24 Commits

Author SHA1 Message Date
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Filippos Karapetis
5b6dbecb62 Limit the number of simultaneous open files in IHNM to 7, down from 12. This is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP
svn-id: r30648
2008-01-27 14:32:08 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis
5b74b676ce Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
2007-12-23 02:33:58 +00:00
Max Horn
c8ce5b1865 Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
svn-id: r29517
2007-11-16 10:05:18 +00:00
Eugene Sandulenko
9a9e9d21a8 Moved MemoryStreamEndian from Saga to Common.
svn-id: r29038
2007-09-23 09:59:10 +00:00
Max Horn
4a302b25ad Lots of source code formatting corrections
svn-id: r28887
2007-09-10 13:17:20 +00:00
Filippos Karapetis
f8a9c41a8c Simplified the check for the uncompressed sound data in patch files p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used
svn-id: r28864
2007-09-06 08:35:08 +00:00
Filippos Karapetis
7b1d069ae4 If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28854
2007-09-05 18:08:20 +00:00
Filippos Karapetis
e5bd393a89 Compressed sounds now work in IHNM
svn-id: r28384
2007-08-01 14:19:55 +00:00
Filippos Karapetis
cd20f09a9d Cleanup: removed dead code, fixed some comments and did some layout changes
svn-id: r28362
2007-07-31 18:08:40 +00:00
Filippos Karapetis
32c87556de The SFX resource for the IHNM demo is different
svn-id: r28138
2007-07-18 16:14:40 +00:00
Filippos Karapetis
101dc5cb20 Improved check for the patched sound file used in ITE intro
svn-id: r28070
2007-07-14 14:18:45 +00:00
Filippos Karapetis
0ed332acba Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28018
2007-07-10 23:22:44 +00:00
Filippos Karapetis
bf24bff17e Move to the correct file offset when using compressed sounds in ITE
svn-id: r27729
2007-06-26 13:38:24 +00:00
Filippos Karapetis
2c3cbf444a Improvements to the SAGA compressed sound support
svn-id: r27717
2007-06-25 20:20:59 +00:00
Filippos Karapetis
78addd0d66 Put a comment in its correct location
svn-id: r27716
2007-06-25 19:10:50 +00:00
Filippos Karapetis
23c8240048 Add support for compressed sound effects, digital music and speech to the SAGA engine
svn-id: r27713
2007-06-25 18:23:01 +00:00
Filippos Karapetis
0d4a3c28d9 IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
2007-06-13 19:41:27 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Andrew Kurushin
64c3407500 extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
2006-05-13 10:30:38 +00:00
Max Horn
27307acd7c Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
140f6fce26 Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
svn-id: r21043
2006-03-03 15:51:33 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00