff811.
The bug that was fixed by that (that is, sudden standups of characters in bi)
seems to have been fixed by something else, and in return it broke manny's movement
when he lets the wine leak out of the barrel in hk. So, reverting it.
2011-09-27 12:00:23 +02:00
Giulio Camuffo
8fb5b6e002
GRIM: Some minor fixes.
2011-09-18 17:10:12 +02:00
Giulio Camuffo
d036ca27dc
GRIM: Use the new Math::Angle class.
2011-09-18 16:24:08 +02:00
Giulio Camuffo
0083c8619c
MATH: Move the math classes to their own math/ dir and Math namespace.
2011-09-14 23:05:52 +02:00
Josh Matthews
d340e194e3
GRIM: Fix inventory display resetting to start of animation after each item appears.
2011-09-06 15:29:25 -04:00
Giulio Camuffo
9b8f540ccd
GRIM: Properly implemented the costume marker callback function.
2011-09-03 18:27:53 +02:00
Giulio Camuffo
9aa04ad7e8
GRIM: Fading or stopping an animation must not change its paused state.
2011-07-28 22:38:37 +02:00
Giulio Camuffo
2d9b1240ce
GRIM: Move the animation code out of costume.cpp.
2011-07-27 15:18:39 +02:00