scummvm/engines/m4/mads_views.h
2010-04-12 08:31:46 +00:00

222 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_VIEWS_H
#define M4_MADS_VIEWS_H
#include "m4/gui.h"
#include "m4/viewmgr.h"
#include "common/rect.h"
#include "common/list.h"
#include "common/ptr.h"
namespace M4 {
#define MADS_SURFACE_HEIGHT 156
#define MADS_SCREEN_HEIGHT 200
#define MADS_Y_OFFSET ((MADS_SCREEN_HEIGHT - MADS_SURFACE_HEIGHT) / 2)
class MadsSpriteSlot {
public:
int spriteId;
int timerIndex;
int spriteListIndex;
int frameNumber;
int xp;
int yp;
int depth;
int scale;
MadsSpriteSlot() { }
};
#define SPRITE_SLOTS_SIZE 50
typedef Common::Array<Common::SharedPtr<SpriteAsset> > SpriteList;
class MadsSpriteSlots {
private:
MadsSpriteSlot _entries[SPRITE_SLOTS_SIZE];
SpriteList _sprites;
public:
int startIndex;
MadsSpriteSlots() { startIndex = 0; }
MadsSpriteSlot &operator[](int idx) {
assert(idx < SPRITE_SLOTS_SIZE);
return _entries[idx];
}
SpriteAsset &getSprite(int idx) {
assert(idx < (int)_sprites.size());
return *_sprites[idx].get();
}
int getIndex();
int addSprites(const char *resName);
void clear() {
startIndex = 0;
_sprites.clear();
}
void draw(View *view);
};
class MadsTextDisplayEntry {
public:
bool active;
int expire;
int spacing;
Common::Rect bounds;
uint8 colour1;
uint8 colour2;
Font *font;
const char *msg;
MadsTextDisplayEntry() { active = false; }
};
#define TEXT_DISPLAY_SIZE 40
class MadsTextDisplay {
private:
Common::Array<MadsTextDisplayEntry> _entries;
public:
MadsTextDisplay();
MadsTextDisplayEntry &operator[](int idx) {
assert(idx < TEXT_DISPLAY_SIZE);
return _entries[idx];
}
void expire(int idx) {
assert(idx < TEXT_DISPLAY_SIZE);
_entries[idx].expire = -1;
}
int add(int xp, int yp, uint fontColour, int charSpacing, const char *msg, Font *font);
void clear();
void draw(View *view);
};
class ScreenObjectEntry {
public:
Common::Rect bounds;
int category;
int index;
int layer;
bool active;
ScreenObjectEntry() { active = false; }
};
class ScreenObjects {
private:
Common::Array<ScreenObjectEntry> _entries;
public:
ScreenObjects() {}
ScreenObjectEntry &operator[](uint idx) {
assert(idx <= _entries.size());
return _entries[idx - 1];
}
void clear();
void add(const Common::Rect &bounds, int layer, int idx, int category);
void draw(View *view);
int scan(int xp, int yp, int layer);
int scanBackwards(int xp, int yp, int layer);
void setActive(int category, int idx, bool active);
};
class MadsView: public View {
public:
MadsSpriteSlots _spriteSlots;
MadsTextDisplay _textDisplay;
ScreenObjects _screenObjects;
public:
MadsView(MadsM4Engine *vm, const Common::Rect &viewBounds, bool transparent = false);
MadsView(MadsM4Engine *vm, int x = 0, int y = 0, bool transparent = false);
void onRefresh(RectList *rects, M4Surface *destSurface);
};
#define CHEAT_SEQUENCE_MAX 8
class IntegerList : public Common::Array<int> {
public:
int indexOf(int v) {
for (uint i = 0; i < size(); ++i)
if (operator [](i) == v)
return i;
return -1;
}
};
enum InterfaceFontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED};
enum InterfaceObjects {ACTIONS_START = 0, SCROLL_UP = 10, SCROLL_SCROLLER = 11, SCROLL_DOWN = 12,
INVLIST_START = 13, VOCAB_START = 18};
class MadsInterfaceView : public GameInterfaceView {
private:
IntegerList _inventoryList;
RectList _screenObjects;
int _highlightedElement;
int _topIndex;
uint32 _nextScrollerTicks;
int _cheatKeyCtr;
// Object display fields
int _selectedObject;
SpriteAsset *_objectSprites;
RGBList *_objectPalData;
int _objectFrameNumber;
void setFontMode(InterfaceFontMode newMode);
bool handleCheatKey(int32 keycode);
bool handleKeypress(int32 keycode);
void leaveScene();
public:
MadsInterfaceView(MadsM4Engine *vm);
~MadsInterfaceView();
virtual void initialise();
virtual void setSelectedObject(int objectNumber);
virtual void addObjectToInventory(int objectNumber);
int getSelectedObject() { return _selectedObject; }
int getInventoryObject(int objectIndex) { return _inventoryList[objectIndex]; }
void onRefresh(RectList *rects, M4Surface *destSurface);
bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
}
#endif