Paul Gilbert
eb433fcccd
Added the beginnings of the main timer list
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svn-id: r48635
2010-04-12 08:31:46 +00:00
Ori Avtalion
aee05cd21d
Remove extra semicolons
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svn-id: r48457
2010-04-01 15:03:08 +00:00
Paul Gilbert
a2de7bb0ef
Added the game options dialog, along with several bugfixes to dialog display code
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svn-id: r48410
2010-03-27 10:44:38 +00:00
Paul Gilbert
38f2c1b7a4
Completed dialog item selection code
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svn-id: r48409
2010-03-27 07:14:52 +00:00
Johannes Schickel
fcc7ab61ac
Fix compilation by removing a public keyword outside a class scope and using "> >" instead of ">>" for template closing brackets.
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Note that ">>" is always operator>> in the current C++ standard, thus
one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead
of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example.
svn-id: r48402
2010-03-25 12:54:55 +00:00
Paul Gilbert
ae8853d80b
Added preliminary logic for showing loaded sprite frames
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svn-id: r48401
2010-03-25 12:46:06 +00:00
Paul Gilbert
cf5cd833fd
Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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svn-id: r48378
2010-03-24 11:49:26 +00:00
Paul Gilbert
05922881cb
Added framework for displaying game dialogs
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svn-id: r48353
2010-03-21 10:51:11 +00:00
Paul Gilbert
730405f975
Further code implemented for the current action display
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svn-id: r48266
2010-03-16 08:26:08 +00:00
Paul Gilbert
7f57001e17
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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svn-id: r48172
2010-03-07 05:06:58 +00:00
Paul Gilbert
9c178c2d3a
Formatting corrections to conform to ScummVM formatting guidelines
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svn-id: r47733
2010-01-31 00:47:29 +00:00
Paul Gilbert
dc8ff8c9d4
Further work on separating the scene logic for MADS and M4
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svn-id: r47732
2010-01-31 00:42:47 +00:00