Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
43f301d4c7
SWORD25: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:45 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Paul Gilbert
2ebacc64be
SWORD25: Moved detection entries into detection_tables.h
2011-05-23 18:41:18 +10:00
Paul Gilbert
27a6d9b910
SWORD25: Added detection entries for other languages
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This is needed now, since changing the language in-game updates the ScummVM language setting, and there must be a matching detection entry for each language.
2011-05-23 18:41:17 +10:00
Thierry Crozat
d2a55b42c9
ENGINES: Further unify engine names
2011-05-22 12:47:35 +01:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Paul Gilbert
b53d12da23
SWORD25: Standardised savegame filenames, start on advanced engine features
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svn-id: r53901
2010-10-28 09:51:56 +00:00
Max Horn
e0d5db0bb8
SWORD25: 'Implement' RTL support & add TODOs about missing feature support
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svn-id: r53837
2010-10-25 22:41:48 +00:00
Max Horn
34cc54eaa9
Add doxygen comment for namespaces of several engines.
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This is an empty template which ideally engine maintainers
would update and complete with concrete information...
svn-id: r53481
2010-10-15 12:28:56 +00:00
Eugene Sandulenko
a21b148a9b
SWORD25: Added possibility to run from extracted game.
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Still doesn't start though
svn-id: r53251
2010-10-12 22:48:45 +00:00
Eugene Sandulenko
4b1b3e5034
SWORD25: Better detection entry.
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svn-id: r53241
2010-10-12 22:45:14 +00:00
Eugene Sandulenko
cb35fc3497
SWORD25: Update GUIO
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svn-id: r53190
2010-10-12 22:13:43 +00:00
Eugene Sandulenko
023b970480
SWORD25: Update detection to modern state
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svn-id: r53189
2010-10-12 22:13:26 +00:00
Paul Gilbert
e78b19a650
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
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This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
2010-10-12 21:55:38 +00:00