Commit Graph

25 Commits

Author SHA1 Message Date
Paul Gilbert
68225f7896 Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
2007-04-14 03:48:24 +00:00
Paul Gilbert
89a29e32bf Added in more character tick handlers
svn-id: r26368
2007-04-02 06:03:47 +00:00
Paul Gilbert
c4260e7d8f Added support for Blacksmith's hammering animation and added Morkus' animation handler
svn-id: r26003
2007-03-06 08:24:52 +00:00
Paul Gilbert
4f8c66b4cc Added saving of the random actions set state, and implemented NPC opcode 29, which allows for an NPC to be given a custom talk record
svn-id: r25875
2007-02-26 02:50:23 +00:00
Paul Gilbert
7ac767a2ba Added proper support for the random actions your sidekick can do in each room
svn-id: r25780
2007-02-22 06:29:09 +00:00
Paul Gilbert
0bd31443f9 Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
2007-01-31 02:28:51 +00:00
Paul Gilbert
64817e3887 Added display of the two special between room animations: falling down the chute and hiding in the barrel
svn-id: r24623
2006-11-05 06:56:58 +00:00
Paul Gilbert
1a96e26bf6 Added functionality to allow saving/loading the game state
svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8 Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
3b994a6a78 Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
svn-id: r23823
2006-09-03 05:03:14 +00:00
Paul Gilbert
1b60992052 Incremented version number
svn-id: r23785
2006-08-27 11:45:52 +00:00
Paul Gilbert
d80d6157b6 Incremented required data file version
svn-id: r23696
2006-08-07 13:27:28 +00:00
Paul Gilbert
6fa9819377 Added constants for known hotspot flags, and added line to flag hotspots that have been highlighted with the cursor
svn-id: r23630
2006-07-30 12:12:18 +00:00
Torbjörn Andersson
eabe720a0e Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
2006-07-23 15:32:14 +00:00
Paul Gilbert
6585033705 Added extra hotspot flags bytes needed for asking Ratpouch for an object, and changed differing word read macros to use a single standard
svn-id: r23579
2006-07-23 13:19:33 +00:00
Paul Gilbert
64d0e4dcd8 Incremented lure.dat version and added new constants for debugging, tick methods, and hotspots
svn-id: r23412
2006-07-08 08:38:44 +00:00
Paul Gilbert
1c07797c50 Bugfix to properly detect the end of the indexed room hotspot list
svn-id: r22852
2006-06-03 03:38:24 +00:00
Paul Gilbert
0ebf2be4a4 Added new resource entries for NPC schedules, the Skorl catching animation, and miscellaneous
svn-id: r22579
2006-05-23 12:38:51 +00:00
Paul Gilbert
5584ea5c7e Incremented required lure.dat version
svn-id: r22236
2006-04-30 05:35:39 +00:00
Paul Gilbert
8b184ad5b0 Changed resource Id constants, added a few more general constants, and slightly increased game speed
svn-id: r22207
2006-04-29 11:18:08 +00:00
Paul Gilbert
7b32b7ef9c Added new resources for pathfinding and new resources
svn-id: r21781
2006-04-11 10:46:36 +00:00
Paul Gilbert
3c303c0dfd Add proper handling for animations with frame offset tables during decoding
svn-id: r21255
2006-03-13 11:20:58 +00:00
Max Horn
de295c562d Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member variable; added (commented out) entries for the german and french lure
svn-id: r21168
2006-03-09 12:59:46 +00:00
Paul Gilbert
7ce5441ad6 Added new definitions used by the conversation subsystem
svn-id: r20759
2006-02-19 04:07:11 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00