644 Commits

Author SHA1 Message Date
aryanrawlani28
b9a449480b GUI: U32: Remove u32::format references
- Removed because implicit conversion can simply handle this usecase
2020-08-30 14:43:41 +02:00
aryanrawlani28
160a1320cc GUI: U32: Rename more temp code and fix issues
- Remove convertFromU32.. where necessary
- Replace convertFromU32 to .encode() for better readability
- Fix spacing issues in tabs
- Fix spacing issues in popups
- Fix weird font rendering in certain menus.
- Fix dialog changing sizes by huge amount when changing languages
- Some minor changes from String::format to U32String::Format
2020-08-30 14:43:41 +02:00
aryanrawlani28
96912f4adb GUI: U32: Rename some references of strings to use U32() & not helper method 2020-08-30 14:43:41 +02:00
aryanrawlani28
f800ca4ada GUI: U32: Convert majority of code to use U32
This commit also includes some additional major changes.

- Return U32String from TransMan getTranslation()
- Change tooltips to be U32Strings
- Remove temporary code of convertToU32String
- U32 Support various dialogs (Browser, FileBrowser, Messages, Chooser, etc)
- U32 for music plugins
- U32 for OSD messages
- Add some helper functions to ustr.cpp
- Change default tooltips from nullptr & 0 -> ""
- Some runtime exceptions may occur when changing languages due to incorrect String::Format
2020-08-30 14:43:41 +02:00
aryanrawlani28
5f2af6b93e GUI: U32: Add u32 support to Editables and Dialogs
- Editable widgets
- Lists
- SaveLoad Dialogs
- Browser Dialogs
2020-08-30 14:43:41 +02:00
aryanrawlani28
aafade4507 GUI: U32: Shift most widgets to draw with u32
- ButtonWidgets (Button, Radio, Checkbox, dropdown)
- StaticTextWidgets
- PopUpWidgets
- Tabs
- Add a temporary overloaded drawDDText function to make other widgets draw normally
2020-08-30 14:43:41 +02:00
Eugene Sandulenko
24d7f90623 GUI: Improve option wording. Fixes #11206 2020-08-26 01:32:55 +02:00
Pawel Kolodziejski
aea3bae26d ALL: Synced with ScummVM - rev 0b777c23a9807d149a11d4df5ea3f4e748fb53f2 2020-08-11 00:59:40 +02:00
athrxx
5e276286ae AUDIO/GUI: add SegaCD sound settings 2020-07-30 22:19:21 +02:00
Thierry Crozat
11015a917b GUI: Add missing space in tooltip 2020-07-24 22:36:27 +01:00
Eugene Sandulenko
a6ae56b6dd GUI: RTL: Fix rtl-ness when theme does not support rtl language 2020-07-17 21:21:27 +02:00
Pawel Kolodziejski
8f4e1c6cf3 Sync with ScummVM rev. 654b8208b878ddb72bd5d6c1bbc43934b31231b7 2020-06-22 08:14:16 +02:00
aryanrawlani28
51d95f8978 GRAPHICS: move start + end to Graphics::TextAlign 2020-06-22 00:03:02 +02:00
BLooperZ
4fc9c11bbe GUI: use start + end for static widgets 2020-06-22 00:03:02 +02:00
aryanrawlani28
0005944df3 GUI: RTL: Use proper alignment for achievements tab 2020-06-22 00:03:02 +02:00
aryanrawlani28
dde4200d35 GUI: RTL: Overload and simplify getWidgetData for getting rtl flag 2020-06-22 00:03:02 +02:00
aryanrawlani28
a832e7f423 GUI: RTL: Allow switching from one layout to other after selecting languages
GUI: RTL: Add option for forced RTL from ConfMan
2020-06-22 00:03:02 +02:00
aryanrawlani28
076623d419 GUI: Remove useless code and comments 2020-06-22 00:03:02 +02:00
aryanrawlani28
07ab77d065 GUI: RTL: Get internal widget RTL flag from theme 2020-06-22 00:03:02 +02:00
aryanrawlani28
50aa421bf3 GUI: RTL: Fix display issues with some widgets
- Fix missing DD for disabled dropdownbutton
- Fix scrollbar drawing issue
- Fix eating last chars in popup
- Fix tooltip alignment
2020-06-22 00:03:02 +02:00
aryanrawlani28
f3e4e3e009 GUI: Code & comment cleanup, fix review issues 2020-06-22 00:03:02 +02:00
aryanrawlani28
d968665110 GUI: Code cleanup and small issue fixes 2020-06-22 00:03:02 +02:00
aryanrawlani28
a7fe8ad7d8 GUI: Rename some variable and fix review issues 2020-06-22 00:03:02 +02:00
aryanrawlani28
e5fc39bb98 GUI: RTL: Support stacked dialogs and fix mouse events for them
GUI: RTL: Add helpers for overlay dialogs
2020-06-22 00:03:02 +02:00
Thierry Crozat
a362d58821 GUI: Allow selecting the default TTS voice in the Options 2020-06-21 16:31:15 +01:00
Pawel Kolodziejski
88cefe47c0 ALL: Small sync with ScummVM 2020-05-11 21:56:33 +02:00
Pawel Kolodziejski
d8607341d4 GUI: Reduce code delta between ResidualVM and ScummVM 2020-05-10 22:45:55 +02:00
Eugene Sandulenko
7759af515d GUI: Fixed warning 2020-05-10 14:03:17 +02:00
Eugene Sandulenko
6aacdb1938 GUI: Normalize width/height parameters
The fact that ThemeLayout had them int, and GuiObject as uint, was
leading to number of unexpected overflows.
2020-05-09 21:59:07 +02:00
Pawel Kolodziejski
b586571900 ALL: synced with ScummVM commit 09bf38c1207aa32b9966e8642ee60e2186e15789 2020-05-09 20:05:54 +02:00
lolbot-iichan
c09abee01c GUI: Add GUI for per-game achievements tab 2020-04-29 10:31:36 +02:00
Bastien Bouclet
bcfb7145fa GUI: Allow engines to define a fully custom tab in the edit game dialog
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
2020-03-28 07:38:39 +01:00
Bastien Bouclet
9cc2fee887 SDL: Enable joystick input by default
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.

Fixes #10366.
2020-03-16 18:41:27 +01:00
Cameron Cawley
f2db412ba5 GUI: Store the shader name in the config file instead of the ID 2020-03-09 18:01:14 -05:00
Cameron Cawley
7488e17c0a GUI: Allow shaders to be selected for individual targets 2020-03-09 18:01:14 -05:00
Thanasis Antoniou
34f9015e66 GUI: OPTIONS: Use translated string for None entry in Accessibility tab 2020-02-09 22:23:03 +02:00
Thanasis Antoniou
f971e1e4a8 GUI: OPTIONS: Cloud storage list populated with translated string on addCloudControls()
Resolves a bug with displaying the wrong (previous) translation when switch theme language

Previously, a translated string was stored in cloudmanager _storages config items, which would become stale if the theme language was changed.
2020-02-09 22:06:19 +02:00
Bastien Bouclet
519b4a57e2 KEYMAPPER: Allow engines to return multiple keymaps
The idea is that keymaps may be situational. A keymap may be always
enabled, while another one may be enabled only during combat..
2020-01-29 08:51:29 +01:00
Bastien Bouclet
7617723ab5 KEYMAPPER: Allow backends to register multiple keymaps 2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet
511d138bbc KEYMAPPER: Move the remap dialog to an option dialog tab
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00
Filippos Karapetis
daed2a3a40 GUI: Fix build when dynamic plugins are enabled 2020-01-22 09:19:38 +02:00
Cameron Cawley
8c1d277a77 GUI: Use a ScrollContainer for the Misc tab
Fixes Trac #10961
2020-01-22 07:55:42 +02:00
Cameron Cawley
c0aa5b9332 GUI: Split GlobalOptionsDialog::build() into multiple functions 2020-01-22 07:55:42 +02:00
Bastien Bouclet
6e1abf064a GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
Bastien Bouclet
cb2bb8fac7 GUI: Add clear button for the plugins path
The other paths have one.
2020-01-04 17:48:13 +01:00
Bastien Bouclet
eb28c5a092 GUI: Use a dialog theme layout for the unknown game dialog 2020-01-04 10:56:25 +01:00
Bastien Bouclet
c0d8b6d9fc GUI: Introduce dynamic layouts
Prior to this change, a GUI layout was only affected by the screen size.
Now, a layout can additionally be influenced by the GUI dialog and widgets
that uses it. This capability is leveraged to implement the following
features:

* Layout elements that are not bound to a GUI widget do not take space.
   This means that dialogs where the widgets shown depend on for example
   a feature being enabled at configure time no longer have blank spaces.
* Widgets can define a minimal required size for their contents not to be
   cut. For now this is only used for buttons so their width is always
   sufficient for their caption not to be cut. This mechanism could be
   applied to other widget types in the future.
2020-01-04 10:56:25 +01:00
Bastien Bouclet
feaf9dc365 ALL: Sync with ScummVM rev. 55dba55056b842e02475d8c95fa621f431b5e3be 2019-12-08 17:06:42 +01:00
Bastien Bouclet
2c812a6b7a GUI: Add DropdownButtonWidget and use it in the launcher for mass add
DropdownButtonWidget is a button split in two parts vertically. Clicking
the left part triggers a default action. Clicking the right part shows a
list of other actions the user can choose from.

Using this widget on the launcher lets 'Mass add' be a secondary action
of the 'Add' button, removing the necessity of pressing the shift key to
access the feature.
2019-11-24 14:06:25 +01:00