D G Turner
d2a7c296a2
COMMON: Migrate Various Endian Functions to Common from Engine Code.
...
Thanks to N.E.C <beholdnec@gmail.com> for this.
2017-07-30 22:03:29 +02:00
Ben Castricum
ebaab44cd1
ALL: Leave out instructions for engine data issues
2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd
ALL: Change instructions for engine data file issues
...
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74
ALL: Unify 'wrong version of engine data' message
2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c
ALL: Unify 'corrupted engine data' message
2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
Ben Castricum
38eb27212d
ALL: savegame => saved game
2016-11-29 20:15:13 +01:00
rootfather
74d2992177
TOON: Enable translation for some strings
2016-11-26 14:54:08 +01:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Alexander Tkachev
b665fc933d
ALL: Make simpleSaveNames() a MetaEngineFeature
...
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788 , SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8
ALL: Add MetaEngine::simpleSaveNames()
...
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Strangerke
010e676184
TOON: Fix uninitialized variable
2016-06-13 07:13:46 +02:00
Eugene Sandulenko
b53d8104b7
TOON: Plug memory leak
2016-05-31 17:12:18 +02:00
Eugene Sandulenko
29d6e9a754
JANITORIAL: Whitespace fixes
2016-05-31 17:12:18 +02:00
Ori Avtalion
253e18c440
JANITORIAL: Reduce GUI header dependencies
2016-04-14 13:30:14 +03:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4
CONFIGURE: Introduced new engine dependency: highres
...
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
d7ae0df8e1
TOON: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Thierry Crozat
76e1f36ae9
TOON: Add missing POTFILES
2016-02-20 21:23:40 +00:00
Thierry Crozat
41ff2a9f02
TOON: Translate buttons in load and save dialogs.
2016-02-20 21:08:34 +00:00
Johannes Schickel
eaf590510b
TOON: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Torbjörn Andersson
404839bda6
TOON: Check for quitting in runEventScript()
...
This keeps the game from hanging when trying to quit during Jim's
gym demonstration. Hopefully any other effect of it is also good.
2015-05-15 11:13:13 +02:00
sylvaintv
15a4371b2d
TOON: Fix bad enum syntax
2015-03-19 22:40:29 +01:00
sylvaintv
e73faeee68
TOON: Add options menu
...
- Add options menu when pressing F1
- Add in-game font change
2015-03-19 21:42:08 +01:00
Filippos Karapetis
66abcb4829
TOON: Remove trailing whitespace
2014-10-28 16:14:08 +02:00
Strangerke
37b77168ec
TOON: Remove some dead code
2014-08-06 20:57:30 +02:00
Strangerke
ac0a1b9357
TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()
2014-05-25 18:24:08 +02:00
Strangerke
c456b0e0e3
TOON: Reduce the scope of some more variables.
2014-02-28 23:39:35 +01:00
Strangerke
460645393e
TOON: Reduce the scope of a couple of variables.
2014-02-28 23:33:39 +01:00
Strangerke
a8e17552ce
TOON: Remove double identical check.
2014-02-28 23:33:19 +01:00
Johannes Schickel
1d65a915ba
TOON: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Johannes Schickel
4e290bf475
TOON: Use keycodes for hotkey handling.
2014-02-14 18:21:57 +01:00
Johannes Schickel
b91e96e26a
TOON: Ignore hotkeys when *any* modifier is used.
...
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14 18:21:57 +01:00
Johannes Schickel
f5a77e1380
TOON: Do not use KeyState::hasFlags when only presence of any flag should be checked.
...
hasFlags has the semantics to check whether *all* of the supplied flags are
active. Toon looks like it rather wants to know whether any modifier is
active and thus not use hasFlags.
2014-02-14 18:21:57 +01:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
1c0367d5a6
TOON: Fix unintialized variables. Fix CID 1002424
2013-11-09 18:20:29 +01:00
Strangerke
c177d45073
TOON: Fix uninitialized variable in audio. CID 1002729
2013-11-09 15:09:05 +01:00
Strangerke
5b086651ba
TOON: For consistency, replace the remaining strncpy by strlcpy
2013-10-30 23:14:13 +01:00
Strangerke
22df279adc
TOON: replace strncpy by strlcpy as suggested by LordHoto
2013-10-30 22:43:59 +01:00
Strangerke
3e6a1422e3
TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730
2013-10-30 08:31:14 +01:00
Strangerke
3d44877732
TOON: Fix CID 1004156
2013-10-30 08:08:22 +01:00
Strangerke
77ac07baf2
TOON: Fix CID 1002430, 1002431, 1002727
2013-10-30 00:56:36 +01:00
Strangerke
42cc71fef0
TOON: Fix CID 1002427, 1002428, 1002429
2013-10-30 00:46:52 +01:00
Strangerke
0898bfd977
TOON: Fix CID 1002425, 1002426, 1003214
2013-10-30 00:27:38 +01:00
Strangerke
809aaead09
TOON: Fix CID 1002424
2013-10-29 08:18:54 +01:00
Johannes Schickel
7455cd4e35
TOON: Take advantage of Surface::getPixels.
2013-08-03 04:02:53 +02:00