Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Filippos Karapetis
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5b6dbecb62
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Limit the number of simultaneous open files in IHNM to 7, down from 12. This is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP
svn-id: r30648
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2008-01-27 14:32:08 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Filippos Karapetis
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5b74b676ce
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
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2007-12-23 02:33:58 +00:00 |
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Max Horn
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c8ce5b1865
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Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
svn-id: r29517
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2007-11-16 10:05:18 +00:00 |
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Eugene Sandulenko
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9a9e9d21a8
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Moved MemoryStreamEndian from Saga to Common.
svn-id: r29038
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2007-09-23 09:59:10 +00:00 |
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Max Horn
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4a302b25ad
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Lots of source code formatting corrections
svn-id: r28887
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2007-09-10 13:17:20 +00:00 |
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Filippos Karapetis
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f8a9c41a8c
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Simplified the check for the uncompressed sound data in patch files p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used
svn-id: r28864
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2007-09-06 08:35:08 +00:00 |
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Filippos Karapetis
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7b1d069ae4
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If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28854
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2007-09-05 18:08:20 +00:00 |
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Filippos Karapetis
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e5bd393a89
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Compressed sounds now work in IHNM
svn-id: r28384
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2007-08-01 14:19:55 +00:00 |
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Filippos Karapetis
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cd20f09a9d
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Cleanup: removed dead code, fixed some comments and did some layout changes
svn-id: r28362
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2007-07-31 18:08:40 +00:00 |
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Filippos Karapetis
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32c87556de
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The SFX resource for the IHNM demo is different
svn-id: r28138
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2007-07-18 16:14:40 +00:00 |
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Filippos Karapetis
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101dc5cb20
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Improved check for the patched sound file used in ITE intro
svn-id: r28070
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2007-07-14 14:18:45 +00:00 |
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Filippos Karapetis
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0ed332acba
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Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28018
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2007-07-10 23:22:44 +00:00 |
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Filippos Karapetis
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bf24bff17e
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Move to the correct file offset when using compressed sounds in ITE
svn-id: r27729
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2007-06-26 13:38:24 +00:00 |
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Filippos Karapetis
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2c3cbf444a
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Improvements to the SAGA compressed sound support
svn-id: r27717
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2007-06-25 20:20:59 +00:00 |
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Filippos Karapetis
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78addd0d66
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Put a comment in its correct location
svn-id: r27716
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2007-06-25 19:10:50 +00:00 |
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Filippos Karapetis
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23c8240048
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Add support for compressed sound effects, digital music and speech to the SAGA engine
svn-id: r27713
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2007-06-25 18:23:01 +00:00 |
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Filippos Karapetis
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0d4a3c28d9
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IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
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2007-06-13 19:41:27 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Andrew Kurushin
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64c3407500
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
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2006-05-13 10:30:38 +00:00 |
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Max Horn
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27307acd7c
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
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2006-04-29 22:33:31 +00:00 |
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Max Horn
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140f6fce26
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Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
svn-id: r21043
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2006-03-03 15:51:33 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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