Joel Teichroeb
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1c586e6d61
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EMI: Made tiles render correctly
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2011-05-14 17:42:37 -07:00 |
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Pawel Kolodziejski
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9c91f5f3b0
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EMI: reuse and implement partially more opcodes
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2011-05-14 23:15:43 +02:00 |
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Giulio Camuffo
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adce38b8bf
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GRIM: Fix some animations.
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2011-05-14 23:10:05 +02:00 |
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Joni Vähämäki
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d208590d0d
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GRIM: Make resource getters case insensitive. Fixes some resources being loaded multiple times because of case differences.
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2011-05-15 02:31:32 +08:00 |
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Joel Teichroeb
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ba2840cfa9
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EMI: Tell the game there is not joystick connected
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2011-05-15 02:28:06 +08:00 |
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Pawel Kolodziejski
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43eee42916
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GRIM: restore factory-functions in movie player
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2011-05-14 18:17:26 +02:00 |
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Pawel Kolodziejski
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9bc415cce2
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EMI: pass sys instead _sys
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2011-05-14 12:16:31 +02:00 |
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Pawel Kolodziejski
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83de2e6600
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refactor movie playback and game detection params
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2011-05-14 12:11:53 +02:00 |
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Pawel Kolodziejski
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796f7cd1b8
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ALL: this should fix compilation issues on mac ppc
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2011-05-14 09:03:21 +02:00 |
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Pawel Kolodziejski
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18c3c45ffa
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Merge pull request #109 from klusark/stuff
Slightly improved the fixFilename function.
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2011-05-13 23:01:11 -07:00 |
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Pawel Kolodziejski
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0e24524395
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Merge pull request #108 from klusark/includes
Cleaned up dependencies between files.
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2011-05-13 23:00:56 -07:00 |
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Pawel Kolodziejski
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2c837d3c7b
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Merge pull request #107 from klusark/work
Cleaned up some opengl code.
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2011-05-13 23:00:19 -07:00 |
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Joel Teichroeb
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8c7afc742c
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Slightly improved the fixFilename function.
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2011-05-13 20:25:23 -07:00 |
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Joel Teichroeb
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fa9b21c21f
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Added a seperate cpp file for color map.
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2011-05-13 18:00:27 -07:00 |
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Joel Teichroeb
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4751516279
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Cleaned up dependencies between files.
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2011-05-13 17:55:14 -07:00 |
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Joel Teichroeb
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da1625a62d
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Cleaned up some opengl code.
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2011-05-13 14:11:04 -07:00 |
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Giulio Camuffo
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7b63575238
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GRIM: Stop the rest chore when walking or turning instead of lowering the priority.
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2011-05-13 15:11:08 +02:00 |
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Giulio Camuffo
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95ffd34ff7
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GRIM: Fix save/restore of fading chores. Bumped savegame version to 13.
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2011-05-13 14:53:37 +02:00 |
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Giulio Camuffo
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914462b2ec
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Merge pull request #105 from Akz-/fix
GRIM: Fix compile error.
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2011-05-13 03:19:24 -07:00 |
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Joni Vähämäki
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5eddfc1253
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GRIM: Fix compile error.
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2011-05-13 13:15:45 +03:00 |
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Joni Vähämäki
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5f545d7c53
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GRIM: Use the closest point on a bridge for the path.
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2011-05-13 13:32:06 +08:00 |
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Joni Vähämäki
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4af8ffadd6
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GRIM: Better sector adjacency checking that also works with overlapping sectors.
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2011-05-13 13:32:06 +08:00 |
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Joel Teichroeb
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54d9ad429f
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Fixed two small issues.
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2011-05-13 06:45:35 +08:00 |
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Giulio Camuffo
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47ae4879e8
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GRIM: Remove the scene before deleting it, not vice versa.
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2011-05-12 18:31:32 +02:00 |
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Giulio Camuffo
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2f48db6d6d
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GRIM: A bit of abstraction.
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2011-05-12 11:08:45 +02:00 |
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Giulio Camuffo
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a90cc9a8bf
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GRIM: Delete the old scene when restoring a savegame.
Fixes a crash in certain situations.
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2011-05-11 20:56:13 +02:00 |
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Einar Johan T. Sømåen
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65eeb0bb6a
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GFX: Add MPEG and video-superclass to module.mk
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2011-05-12 02:06:52 +08:00 |
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Einar Johan T. Sømåen
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467d185b65
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GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink
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2011-05-12 02:06:51 +08:00 |
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Giulio Camuffo
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9f7037866e
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Merge pull request #98 from klusark/patch-1
The setting for the software renderer is soft_renderer not soft_render.
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2011-05-11 01:04:02 -07:00 |
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Joel Teichroeb
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b8790016a2
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The setting for the software renderer is soft_renderer not soft_render.
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2011-05-11 13:46:48 +08:00 |
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Joel Teichroeb
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e9a2861af0
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Only read when nesisary when loading a savegame.
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2011-05-11 13:45:50 +08:00 |
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Joel Teichroeb
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b1e20bfef9
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The setting for the software renderer is soft_renderer not soft_render.
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2011-05-10 14:07:58 -07:00 |
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Giulio Camuffo
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7767f5a4be
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GRIM: Default the value of Scene::Setup::_bkgndZBm to NULL.
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2011-05-10 21:50:33 +02:00 |
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Giulio Camuffo
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d8cd2628a1
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GRIM: Limit the found volume to the maximum value. Fixes #93
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2011-05-10 21:47:49 +02:00 |
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Giulio Camuffo
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814f79bf06
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GRIM: Actually delete the state to be freed.
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2011-05-10 19:22:51 +02:00 |
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Pawel Kolodziejski
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fe4f042596
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GRIM: remove inline
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2011-05-09 23:01:16 +02:00 |
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Giulio Camuffo
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e7931157e6
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GRIM: Other leak fixes.
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2011-05-09 22:14:23 +02:00 |
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Giulio Camuffo
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4caf803b8e
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GRIM: Sometimes KeyframeAnim::loadBinary overwrites frame nodes.
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2011-05-09 21:55:30 +02:00 |
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Giulio Camuffo
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d641e8607d
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GRIM: Fix some memory leaks.
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2011-05-09 21:53:41 +02:00 |
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Giulio Camuffo
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af8cae9c3d
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GRIM: Make the Bitmaps implicitly shared.
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2011-05-09 19:20:47 +02:00 |
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Pawel Kolodziejski
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9c0c7a503d
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EMI: better detect tile, thanks klusark and somaen
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2011-05-09 17:05:16 +02:00 |
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Pawel Kolodziejski
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0cf157132a
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EMI: reuse and semi implement few opcodes
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2011-05-09 11:48:52 +02:00 |
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Pawel Kolodziejski
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b45bc4df09
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EMI: semi-implement L2_ImSelectSet
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2011-05-09 11:22:54 +02:00 |
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Pawel Kolodziejski
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325c3eba5d
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EMI: reuse L1_SetSayLineDefaults
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2011-05-09 11:11:14 +02:00 |
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Pawel Kolodziejski
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4fc2fa8081
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EMI: reuse L1_SetActorRot
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2011-05-09 11:02:35 +02:00 |
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Pawel Kolodziejski
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d1cb1fa375
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update ceredits
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2011-05-09 10:37:36 +02:00 |
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Pawel Kolodziejski
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7cb42a7595
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EMI: import costume, model resource loaders from klusark fork with some modifications
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2011-05-09 10:00:01 +02:00 |
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Joel Teichroeb
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0c67b7c8c2
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Cancel walkto when actor tries to move.
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2011-05-09 13:38:10 +08:00 |
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Joel Teichroeb
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2b660226a5
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Properly dereference bitmaps. Fixes #88.
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2011-05-09 13:36:49 +08:00 |
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Pawel Kolodziejski
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9dd6b8a606
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EMI: remove left over
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2011-05-09 01:51:41 +02:00 |
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