Torbjörn Andersson
5d84b5afe3
There were cases when an ITE intro credits line could appear in both
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English and German at the same time. I've simplified the handling a bit by
splitting the line flags into language and... not-language? platform? since
this was easier than adding another combined flag. Easier to read, anyway.
I've also fixed some other minor things, e.g. "Edward" was shortened to
"Ed" in the WyrmKeep version. Of course, there may be regressions. And
there are some cases where English texts could appear in German versions,
but I don't know if it ever happens for any existing versin of the game.
svn-id: r18334
2005-06-04 12:34:38 +00:00
Torbjörn Andersson
c312db302c
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
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which I'm very grateful.
This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.
In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".
It should work now, though.
svn-id: r18333
2005-06-04 12:25:25 +00:00
Max Horn
46a46184ac
Mention GUI changes in NEWS; Try to be consisten about using a '.' at the end of NEWS entries
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svn-id: r18332
2005-06-04 12:04:07 +00:00
Travis Howell
fdb2e5b40a
Fix another off by one in rects.
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Fixes minor glitches in water
svn-id: r18331
2005-06-04 07:30:49 +00:00
Travis Howell
52a61dda39
The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
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svn-id: r18330
2005-06-04 06:30:35 +00:00
Travis Howell
0148bbaac5
Speech needs to be started, before subtitles are drawn. Otherwise subtitle can't be disabled.
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svn-id: r18329
2005-06-04 06:18:28 +00:00
Gregory Montoir
c635d5f2f9
correction, fixes lost/smaller palette glitches
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svn-id: r18328
2005-06-04 02:26:51 +00:00
Andrew Kurushin
b58348494e
fixed doorkeeper's nonstop speech
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svn-id: r18327
2005-06-03 19:04:21 +00:00
Torbjörn Andersson
63984c3a23
The alternative form of drawString() is no longer needed.
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svn-id: r18326
2005-06-03 13:09:24 +00:00
Torbjörn Andersson
60007ffbea
Cleanup.
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svn-id: r18325
2005-06-03 12:51:37 +00:00
Torbjörn Andersson
41f69db19f
Cleanup.
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svn-id: r18324
2005-06-03 12:33:03 +00:00
Torbjörn Andersson
ec958e975e
Cleanup.
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svn-id: r18323
2005-06-03 12:21:52 +00:00
Torbjörn Andersson
6ee65dafb9
Cleanup. (I think you can see the pattern here. :-)
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svn-id: r18322
2005-06-03 12:18:30 +00:00
Torbjörn Andersson
3772bb9873
Cleanup.
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svn-id: r18321
2005-06-03 12:07:53 +00:00
Torbjörn Andersson
6408377337
Cleanup.
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svn-id: r18320
2005-06-03 12:00:38 +00:00
Torbjörn Andersson
7dfa96a8b8
Cleanup.
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svn-id: r18319
2005-06-03 11:33:15 +00:00
Torbjörn Andersson
36e8989a6e
Cleanup
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svn-id: r18318
2005-06-03 11:15:03 +00:00
Travis Howell
b3197a803b
Correct no scaling option.
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svn-id: r18317
2005-06-03 11:11:49 +00:00
Torbjörn Andersson
14956529f6
Cleanup.
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svn-id: r18316
2005-06-03 09:32:58 +00:00
Max Horn
9e33b37600
New MD5: Dig/Mac/French
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svn-id: r18315
2005-06-03 07:26:37 +00:00
Eugene Sandulenko
bf928a5520
oops
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svn-id: r18314
2005-06-02 22:34:55 +00:00
Eugene Sandulenko
8a835899fb
Implement game load with '-x' comman-line parameter.
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Fix couple valgrind and compiler warnings.
svn-id: r18313
2005-06-02 22:14:57 +00:00
Andrew Kurushin
ae36a54c92
fix - 'holes' in save slot filenames
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svn-id: r18312
2005-06-02 16:18:44 +00:00
Travis Howell
0e26360fe3
HE games require min/max heap sizes to be set, after index is read.
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Init _hePalettes, to fix valgrind warnings.
svn-id: r18311
2005-06-02 14:40:13 +00:00
Torbjörn Andersson
bf89c8a4b9
The GUI has reached the point where I think it's safe to begin removing the
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old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING,
_scaleFactor and _scaleEnable.
Also removed drawBitmap() since we no longer use bitmaps for widget
decorations.
svn-id: r18310
2005-06-02 12:29:01 +00:00
Torbjörn Andersson
9be6764c47
Removed unused variables.
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svn-id: r18309
2005-06-01 06:24:24 +00:00
Eugene Sandulenko
5e57925f56
Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
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svn-id: r18308
2005-06-01 01:00:22 +00:00
Eugene Sandulenko
6fd297f08d
Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
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svn-id: r18307
2005-06-01 00:39:22 +00:00
Eugene Sandulenko
5f445e111f
Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"
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svn-id: r18306
2005-05-31 23:57:59 +00:00
Eugene Sandulenko
f8f9ed18a8
Allow entry of space and some letters such as 'r' and 'p' as parts of
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save names.
svn-id: r18305
2005-05-31 23:41:27 +00:00
Eugene Sandulenko
6d0082d29d
Some stubs for C64 MM costume code
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svn-id: r18304
2005-05-31 22:09:35 +00:00
Andrew Kurushin
d1ffc9df2d
multiple files save-load implementation
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svn-id: r18303
2005-05-31 20:08:46 +00:00
Torbjörn Andersson
55f98f9b04
Added keyboard auto-repeat. (I've been meaning to do that for a long time.)
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svn-id: r18302
2005-05-31 12:53:55 +00:00
Eugene Sandulenko
0eb4e94116
Almost complete implementation of Puzzle. Now it is possible to solve it
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successfully.
Things to do:
o non-actors speech, it just doesn't get displayed, though generated
o support for CD voices
svn-id: r18301
2005-05-31 01:03:13 +00:00
Andrew Kurushin
e5ab68c0db
fix start clipping issue
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svn-id: r18300
2005-05-30 16:40:50 +00:00
Travis Howell
4821b9908f
Only sound types 0 - 2 are used by FM Towns games.
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svn-id: r18299
2005-05-30 08:03:23 +00:00
Eugene Sandulenko
b2250cca64
Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
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svn-id: r18298
2005-05-29 21:00:45 +00:00
Eugene Sandulenko
5cd6d6b6f8
Implement key auto-repeat used in savegame dialog.
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svn-id: r18297
2005-05-29 20:57:45 +00:00
Torbjörn Andersson
4fbb6c29cb
Whitespace
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svn-id: r18296
2005-05-29 18:14:59 +00:00
Torbjörn Andersson
9ffe00b78d
Added braces for clarity.
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svn-id: r18295
2005-05-29 18:07:46 +00:00
Max Horn
e9c71f3a98
Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)
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svn-id: r18294
2005-05-29 17:31:27 +00:00
Andrew Kurushin
99b9fc7070
implemented DOS version 1 pixel clipping
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game options WIP3
svn-id: r18293
2005-05-29 15:39:35 +00:00
Travis Howell
d4456afa44
Correct off by one, fixes minor glitches in lost/smaller.
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svn-id: r18292
2005-05-29 14:55:12 +00:00
Travis Howell
93731f3c4b
resourceMapper isn't used in HE72+ games.
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svn-id: r18291
2005-05-29 13:08:25 +00:00
Travis Howell
dbba8d7318
Set zorder to zero by default.
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svn-id: r18290
2005-05-29 12:14:31 +00:00
Travis Howell
f03b73a6a9
Set zorder to zero by default.
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svn-id: r18289
2005-05-29 12:00:00 +00:00
Travis Howell
4fc5ccb8a6
Clear localVars in entry/exit scripts.
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svn-id: r18288
2005-05-29 11:54:51 +00:00
Eugene Sandulenko
b902e47f39
Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"
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svn-id: r18287
2005-05-28 13:10:08 +00:00
Torbjörn Andersson
764ed13352
All known music glitches in Sam & Max should be fixed - or at least worked
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around - now. There are still some - minor, probably - missing features,
but I still think it's news-worthy.
svn-id: r18286
2005-05-28 13:02:59 +00:00
Andrew Kurushin
4a9a0cef3b
fix warning
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svn-id: r18285
2005-05-28 12:53:11 +00:00