Commit Graph

12 Commits

Author SHA1 Message Date
Paul Gilbert
eb433fcccd Added the beginnings of the main timer list
svn-id: r48635
2010-04-12 08:31:46 +00:00
Ori Avtalion
aee05cd21d Remove extra semicolons
svn-id: r48457
2010-04-01 15:03:08 +00:00
Paul Gilbert
a2de7bb0ef Added the game options dialog, along with several bugfixes to dialog display code
svn-id: r48410
2010-03-27 10:44:38 +00:00
Paul Gilbert
38f2c1b7a4 Completed dialog item selection code
svn-id: r48409
2010-03-27 07:14:52 +00:00
Johannes Schickel
fcc7ab61ac Fix compilation by removing a public keyword outside a class scope and using "> >" instead of ">>" for template closing brackets.
Note that ">>" is always operator>> in the current C++ standard, thus
one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead
of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example.

svn-id: r48402
2010-03-25 12:54:55 +00:00
Paul Gilbert
ae8853d80b Added preliminary logic for showing loaded sprite frames
svn-id: r48401
2010-03-25 12:46:06 +00:00
Paul Gilbert
cf5cd833fd Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
svn-id: r48378
2010-03-24 11:49:26 +00:00
Paul Gilbert
05922881cb Added framework for displaying game dialogs
svn-id: r48353
2010-03-21 10:51:11 +00:00
Paul Gilbert
730405f975 Further code implemented for the current action display
svn-id: r48266
2010-03-16 08:26:08 +00:00
Paul Gilbert
7f57001e17 Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
2010-03-07 05:06:58 +00:00
Paul Gilbert
9c178c2d3a Formatting corrections to conform to ScummVM formatting guidelines
svn-id: r47733
2010-01-31 00:47:29 +00:00
Paul Gilbert
dc8ff8c9d4 Further work on separating the scene logic for MADS and M4
svn-id: r47732
2010-01-31 00:42:47 +00:00