459 Commits

Author SHA1 Message Date
Alexander Tkachev
e4da63823a GUI: Add feature description into Wi-Fi Sharing tab 2019-07-30 14:51:41 -04:00
Alexander Tkachev
a9d47a163e GUI: Fix Cloud tab scrolling problem
GlobalOptionsDialog is now also a CommandSender, so it could send
command "scroll to the top" when storage is disconnected in Cloud tab
(layout updates, that's why scrolling is needed).
2019-07-30 14:51:41 -04:00
Alexander Tkachev
a1b847a1ef GUI: Make Cloud tab wizard input box cleanup value
Now input box does not remember old code you've put in it if you changed
selected storage or disconnected one.
2019-07-30 14:51:41 -04:00
Alexander Tkachev
28c93ed027 GUI: Fix Cloud tab wizard elements displaying after connecting storage
Elements were displayed until scrollbar was used, now they are hidden
right after storage is connected.
2019-07-30 14:51:41 -04:00
Alexander Tkachev
3df126853a GUI: Separate Cloud tab in two
All local webserver-related settings are now shown in a separate, "Wi-Fi
Sharing" tab (shown if built with USE_SDL_NET). Cloud tab is only shown
if actual cloud storages are built (USE_LIBCURL).
2019-07-30 14:51:41 -04:00
Alexander Tkachev
99c2418d1a GUI: Rewrite Cloud tab
- StorageWizardDialog is removed, along with bmps it was using;
- EditTextWidget now accepts custom font in constructor;
- ScrollContainer scrollbar now jumps to top when content height changes
so it's "overscrolled";
- IndexPageHandler now does not awaits for `code` GET-parameter, as
local webserver is no longer used to connect Storages;
- CloudManager and all corresponding Storages are updated to support
disconnecting and to notify about successful connection.
2019-07-30 14:51:41 -04:00
Alexander Tkachev
d04c1dfad4 COMMON: Add getHumanReadableBytes() in util.h
This function was used in cloud-related DownloadDialog before,
and now it is also used in Options > Cloud tab.
2019-07-30 14:51:41 -04:00
Peter Kohaut
55e23a1909 GUI: Revert of accidental change
Revert of a change which I accidentaly commited during bladerunner
development.
2019-02-10 18:16:36 +01:00
Peter Kohaut
1384afd0f6 BLADERUNNER: Use ScummVM functionality for audio volume management 2019-02-10 16:55:38 +01:00
Tarek Soliman
ff3056165b GUI: Fix defaulting of "Use native system file browser" checkbox 2018-12-18 16:41:02 -06:00
Thierry Crozat
56d1305f9d COMMON: Rename enum variable for native browser feature
There was a typo in the name (missing 'r' in browser).
2018-12-17 23:06:07 +00:00
Thierry Crozat
a03c5cc477 GUI: Add missing space in tooltip string 2018-12-17 20:37:57 +00:00
Thierry Crozat
e7ba15fa32 GUI: Add option to enable/disable using the system file browser 2018-12-16 15:58:44 +00:00
Bastien Bouclet
bbbd40477d GUI: Add an option to set the GUI language to the game language 2018-12-02 19:47:32 +01:00
Bastien Bouclet
7c570d9b25 GUI: Don't display the ScrollContainer background inside tabs
Fixes #10645.
2018-11-14 20:27:41 +01:00
Cameron Cawley
79a4e3f813 BACKENDS: Remove references to the GP32 backend 2018-11-04 21:38:45 +00:00
Thierry Crozat
27eb9453bb GUI: Unset stretch-mode in game settings not overriding global settings 2018-10-22 22:08:39 +01:00
Thierry Crozat
f337c90618 GUI: Fix graphics options visibility depending on supported featuress 2018-07-29 13:57:20 +01:00
Thierry Crozat
0b6ef93b85 GUI: Use consistent capitalization for options
As discussed on the mailing list we should use title capitalization
only for push buttons and tabs and use sentence capitalization for
everything else.
2018-07-22 21:28:12 +01:00
Thierry Crozat
cad1672ee7 GUI: Fix crash when accessing options from GMM 2018-07-22 12:22:01 +01:00
Thierry Crozat
182a87f81c GUI: Use ScrollContainer in graphics tab
This fixes bug #10634 - GUI: Options cutoff for Edit Game when
Graphics mode is x2 or less
2018-07-22 00:01:01 +01:00
Thierry Crozat
89f1b1c96e GUI: Add Stretch Mode selection in Options dialog 2018-07-08 16:54:51 +01:00
Bastien Bouclet
5878c618c9 GUI: Remove Dialog::markAsDirty to expose full GUI redraws 2018-01-27 18:12:34 +01:00
Bastien Bouclet
0496ede62f GUI: Implement dirty-checking for widget redraws 2018-01-27 18:12:34 +01:00
rsn8887
e6add01d72 GUI: never enable checkbox if GUI_ONLY_FULLSCREEN is set 2018-01-13 15:21:51 -06:00
Bastien Bouclet
ee4ff8ca08 SDL: Cleanup joystick deadzone handling 2017-12-26 21:11:04 +01:00
Colin Snover
d087c9605f BASE: Remove bad casts between incompatible Plugin types
Previously, a C-style cast was used to convert a
Common::Array<Plugin *>, populated with pointers to StaticPlugin
and DynamicPlugin instances, to a
Common::Array<PluginSubclass<T> *>, but PluginSubclass<T> is a
*sibling* class to StaticPlugin/DynamicPlugin, so this cast was
invalid and the results undefined. The methods for retrieving
subclasses of plugins can't be easily changed to just generate an
array of temporary wrapper objects that expose an identical API
which dereferences to the preferred PluginObject subclass because
pointers to these objects are retained by other parts of ScummVM,
so the wrappers would needed to be persisted or they would need to
just re-expose the underlying Plugin object again. This indicated
that a way to solve this problem is to have the callers receive
Plugin objects and get the PluginObject from the Plugin by
explicitly stating their desired type, in a similar manner to
std::get(std::variant), so that the pattern used by this patch to
solve the problem.

Closes gh-1051.
2017-12-03 20:26:38 -06:00
Colin Snover
eb4e9fe1d4 GUI: Remove mostly-broken audio output sample rate control
Removing this GUI control was suggested as far back as 2011 at
<http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>.
There were no objections, but it was never removed. When working
on audio latency bugs, I independently rediscovered that the GUI
option was broken: the per-game options would *never* work, and the
option would not take effect until ScummVM was restarted because
there is no API for interacting with the backend audio mixer. So
now, it is finally gone.

Primarily for the sake of future troubleshooting, configurability
of the audio sample frequency within SdlMixerManager is maintained
for the moment, but now users will need to edit their ScummVM
configuration file manually to change it.
2017-09-12 11:27:45 -05:00
Bastien Bouclet
9bb9c0d58e GUI: Focus the first 'focusable' widget when rebuilding dialogs
Fixes Trac#9838.
2017-06-13 07:21:34 +02:00
Thierry Crozat
05bd770ea9 Merge pull request #921 from Joefish/PR_9711
GUI: Restore previous settings if GUI cannot be rendered
2017-04-09 21:09:10 +01:00
Joseph-Eugene Winzer
7ff4641d5d GUI: Restore settings if GUI cannot be rendered
PR#921 changes the behavior of the client that if the GUI fails to be
rendered the previously applied settings in the misc category are
restored. Error messages were altered according to the changes.

Bug: #9717 GUI: Indirectly changing 'GUI Language' can produce
                inconsistent behaviour when changing some options.
2017-04-06 23:08:28 +02:00
D G Turner
7843e12cad GUI: Fix GCC Warnings. 2017-03-20 11:11:54 +00:00
Thierry Crozat
1a874f9c07 GUI: Delay deletion of child widgets when rebuilding launcher and options dialog
This is to avoid writing in deleted memory in the ButtonWidget::sendCommand
when the sent command results in the parent dialog being rebuilt.
2017-03-10 02:05:27 +00:00
Joseph-Eugene Winzer
f39412fcec GUI: Fix Theme Label in Options->Misc
The theme label in the Misc tab will not change to the correct theme
when current language and theme is changed and 'apply' pressed.
loadNewTheme() does not do a rebuild of all widgets, including the
theme label, like it is explicitly done in the 'language section'.
The problem is that rebuild() uses the currently applied settings to
rebuild all widgets. Although a new theme was selected by the user the
label will be overwritten with the name of the still active theme.

By rearranging the logic a complete rebuild of the GUI is done and
updates the widgets correctly.
2017-03-09 04:26:20 +01:00
Eugene Sandulenko
547e5846a1 Merge pull request #915 from rsn8887/vita
PSP2: Add Playstation Vita support
2017-03-04 22:45:01 +01:00
cpasjuste
70988527c6 PSP2: Add Playstation Vita (PSP2) support 2017-03-04 15:42:19 -06:00
Eugene Sandulenko
dbc4ae70bf GUI: Remove useless translations 2017-03-04 11:23:00 +01:00
Eugene Sandulenko
7c259fe129 Merge pull request #911 from wjp/tabs
GUI: Improve tab widget
2017-03-01 08:17:34 +01:00
D G Turner
55d761a56a GUI: Fix Enumeral vs. Non-Enumeral In Conditional GCC Warning. 2017-02-28 20:22:38 +00:00
Willem Jan Palenstijn
af831f26b9 GUI: Clean up GlobalOptionsDialog reflow changing visible tabs 2017-02-28 15:55:51 +01:00
rsn8887
5934c05bca SDL: Fix value range checking for kbdMouseSpeedSlider 2017-02-27 16:20:09 -06:00
rsn8887
afff429261 SDL: fix options control tab ordering and labels
- control options tab is moved past graphics options tab
- control tab is not the default anymore
- changed label of "Mouse Speed" option to "Pointer Speed"
- changed Pointer Speed infotip description to make it more clear
2017-02-26 12:04:37 -06:00
rsn8887
45bd7a8b75 SDL: Fix erratic analog pointer + control options
Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-22 16:52:09 -06:00
Eugene Sandulenko
8458e3deb7 Merge pull request #905 from lubomyr/master
ANDROIDSDL: added tab Control in main Options menu for switching some features
2017-02-21 23:29:51 +01:00
lubomyr
3f921c1195 ANDROIDSDL: config feature swap_menu_and_back renamed to swap_menu_and_back_buttons 2017-02-18 18:02:46 +02:00
Alexander
92c9f0274f GUI: Fix CID #1362505
The case probably would never show up, just fixed so it'd disappear from Coverity.
2017-02-15 18:37:46 +06:00
lubomyr
2412502eee ANDROIDSDL: implemented checkbox for swap menu and back buttons 2017-02-14 17:38:44 +02:00
lubomyr
216f9c4f11 ANDROIDSDL: backend related checking in options.cpp replaced with hasFeature... condition, renamed some fields and methods 2017-02-14 15:13:58 +02:00
lubomyr
f8c4274f1a ANDROIDSDL: code refactoring... 2017-02-07 16:35:41 +02:00
Colin Snover
d1fe6476fe GUI: Add three new options for volume slider controls
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of
speech but do not provide the ability for users to control speech
volume.

GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games
that allow control of music, sfx, and speech in combinations, like
games that provide control of digital audio separately from MIDI,
or games that only control all three audio types through a single
volume control.
2017-02-05 10:41:28 -06:00