3 Commits

Author SHA1 Message Date
Colin Snover
9527139deb SCI32: Enable support for SCI2-2.1 games in release!
Some games are not moved to ADGF_TESTING yet because they have
not been played through completely:

* QFG4
* PQ:SWAT

Some games are not moved to ADGF_TESTING yet because they are
broken:

* Chest (fails to read/parse its custom archive files)
* Hoyle5 (Poker DLL needs to be reverse-engineered; main menu
  needs to be "fixed" for budget derivatives that only contain
  some of the games and used Windows shortcuts to bypass the menu)
* MGDX (missing MIDI playback)
2017-04-22 15:42:16 -05:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00