Eugene Sandulenko
a373dab5dc
BBVS: Fix game title
2015-11-18 00:48:31 +01:00
Eugene Sandulenko
aa9b5e94b6
SWORD25: Implement missing SWF opcode
2015-11-18 00:13:18 +01:00
Eugene Sandulenko
aa74254f23
SWORD25: Translate comments
2015-11-17 23:28:57 +01:00
Eugene Sandulenko
5d0f38d747
GRAPHICS: Fix rendering in some corner cases
2015-11-17 23:17:48 +01:00
Eugene Sandulenko
4dc23ea289
SWORD25: Fix text rendering
2015-11-17 23:17:20 +01:00
Paul Gilbert
1ae67bf2a9
LURE: Fix compiler warning
2015-11-16 22:46:36 -05:00
Paul Gilbert
f96a108503
MADS: Add buttons to the main menu to show the secret bonus animations
...
The buttons will only appear if section0.hag is present, along with
evolve.res and/or sets.res. The Evolve animation works, but the Sets
animation still needs some work, since something funky is happening
with palette usage
2015-11-16 22:25:53 -05:00
Paul Gilbert
0f530e06be
MADS: Fix incorrect method mappings in sound group 4
2015-11-16 22:23:29 -05:00
Paul Gilbert
e938b4f135
MADS: Change Rex from testing to stable
2015-11-16 20:59:35 -05:00
Paul Gilbert
594be43d79
LURE: Fix spelling of Observar in Spanish version
2015-11-16 20:54:17 -05:00
Paul Gilbert
f8b36bf855
LURE: Simplify StringList class
2015-11-16 20:48:01 -05:00
Paul Gilbert
f68dae1849
SHERLOCK: Change Sherlock from testing to stable
2015-11-16 19:34:59 -05:00
Paul Gilbert
9b17bf31d4
SHERLOCK: Fix Coverity warnings about uninitialized fields
2015-11-16 19:10:22 -05:00
Paul Gilbert
e3f81c267b
SHERLOCK: RT: Fix Coverity warning in original savegame dialog
2015-11-16 18:51:33 -05:00
Torbjörn Andersson
d388981714
BBVS: Fix recent video player memory leak (CID 1339416)
...
Surface::convertTo() creates a new surface, so we have to free it
once we're done with it.
2015-11-16 22:08:49 +01:00
Johannes Schickel
ac93f3512f
GRAPHICS: Remove unused header include.
2015-11-16 17:01:59 +01:00
Johannes Schickel
aaca04cdfc
GRAPHICS: Rewrite PixelFormat::toString to be easier to understand.
2015-11-16 16:58:23 +01:00
Johannes Schickel
1c7a5e5a01
GRAPHICS: Fix component order in PixelFormat::toString output.
...
Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
2015-11-16 16:28:01 +01:00
Johannes Schickel
eee8ef9dce
GRAPHICS: Make PixelFormat::toString const.
2015-11-16 16:03:44 +01:00
Eugene Sandulenko
b72d1b9bc7
BBVS: Add debug output
2015-11-16 07:00:58 +01:00
Eugene Sandulenko
cfc626d78d
GRAPHICS: Implemented utility function to print PixelFormat
2015-11-16 07:00:09 +01:00
Eugene Sandulenko
54feebacb1
BBVS: Fix 16bpp video output
2015-11-16 04:55:33 +01:00
Eugene Sandulenko
691b11be64
IMAGE: Fix 16bpp MS Video1 output
2015-11-16 04:54:57 +01:00
Eugene Sandulenko
c256f57da1
BBVS: Enable engine by default
2015-11-15 18:10:38 +01:00
Eugene Sandulenko
d2ef695e4a
DEVTOOLS: Package release tarballs with xz also
2015-11-15 13:22:53 +01:00
Eugene Sandulenko
546ba3c09b
DEVTOOLS: Rewrote dist-scummsm.sh tool to support git
2015-11-15 13:17:31 +01:00
Eugene Sandulenko
b9b8eab269
IMAGES: WIP for 16-bit MS Video1 decoder
2015-11-14 23:32:38 +01:00
Willem Jan Palenstijn
5d6f924fa6
BBVS: Fix typo in array size
...
Ideally this shouldn't use a hardcoded constant at all...
Thanks to WindlePoons for debugging.
2015-11-14 22:43:16 +01:00
Eugene Sandulenko
0a5e6e16b4
BBVS: Added Russian BBVS
...
Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
2015-11-14 01:03:33 +01:00
Willem Jan Palenstijn
2b31096856
SWORD25: Fix comment translation
2015-11-13 10:51:29 +01:00
Eugene Sandulenko
1f1ef9b632
SWORD25: Fixing typo of typo. This time for real
2015-11-13 09:09:05 +01:00
Eugene Sandulenko
a47ab5e1d9
SWORD25: Fix typo
2015-11-13 08:21:51 +01:00
Eugene Sandulenko
ca4c10f424
SWORD25: Translate comments
2015-11-13 00:21:59 +01:00
Eugene Sandulenko
882989f5c3
SWORD25: Fix thumbnail generation and make it portable
2015-11-13 00:03:42 +01:00
Martin Kiewitz
7e44493fe8
SCI: add another Torin's Passage version
...
German 1.0
2015-11-11 13:31:20 +01:00
Bertrand Augereau
5ad9cd1a1a
COMMON: More sort unit tests
2015-11-10 20:30:51 +01:00
Bertrand Augereau
1311fe5c49
COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) SWAP(x, x) in sorting
2015-11-10 20:08:19 +01:00
athrxx
13f30fb46b
KYRA: (LOK/PC-98) - add missing string resource
2015-11-10 18:38:33 +01:00
athrxx
fb61f64903
SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
2015-11-10 18:00:01 +01:00
Bertrand Augereau
91e6abd305
GUI: Use after free
2015-11-09 23:57:36 +01:00
Bertrand Augereau
06d83f148f
GUI: strncat needs a destination C-string
2015-11-09 23:57:29 +01:00
Bertrand Augereau
4920b3ab3e
COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parser
2015-11-09 22:51:15 +01:00
athrxx
8c046f4826
AUDIO: (FM-TOWNS) - replace fixed hanging notes buffer with a dynamic chain
...
(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
2015-11-09 18:41:10 +01:00
athrxx
924b582ced
AUDIO: fix bug #6885 (INDY3: FMTOWNS: Music is distorted (regression))
2015-11-09 18:41:09 +01:00
athrxx
160f1a074d
AUDIO: (FM-TOWNS) - fix looping pcm sounds
2015-11-09 18:41:07 +01:00
athrxx
4ec41c291e
AUDIO: (FM-TOWNS) - cleanup euphony code
...
(rework parts of the code + improve naming of variables/functions)
2015-11-09 18:41:06 +01:00
Eugene Sandulenko
82c98e9803
Merge pull request #625 from digitall/rate-hack
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AUDIO: Add support for sample rates >65kHz.
2015-11-09 16:39:17 +01:00
Einar Johan Trøan Sømåen
30b6682130
WINTERMUTE: Add detection for Oknytt v.1.13
...
Beware that the language-overriding breaks if english.dcp
still exists in the same folder as d_sounds.dcp
2015-11-08 17:14:17 +01:00
Einar Johan Trøan Sømåen
7292c47679
WINTERMUTE: Adjust detection of Five Magical Amulets
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This should add proper detection of the Czech/English/Polish
versions of Five Magical Amulets
2015-11-08 16:55:07 +01:00
Eugene Sandulenko
ccb05dd8bc
Merge pull request #563 from BenCastricum/detection_fixes
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SCUMM: language fixes for HE games
2015-11-07 22:46:14 +01:00