Lars Persson
a6b7333b33
Working Vorbis support for Symbian OS
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svn-id: r19725
2005-12-01 19:14:38 +00:00
Joost Peters
f94b11ec55
the PSP port of libtremor was updated, so this define is no longer needed
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svn-id: r19488
2005-11-06 13:49:52 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Joost Peters
42d01d468d
libtremor is installed to a different location when using the port from pspdev svn
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svn-id: r18838
2005-09-17 10:28:50 +00:00
Jonathan Gray
603a5e4d6f
Don't explicity check for tremor and vorbis everywhere and
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require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.
svn-id: r18642
2005-08-10 12:42:56 +00:00
Jonathan Gray
3c1b5648ae
Rest of the changes required for tremor to actually work.
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
2005-08-10 06:16:26 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Jonathan Gray
2e273bad42
Enhanced tremor support from Jolan Luff.
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The configure script now works as follows for detection:
Tremor only: use tremor
Vorbis only: use vorbis
Both: use vorbis
This behaviour can be changed with newly added configure script options.
svn-id: r18478
2005-06-30 09:14:36 +00:00
Max Horn
2de46dc8eb
Moved some more stuff to namespace Audio (enough for tonight)
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svn-id: r18040
2005-05-11 00:01:44 +00:00
Max Horn
1a615346ab
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
7cd2cb2b17
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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svn-id: r17106
2005-03-12 18:56:09 +00:00
Max Horn
0ec193b4be
changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
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svn-id: r17052
2005-03-09 18:12:54 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
67b311713d
Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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svn-id: r16330
2004-12-27 00:27:00 +00:00
Max Horn
1a7ca2dc2a
AudioStream::read() has been removed quite some time ago, now making sure that change is reflected everywhere
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svn-id: r15911
2004-11-27 13:54:09 +00:00
Max Horn
3511e688ab
Fix for bug #1022265 (Memory leak in vorbis.cpp?)
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svn-id: r14889
2004-09-04 10:12:22 +00:00
Max Horn
4f80e2f36b
Fix for bug #981991 (VORBIS: Crash when using Ogg Vorbis CD tracks)
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svn-id: r14128
2004-06-29 23:27:18 +00:00
Max Horn
e0eab01e63
Make use of new File refcount code; also fixed long standing bug in vorbis code (ov_clear was not being called, resulting in a file not being closed)
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svn-id: r14107
2004-06-28 22:35:22 +00:00
Torbjörn Andersson
0fb1d56589
Format string fix.
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svn-id: r13408
2004-03-28 15:04:48 +00:00
Torbjörn Andersson
3f99723423
When I played an Ogg Vorbis-encoded FotAQ I noticed that whenever a sound
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effect happened during a line of speech there was a chance - not a
certainty - that the speech would get cut off prematurely.
As far as I can tell, this is because the Vorbis decoder isn't the only one
who's accessing the same file. Now the Vorbis decoder will explicitly seek
to the position where it expects the file to be at before reading from it.
I hope this is the correct fix. It does fix the problem for me, at least.
I don't know if any of the other decoders needs a similar patch. I couldn't
reproduce the problem with my MP3-encoded FotAQ, but there are other
possible explanations for that, e.g. the bug gets harder to trigger the
more sound data that is decoded in each pass.
svn-id: r13353
2004-03-21 16:59:10 +00:00
Max Horn
aa6ec62e9d
Patch #885904 (Flac Support) with some tweaks by me
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svn-id: r12984
2004-02-22 14:11:16 +00:00
Torbjörn Andersson
a8f8ceee0f
Removed now obsolete getSamplesPlayed() function. It was only ever used for
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the Broken Sword cutscenes, where it didn't work very well, and was never
fully implemented.
svn-id: r12832
2004-02-12 17:31:33 +00:00
Max Horn
aa0ad9b491
Patch #878883 : Fix for Ogg Vorbis playback
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svn-id: r12503
2004-01-18 20:57:45 +00:00
James Brown
04f2bc0276
Update BS2 cutscene player with changes from roever: overlay support (default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation.
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svn-id: r12456
2004-01-17 14:20:32 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
bfea71b0c4
renamed AudioInputStream -> AudioStream
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svn-id: r12110
2004-01-03 14:10:13 +00:00
Max Horn
81481ad6da
more MAD MP3 / Ogg Vorbis cleanup: try not to expose anything about the libs used for MP3/Vorbis support -> this eases changing the implementations, and reduces header dependencies (and thus compile time) :-)
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svn-id: r12097
2004-01-03 01:25:45 +00:00
Max Horn
43875b42fc
Allow sound ID for MP3/Vorbis sounds, too; cleaned up Vorbis playback code a bit
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svn-id: r11879
2003-12-23 19:14:57 +00:00
Max Horn
ec0ebf5380
o Make use of the new LinearMemoryStream feature which allows auto-disposing the sound data
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o This allows us to get rid of the ChannelRaw class
o Removed the sound index return value from several methods
o Removed all methods dealing with sound indices (i.e. stopChannel and pauseChannel)
svn-id: r11801
2003-12-21 00:44:31 +00:00
Max Horn
d8903123b0
distinguish between end of stream and end of data
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svn-id: r11756
2003-12-19 01:30:19 +00:00
Max Horn
d21fc5845d
o Moved MP3 and Vorbis input streams to mp3.* resp. vorbis.*
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o Added SoundMixer::playInputStream and made some of the other play* methods use it
o Added ProcInputStream stub (not working yet) which one day may allow us to replace the premix code, and allow other fancy stuff
o Remove AudioInputStream::readBuffer default implementation (subclasses should always provide it for max. performance)
o Some minor cleanup
svn-id: r11754
2003-12-19 00:32:47 +00:00
Max Horn
f00cd05b33
moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future
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svn-id: r11421
2003-11-29 12:11:01 +00:00