Matthew Hoops
a2454f6563
PEGASUS: Use an Array instead of a List for NotificationReceivers
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Fixes occasional crashes with the norad sub controls. CodeWarrior's iterators used indices unlike our List iterators, thus necessitating the change here.
2012-04-06 19:18:41 -04:00
Matthew Hoops
b07d03dedf
PEGASUS: Silence an MSVC warning
2012-04-06 15:19:32 -04:00
Matthew Hoops
2c2633e544
PEGASUS: More MSVC "fixes"
2012-04-06 14:49:47 -04:00
Matthew Hoops
3abacdae83
PEGASUS: Attempt to fix compilation on MSVC
2012-04-06 14:23:00 -04:00
Matthew Hoops
1646313214
PEGASUS: Fix setChar() call fail
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Thanks to Tommy for reporting
2012-04-06 09:46:04 -04:00
Matthew Hoops
9b66f04db9
PEGASUS: Silence a gcc 4.6 warning
2012-04-05 15:58:49 -04:00
Matthew Hoops
87fd7e2d35
PEGASUS: Warn when a sound file can't be found
2012-04-05 15:58:35 -04:00
Matthew Hoops
983bd16bb7
PEGASUS: Fix file permissions
2012-04-03 15:23:08 -04:00
Matthew Hoops
2f8e017524
PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo
2012-04-03 13:39:48 -04:00
Matthew Hoops
d5341b2fc7
PEGASUS: Implement saving/restoring the in-game AI data
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AI data should now be restored properly after the space chase
2012-04-03 10:32:32 -04:00
Matthew Hoops
e72f2c3c57
PEGASUS: Remove some ancient svn tags
2012-04-02 20:19:11 -04:00
Matthew Hoops
c6a74c6e1d
PEGASUS: Add 'Demo' to the demo's extra field
2012-04-02 20:15:49 -04:00
Matthew Hoops
990f7c4ca4
PEGASUS: Add some braces
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Silences digitall's compiler :P
2012-04-02 20:00:45 -04:00
Matthew Hoops
73f2244a56
PEGASUS: Remove some useless const modifiers
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Thanks to digitall for spotting
2012-04-02 19:58:50 -04:00
Matthew Hoops
851c010feb
PEGASUS: Remove stray semicolon
2012-04-02 19:00:14 -04:00
Matthew Hoops
b6374a3103
Merge remote branch 'upstream/master' into pegasus
2012-04-02 10:07:45 -04:00
Travis Howell
d50e34c1bd
AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.
2012-04-02 23:08:31 +10:00
Johannes Schickel
b886bc0a41
IPHONE: Use InternalEvent directly.
2012-04-02 00:03:28 +02:00
Johannes Schickel
a92c54454f
IPHONE: Move event fetching implementation to iPhoneView.
2012-04-02 00:03:28 +02:00
Johannes Schickel
6626258e0f
IPHONE: Protect access to the event list via a mutex.
2012-04-02 00:03:28 +02:00
Johannes Schickel
d27d8cec83
IPHONE: Use Common::List to store the event queue.
2012-04-02 00:03:28 +02:00
David Turner
0a08b2461f
Merge pull request #219 from bohm/master
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GUI: Scrollbar button highlighting fix.
2012-04-01 13:37:04 -07:00
Johannes Schickel
a54045fa7d
BASE: Construct empty String instead of using "".
2012-04-01 19:59:23 +02:00
Travis Howell
2388477355
AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.
2012-04-01 11:15:10 +10:00
D G Turner
639c54a306
SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765 .
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This occurs while Roger is trying to move around the Pilot Droid in
Ulence Flats.
2012-04-01 01:50:08 +01:00
Filippos Karapetis
95fb73bcc5
SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms again
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This bad call can be made in all rooms in Ulence Flats, after getting the
Pilot Droid. Properly fixes script bug #3513207
2012-04-01 01:32:03 +03:00
Filippos Karapetis
6a49d3eadd
ENGINES: Return all available custom GUI options if no target is specified
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This is used to set default settings for all custom game options when an
engine starts
2012-03-31 13:55:03 +03:00
Filippos Karapetis
7f9c63239b
SCI: Make sure that the disable_dithering key exists
2012-03-31 05:54:30 +03:00
Filippos Karapetis
21e8f2f441
SCI: Fix workaround for bug #3513207
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The associated call contains too few parameters, thus it shouldn't be made
at all
2012-03-31 05:53:29 +03:00
D G Turner
5bbfd008b6
SCI: Minor formatting fix to workarounds table.
2012-03-31 02:25:20 +01:00
D G Turner
834e9184e5
SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207 .
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This occurs while Roger is trying to move around the Pilot Droid in
various narrow cases.
2012-03-31 01:39:03 +01:00
Matthew Hoops
68e1a04183
AUDIO: Fix QDM2 extra data parsing
2012-03-30 14:40:14 -04:00
Matthew Hoops
e9f8d0e1a2
COMMON: Clean up the QuickTime class a bit
2012-03-30 13:39:49 -04:00
Matthew Hoops
7c4787e0dc
COMMON: Read in QuickTime extra data for SVQ3
2012-03-30 13:39:48 -04:00
Sven Hesse
8a4da1e6b0
GOB: Add a Spanish Amiga version of Gobliins 2
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As supplied by aldozx in the forums.
2012-03-30 11:35:18 +02:00
D G Turner
3acc3837e1
SKY: Minor formatting fix.
2012-03-30 01:57:56 +01:00
Martin Böhm
0df36e3a73
GUI: Fixed scrollbar button highlighting and positioning.
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Fixes bug #3493324 .
2012-03-29 18:43:08 +02:00
Johannes Schickel
6e31b841de
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
2012-03-29 02:34:26 +02:00
Johannes Schickel
b8065a4392
GUI: Move "I18N" tagged comment to matching strings.
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The strings are not marked for translation, so I am not sure why the comments
are tagged with I18N though.
2012-03-29 02:23:44 +02:00
Johannes Schickel
388e04bb6d
GUI: Add TODO/FIXME to PredictiveDialog::handleTickle.
2012-03-29 02:12:32 +02:00
Johannes Schickel
a7ee1dc42b
GUI: Remove unnecessary goto in PredictiveDialog code.
2012-03-29 02:08:09 +02:00
Johannes Schickel
6ed2d15c44
GUI: Take advantage of Common::String::empty.
2012-03-29 02:07:02 +02:00
Johannes Schickel
7414544121
GUI: Constify some parameters/methods in PredictiveDialog.
2012-03-29 02:05:45 +02:00
Johannes Schickel
988c3fd6c5
GUI: Make some static strings in PredictiveDialog static + const.
2012-03-29 02:00:25 +02:00
Johannes Schickel
02e77dd7b2
GUI: Don't typedef Common::String in PredictiveDialog code.
2012-03-29 01:53:09 +02:00
Johannes Schickel
f3a19ea6aa
GUI: Get rid of "using namespace Common" in predictivedialog.cpp.
2012-03-29 01:50:52 +02:00
Johannes Schickel
15ff9380b5
GUI: Formatting fixes in the PredictiveDialog code.
2012-03-29 01:50:00 +02:00
David Turner
561a18b2bb
Merge pull request #218 from singron/master
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SKY: Allow game to be loaded from main menu dialog while in-game control panel is open. (try 2)
2012-03-28 16:34:07 -07:00
Eric Culp
2fe60082e8
SKY: Allow game to be loaded from main menu dialog while in-game control panel is open. Fixes bug #3448294
2012-03-28 19:09:12 -04:00
D G Turner
b01d712a63
CGE: Close memory leak in savegame loading.
2012-03-28 01:51:56 +01:00