Torbjörn Andersson
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2d209264c9
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Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At
least as far as I tried it which, admittedly, wasn't very far.
svn-id: r26423
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2007-04-09 09:58:41 +00:00 |
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Max Horn
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4a1039fbc6
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Updated the BS1 music code to use the new looping feature in our MP3/Ogg decoders
svn-id: r25943
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2007-03-02 23:53:20 +00:00 |
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Max Horn
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45bf574928
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Get rid of the last two usages of File::incRef/decRef
svn-id: r25919
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2007-03-01 17:22:30 +00:00 |
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Max Horn
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9823cbe1ea
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Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advantage of the enhanced compressed audio stream code
svn-id: r25841
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2007-02-25 00:04:35 +00:00 |
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Max Horn
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b3931a847d
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Trying to unify the order in which we try the various audio formats: Prefer FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM
svn-id: r25837
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2007-02-24 23:40:28 +00:00 |
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Max Horn
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cafe61fec2
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cleanup
svn-id: r25834
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2007-02-24 23:15:39 +00:00 |
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Max Horn
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227a080e5b
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
svn-id: r25752
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2007-02-20 18:50:17 +00:00 |
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Max Horn
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27307acd7c
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
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2006-04-29 22:33:31 +00:00 |
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Max Horn
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8cdee5a931
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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2006-03-29 15:59:37 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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