Joel Teichroeb
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a42ffed5cb
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Some cleanup of scene and scene related code.
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2011-05-27 16:04:22 -07:00 |
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Joel Teichroeb
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934a90d05c
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Cleaned up actor a bit.
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2011-05-27 14:55:08 -07:00 |
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Giulio Camuffo
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b7334b8312
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Merge pull request #183 from Akz-/master
GRIM: Animation fixes.
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2011-05-27 13:21:43 -07:00 |
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Joni Vähämäki
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ca178ac724
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GRIM: Update chores in the order in which they are played.
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2011-05-27 23:10:27 +03:00 |
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Joni Vähämäki
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9f63517dda
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GRIM: Allow stopping a chore even if it was not playing. Fixes balloon man's animations.
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2011-05-27 23:08:15 +03:00 |
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Giulio Camuffo
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9c77ab4851
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GRIM: Added some 'const's and '&'s.
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2011-05-27 21:55:06 +02:00 |
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Giulio Camuffo
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5d8efde1ef
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Merge pull request #182 from Akz-/smoothwalk
GRIM: Smooth walk/turn transition fixes.
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2011-05-27 12:23:01 -07:00 |
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Giulio Camuffo
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6ccd546689
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GRIM: Implemented GetSectorOppositeEdge. Fix #110
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2011-05-27 19:27:08 +02:00 |
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Giulio Camuffo
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a6189bb7d0
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GRIM: Store the sectors in the scene in an ordered way.
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2011-05-27 19:06:23 +02:00 |
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Joni Vähämäki
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70b3ef2f0b
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GRIM: Fixed certain combinations of walking/turning having jerky transitions.
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2011-05-27 19:15:25 +03:00 |
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Joni Vähämäki
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ed4194c367
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GRIM: Don't reset the chore's fade value when fading in a chore that was previously fading out.
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2011-05-27 19:14:02 +03:00 |
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Joni Vähämäki
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1cec00b254
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GRIM: Add the unscaled animation weight to the weight sum.
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2011-05-27 19:12:39 +03:00 |
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Giulio Camuffo
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28a49de60c
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Merge pull request #178 from Akz-/smoothwalk
GRIM: Smoothly transition between rest, walk and turn animations.
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2011-05-26 12:39:39 -07:00 |
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Joni Vähämäki
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9b560ce629
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GRIM: Stop the walk chore first before fading it in so the animation will always start from the first frame.
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2011-05-26 21:13:05 +03:00 |
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Giulio Camuffo
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51e6fdfddb
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GRIM: Compile fix.
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2011-05-26 19:19:05 +02:00 |
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Joel Teichroeb
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7bee11a09c
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Made restoreObjects look for old objects.
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2011-05-26 19:18:33 +02:00 |
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Giulio Camuffo
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c00f915431
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GRIM: Simply set _active=false on KeyframeComponent::setKey(5). Fix #158
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2011-05-26 18:54:44 +02:00 |
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Giulio Camuffo
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87cb7c3acd
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Merge pull request #180 from klusark/save
Clean up the savegame code somewhat.
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2011-05-26 09:46:12 -07:00 |
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Joel Teichroeb
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9239271dff
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Made the functions use correct signed/unsigned.
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2011-05-26 09:34:39 -07:00 |
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Joel Teichroeb
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cb86bc7892
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A bit of cleanup.
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2011-05-26 09:27:35 -07:00 |
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Joel Teichroeb
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0f3f852c31
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Reduced duplicated code in loading and saving.
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2011-05-26 09:23:43 -07:00 |
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Giulio Camuffo
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ff33c770f5
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GRIM: Check if the scene exists before getting its cmap. Fix #166
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2011-05-26 18:10:52 +02:00 |
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Giulio Camuffo
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0679f6323b
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GRIM: Actually delete the TextObjects passed to KillTextObject.
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2011-05-26 18:02:29 +02:00 |
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Giulio Camuffo
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04ac7d972a
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Merge pull request #177 from Akz-/spritefix
GRIM: Remove the sprite from the node's list of sprites when destructed.
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2011-05-26 01:32:07 -07:00 |
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Andrea Corna
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4482bd8771
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Cleaned some code (thanks to Klusark)
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2011-05-26 14:24:04 +08:00 |
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Andrea Corna
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970b738e8a
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GRIM: Prevent a crash if StartFullscreenMovie or StartMovie are called with a non-existant file
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2011-05-26 14:23:54 +08:00 |
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Andrea Corna
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908b3d7972
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GRIM: Fixed an issue on 64-bit machines
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2011-05-26 12:29:18 +08:00 |
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Joni Vähämäki
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b4c4d5459f
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GRIM: Smoothly transition between rest, walk and turn animations.
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2011-05-25 23:36:10 +03:00 |
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Joni Vähämäki
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1184d2318b
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GRIM: Don't reset the chore's fade value when fading a chore in/out, unless fading in a chore that was not playing already.
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2011-05-25 23:35:30 +03:00 |
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Joni Vähämäki
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892fa3d995
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GRIM: A better fix for removeSprite.
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2011-05-25 23:01:25 +03:00 |
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Joni Vähämäki
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08e1f09f25
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GRIM: Fixed removeSprite not removing the first sprite in the linked list.
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2011-05-25 22:51:12 +03:00 |
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Joni Vähämäki
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1d9d066cd5
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GRIM: Remove the sprite from the node's list of sprites when destructed.
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2011-05-25 22:01:40 +03:00 |
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Pawel Kolodziejski
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bc256bbdfc
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Merge pull request #173 from Akz-/animfix
GRIM: Animation fixes.
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2011-05-24 21:38:07 -07:00 |
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Pawel Kolodziejski
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34264d755d
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Merge pull request #175 from klusark/master
Only get speach position when speach is enabled.
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2011-05-24 21:34:59 -07:00 |
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Pawel Kolodziejski
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365cbbd229
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Merge pull request #172 from klusark/work
Add support for lua sending text to the background.
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2011-05-24 21:31:00 -07:00 |
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Joel Teichroeb
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414372292f
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Only get speach position when speach is enabled.
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2011-05-24 21:07:55 -07:00 |
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Joni Vähämäki
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cd389d9488
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GRIM: Fixed removeActiveAnimation not correctly iterating through all of the animations in the list.
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2011-05-25 00:18:23 +03:00 |
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Joni Vähämäki
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a6a3b5e28a
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GRIM: Fixed animation not being correctly added to the list of active animations on save restore.
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2011-05-25 00:16:01 +03:00 |
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Joni Vähämäki
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d095dd96e3
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GRIM: Only add the weight to the weight sum if the node was really animated.
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2011-05-25 00:12:47 +03:00 |
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Joni Vähämäki
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a64fe9f69d
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GRIM: Code formatting fixes.
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2011-05-25 00:10:45 +03:00 |
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Joel Teichroeb
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915fc302bd
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Add support for lua sending text to the background.
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2011-05-24 12:55:22 -07:00 |
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Giulio Camuffo
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86014e7f65
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Merge pull request #171 from Akz-/animation
GRIM: Apply animations in priority order.
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2011-05-24 12:21:09 -07:00 |
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Joni Vähämäki
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7dfc5d8f28
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GRIM: Set value of _active inside the activate/deactivate methods.
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2011-05-24 20:38:41 +03:00 |
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Joel Teichroeb
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c357c1a45f
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Tell all the children that their parent is gone.
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2011-05-25 01:32:24 +08:00 |
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Pawel Kolodziejski
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ce3ceeac71
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Merge pull request #169 from JenniBee/mingw32_compile
fixing compilation on mingw32
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2011-05-24 10:24:26 -07:00 |
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Joni Vähämäki
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9f200ca16f
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GRIM: Add back the c_str() to warning prints that print out the filename of keyframes.
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2011-05-24 20:18:17 +03:00 |
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JenniBee
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7e63184810
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fixing compilation on mingw32
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2011-05-24 13:03:59 -04:00 |
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Joni Vähämäki
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6a40b43f16
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GRIM: Apply animations in priority order.
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2011-05-24 19:47:39 +03:00 |
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Giulio Camuffo
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d1d0dfe909
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GRIM: Expire the TextObjects only when the speech mode is TextOnly or a movie is playing.
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2011-05-23 19:26:46 +02:00 |
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Giulio Camuffo
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82ad8ee365
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GRIM: Init Scene::_lightsConfigured.
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2011-05-23 19:18:20 +02:00 |
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