160 Commits

Author SHA1 Message Date
Christian Krause
c2060b1649 GRAPHICS: Set uniform parameters for _spriteProgram
Set the uniform parameter for _spriteProgram
since they are needed by emi_actor.{fragment,vertex}
in drawSprite().
2015-04-27 21:46:16 +02:00
Christian Krause
4b8fcda1a1 GRAPHICS: Remove unused shader uniform variables 2015-04-27 21:01:42 +02:00
Dries Harnie
1bb9cd5258 EMI: Enable primitives drawing [OpenGLS] 2015-04-21 11:19:42 +02:00
Vincent Pelletier
8364862329 GRIM: SHADERS: Use the same coordinates as opengl renderer.
Reorder vertices to suit GL_TRIANGLE_STRIP instead of GL_QUADS.
Fixes Copal's computer display (checkbox border being offset) and save/load
menu arrows.
2015-04-07 08:52:22 +02:00
Bastien Bouclet
d1b72c7975 GRIM: Perform alpha testing when rendering actors with the shaders renderer
Fixes transparency for the tie rope and Glottis' head
2015-03-29 14:10:36 +02:00
Bastien Bouclet
1908a43d18 GRIM: Actors and billboards should not share the same shader uniforms
Fixes Manny's smoke idle animation
2015-03-23 23:24:28 +01:00
Vincent Pelletier
1fd56d769c GRIM,EMI: SHADERS: Move 3 multiplication per light from CPU to GPU.
GPU already has to multiply intensity, this change just changes initial
shader-level intensity from fixed 1.0 to data value (after per-game
scaling). Use color w coordinate, as it already used as a boolean light
switch.
2015-03-22 14:15:31 +01:00
Vincent Pelletier
2b12ebbbe8 GRIM: SHADERS: Enable lighting. 2015-03-22 14:15:31 +01:00
Vincent Pelletier
25af91b4a8 GRIM: SHADERS: Pass light parameters to actor vertex shader.
They contain (pen)umbra angles for spotlights.
2015-03-22 14:15:30 +01:00
Vincent Pelletier
2990d241e1 GRIM,EMI: SHADERS: cos() expects radiants, _(pen)umbraangle is in degrees.
Also, use cosf() instead of cos(), the latter working on doubles.
2015-03-22 14:15:30 +01:00
Vincent Pelletier
1ab56fa3cd GRIM: SHADERS: Get rid of the last mention of 1.3 intensity coefficient.
Also, reduce code duplication and avoid redundant divisions.
2015-03-22 14:15:30 +01:00
Christian Krause
a8460f4f3f EMI: Check bit in mesh face flags to disable lighting
Use bit 0x20 in the mesh face flags to disable ligthing. This
fixes the problem that once a previous screen is used as
texture (e.g. in the intro or for the transition effects
in set kab when walking eastwards or westwards), it is shown
too dark due to the applied static lighting for overworld
actors.
2015-02-24 22:49:48 +01:00
Christian Krause
28804cd9fe EMI: Flip y coordinate when creating screenshot textures
With OpenGL the created textures were mirrored in y direction
because OpenGL uses a different coordinate system where (0, 0)
is the bottom left corner.
2015-02-23 20:24:57 +01:00
Christian Krause
6d226501b5 EMI: Implement mesh-specific alpha values
- if Lua_V2::SetActorGlobalAlpha() is called with a mesh name,
  set a mesh-specific alpha value / mode
- use this alpha value in drawEMIModelFace()
- fixes the problem that the whole actor vanishes in some scenes
  (e.g. when entering or leaving the porch of the of LUA bar)
2015-02-17 01:57:07 +01:00
Christian Krause
789da551fc GRIM/EMI: Add nullptr checks to avoid segfaults on cleanup 2015-01-13 21:12:23 +01:00
Christian Krause
ad2ce4a87e EMI: Fix memleaks caused by specialtyTextures
- delete screenshot after texture is created
- free _data[] entries in BitmapData::freeData()
- destroy _specialtyTextures[] entries in
  graphic driver's destructors
2014-12-31 15:47:36 +01:00
Dries Harnie
ae4f9e20d4 EMI: Properly set viewMatrix as well [OpenGLS] 2014-11-24 14:07:30 +01:00
Dries Harnie
c0ec475288 EMI: Support overworld actors [OpenGLS] 2014-11-23 23:15:10 +01:00
Dries Harnie
e06056e7be EMI: Factor out makeFrustumMatrix 2014-11-23 23:14:59 +01:00
Dries Harnie
0a73f11e9c GRIM: Enable screenshot saving on ES2 2014-10-11 12:48:00 +02:00
Christian Krause
d9ade245d6 GRIM/EMI: Use the correct setUniform function for "alphaRef" 2014-09-17 01:24:31 +02:00
Christian Krause
598bfc5fe9 GRIM/EMI: Call glViewport for apitrace compatibility
glViewport needs to be called once to avoid the apitrace
error: "could not infer drawable size (glViewport never called)".

This fixes the problem that all apitrace framebuffer pictures
had a default size of 32x32 instead of the correct resolution used
in residualvm.
2014-09-17 01:17:29 +02:00
Dries Harnie
c2318c7153 EMI: Use half-transparent plane to implement dimScreen (OpenGLS)
- instead of re-calculating the color values when dimming the screen,
  better draw a half-transparent plane after drawing all non-overworld
  characters
- fixes the issue that overworld actors were dimmed and that the
  pause screen is transparent when the inventory is open
2014-09-15 20:44:35 +02:00
Dries Harnie
ef403a49d0 GRIM/EMI: Initialize _storedDisplay after setupScreen 2014-08-29 23:45:14 +02:00
Joel Teichroeb
6a852161c7 Merge pull request #999 from JoseJX/Camera
EMI: Keep camera as a rotation matrix and add Lua functions for changing it.
2014-08-19 17:21:43 -07:00
Joseph Jezak
ff9f26981c EMI: Refactor to use a matrix for the camera. 2014-08-19 18:35:26 -04:00
Joni Vähämäki
915e12321c GRIM: Enable alpha test when drawing sprites. 2014-08-18 13:09:42 +03:00
Christian Krause
cbbf60d155 EMI: Check another bit in the mesh face flags to enable blending.
Bit 0x40000 in the mesh face flags (set only in the intro) should
enable blending, too. This fix lets the various screens of the intro
fade into each other.
2014-08-14 03:01:12 +02:00
Joni Vähämäki
40f5f7360f EMI: Fix alpha test in OpenGLS. 2014-08-12 17:46:50 +03:00
Joni Vähämäki
1de77d8625 EMI: Fix matrix concatenation order when drawing sprites in OpenGLS. 2014-08-12 17:46:49 +03:00
Joni Vähämäki
3df07c384e EMI: Fix parsing of sprite flags. Fixes #960 2014-08-12 17:46:47 +03:00
Joni Vähämäki
398f2afa98 EMI: Always write sprites to the depth buffer. 2014-08-12 17:46:45 +03:00
Joni Vähämäki
055f742ccc EMI: Enable alpha blending if the mesh face flags has the 16th bit set.
This fixes drawing of the shadow mesh in the set unc when Guybrush is under the lights.
2014-08-12 17:46:43 +03:00
Joni Vähämäki
9a87fa5d51 EMI: Parse per-texture blending mode from model data. 2014-08-12 17:46:42 +03:00
Joseph Jezak
e057c003c1 EMI: Calculate the bounding box using the actor's bounding box info. 2014-08-04 11:14:28 -04:00
Joseph Jezak
e638c09ba6 GRIM/EMI: Adjust the width and height names to better reflect usage. 2014-08-04 11:14:28 -04:00
Joseph Jezak
60fa48490e EMI/GRIM: Rename getBoundingBoxPos to getScreenBoundingBox to better describe the behavior. 2014-07-30 15:23:53 -04:00
Joel Teichroeb
265f62d3b3 GRIM: Fix build with GLES2 2014-07-28 15:20:57 -07:00
Bastien Bouclet
af44ec1ed3 GRIM: Fix build 2014-07-27 11:49:26 +02:00
Pawel Kolodziejski
a39576d921 GRIM/EMI: attempt to fix over read buffer. cleanup types 2014-07-24 15:37:11 +02:00
Joseph Jezak
0866354007 GRIM/EMI: Rename setupCamera to better describe what it does. 2014-07-22 23:28:00 -04:00
Joseph Jezak
6068e94938 EMI/GRIM: Remove unsused roll parameter from setupCamera calls. 2014-07-22 23:27:56 -04:00
Joel Teichroeb
e97e61c619 Merge pull request #954 from chkr-private/savegame-screenshots
EMI: Implement screenshot thumbnails for savegames
2014-07-22 14:45:04 -07:00
Joni Vähämäki
8c14adb54f EMI: Implement projection shadows for OpenGLS renderer. 2014-07-20 22:11:08 +03:00
Christian Krause
dfe1373386 GRAPHICS: Initialize/Destroy _storedDisplay 2014-07-16 23:24:24 +02:00
Christian Krause
1e82136592 EMI: Implement screenshot thumbnails for savegames 2014-07-16 23:18:43 +02:00
Pawel Kolodziejski
b80dea5a90 JANITORIAL: formating code 2014-07-14 09:33:37 +02:00
Pawel Kolodziejski
5ece56965c GRIM/OPENGL: un-hardcode GFX operations a bit 2014-07-14 08:10:08 +02:00
Pawel Kolodziejski
0ba0bf20ca GRIM: drop SYMBIAN32 ifdef 2014-07-14 08:04:37 +02:00
Pawel Kolodziejski
39e9dcb8aa GRIM: remove _screenSize usage 2014-07-14 08:03:10 +02:00