Vincent Hamm
|
a2d2f01835
|
Bunch of gfx fix
svn-id: r29986
|
2007-12-25 18:11:35 +00:00 |
|
Vincent Hamm
|
37d8bed89b
|
Fix cell sorting
Fix palette loading
svn-id: r29985
|
2007-12-25 16:37:12 +00:00 |
|
Kari Salminen
|
c10f74411e
|
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj priority error).
svn-id: r29984
|
2007-12-25 16:17:22 +00:00 |
|
Johannes Schickel
|
28a57c434a
|
Cleanup(/formatting).
svn-id: r29983
|
2007-12-24 22:27:30 +00:00 |
|
Eugene Sandulenko
|
6b722c2f1c
|
_Properly_ fix lock-up introduced introduced in revision 29860. A typical
c/p error.
svn-id: r29982
|
2007-12-24 19:49:28 +00:00 |
|
Eugene Sandulenko
|
fd22ebb269
|
Fix regressions (crashes) introduced in commit 29860
svn-id: r29981
|
2007-12-24 19:13:32 +00:00 |
|
Robin Watts
|
22dca84d30
|
ARM version of central ADPCM decoding block for NDS. Define ARM_ADPCM to
enable.
Apparently may not be required as this isn't speed critical - but I've
written it now, so seems a shame to lose it.
svn-id: r29980
|
2007-12-24 18:32:18 +00:00 |
|
Vincent Hamm
|
be737e074d
|
Fix background save/restore
svn-id: r29979
|
2007-12-24 16:57:14 +00:00 |
|
Robin Watts
|
af754ff2c4
|
New version of palettised screen scaler for DS; uses LDMs and STMs to improve
performance on slow VRAM.
svn-id: r29978
|
2007-12-24 16:00:20 +00:00 |
|
Vincent Hamm
|
b6ec364eae
|
Fix save/loading
svn-id: r29977
|
2007-12-24 15:47:52 +00:00 |
|
Max Horn
|
3c5d0b1afb
|
Enhanced support for Indy3 Mac sounds (added functionality disabled for now)
svn-id: r29976
|
2007-12-24 15:36:50 +00:00 |
|
Max Horn
|
d973d3736c
|
cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)
svn-id: r29975
|
2007-12-24 14:40:39 +00:00 |
|
Max Horn
|
138263ec03
|
cleanup
svn-id: r29974
|
2007-12-24 14:20:53 +00:00 |
|
Filippos Karapetis
|
50cf084a6b
|
Cleanup
svn-id: r29973
|
2007-12-24 10:11:41 +00:00 |
|
Filippos Karapetis
|
8b0ae7983c
|
Change 3 remaining free() to delete, which were not changed with commit #29841 (part of patch #1848173)
svn-id: r29972
|
2007-12-24 10:10:21 +00:00 |
|
Johannes Schickel
|
68eb28a6f6
|
Fix for bug #1670082 "GUI: Modern theme gfx glitch in launcher".
svn-id: r29971
|
2007-12-24 03:01:21 +00:00 |
|
Vincent Hamm
|
35b1521e68
|
Fix sprite mode 5
Fix backgroundIncrust system
svn-id: r29970
|
2007-12-24 02:59:23 +00:00 |
|
Johannes Schickel
|
def62fef5e
|
MenuItem member renaming.
svn-id: r29969
|
2007-12-24 02:42:58 +00:00 |
|
Vincent Hamm
|
2d9d0f1b1f
|
-Fade in/fade out
-Implement background mode 5
svn-id: r29968
|
2007-12-24 01:05:36 +00:00 |
|
Max Horn
|
15469b47b5
|
SaveFileManager::setError is an internal method; also, pass string to it by-ref not by-value
svn-id: r29967
|
2007-12-23 18:12:03 +00:00 |
|
Max Horn
|
f7c8a64c4f
|
Fix for bug #1846049: COMI: wrong subtitles color
svn-id: r29966
|
2007-12-23 17:27:33 +00:00 |
|
Sven Hesse
|
cc84bec06e
|
Style :P
svn-id: r29965
|
2007-12-23 16:31:21 +00:00 |
|
Kari Salminen
|
49fca52c9b
|
Removes warning about shadowing a previous local declaration of filePtr introduced by r29962. Hopefully NDS Gobliiins still works after this!
svn-id: r29964
|
2007-12-23 16:25:28 +00:00 |
|
Max Horn
|
d61f3d7601
|
Fix for bug #1837375: MM: Walk behind mask char data
svn-id: r29963
|
2007-12-23 16:02:58 +00:00 |
|
Bertrand Augereau
|
6fa1de14ad
|
Slight perturbation of the code gen for the sake of NDS Gobliiins
svn-id: r29962
|
2007-12-23 15:23:01 +00:00 |
|
Max Horn
|
d3f01bb79a
|
Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what a beautiful & embarrassing endless loop that was...)
svn-id: r29961
|
2007-12-23 14:43:15 +00:00 |
|
Paul Gilbert
|
d6788c3291
|
Workaround for unterminated look description in Italian version
svn-id: r29960
|
2007-12-23 12:27:43 +00:00 |
|
Eugene Sandulenko
|
eb0817971d
|
Copy engine-data from standalone trunk to dists/
svn-id: r29959
|
2007-12-23 11:54:06 +00:00 |
|
Paul Gilbert
|
33545452f0
|
Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
|
2007-12-23 11:34:22 +00:00 |
|
Paul Gilbert
|
5e29703ea8
|
Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorrectly preventing the player from talking to the Skorl
svn-id: r29957
|
2007-12-23 10:52:18 +00:00 |
|
Filippos Karapetis
|
5b74b676ce
|
Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
|
2007-12-23 02:33:58 +00:00 |
|
Max Horn
|
275c91be33
|
Fix the FIXME ;-)
svn-id: r29955
|
2007-12-23 00:34:48 +00:00 |
|
Johannes Schickel
|
c9891423e3
|
Added FIXME comment.
svn-id: r29954
|
2007-12-22 23:41:14 +00:00 |
|
Johannes Schickel
|
0cbff0fc42
|
Logic fix for MixedSoundDriver::init.
svn-id: r29953
|
2007-12-22 23:29:15 +00:00 |
|
Max Horn
|
019ad44822
|
Document that we expect recursive mutex locking behavior
svn-id: r29952
|
2007-12-22 13:16:01 +00:00 |
|
Oystein Eftevaag
|
f00ebbf8d9
|
Fixed mutex handling, and reverted sound callbacks to be from another thread again
svn-id: r29951
|
2007-12-22 11:53:04 +00:00 |
|
Paul Gilbert
|
337db5d4c7
|
Bugfix to not allow animation fast forward when restoring a game - it was causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes)
svn-id: r29950
|
2007-12-22 11:34:10 +00:00 |
|
Paul Gilbert
|
9dc39c302a
|
Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
|
2007-12-22 11:24:29 +00:00 |
|
Paul Gilbert
|
c0bc7bb7d6
|
Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry
svn-id: r29948
|
2007-12-22 11:16:57 +00:00 |
|
Paul Gilbert
|
f509e6bccb
|
Fixed Spanish animation entry for Goewin, and added missing fight animation
svn-id: r29946
|
2007-12-22 11:14:33 +00:00 |
|
Johannes Schickel
|
f483d7ce26
|
Cleanup.
svn-id: r29945
|
2007-12-21 20:45:25 +00:00 |
|
Neil Millstone
|
764dc65101
|
Scaler corruption fixes, scaler console fixes, adding Lure target (except it doesn't quite work yet), adding function keys to virtual keyboard
svn-id: r29944
|
2007-12-21 18:36:40 +00:00 |
|
Neil Millstone
|
1cfedb217a
|
Remove a comment
svn-id: r29943
|
2007-12-21 18:34:08 +00:00 |
|
Neil Millstone
|
8183d56407
|
Implement exists() in DS file system
svn-id: r29942
|
2007-12-21 18:30:25 +00:00 |
|
Neil Millstone
|
b4a661632e
|
Fix compilation error on DS port (template expects parameters to be same type)
svn-id: r29941
|
2007-12-21 18:29:47 +00:00 |
|
Neil Millstone
|
df33fdd79e
|
Fix memory leak in audiostream (I think)
svn-id: r29940
|
2007-12-21 18:28:59 +00:00 |
|
Johannes Schickel
|
1ecbde083f
|
Reverted too complicated (and unneeded) volume settings code for towns driver.
svn-id: r29939
|
2007-12-21 09:28:27 +00:00 |
|
Johannes Schickel
|
72e899d164
|
Naming consistency fixes.
svn-id: r29938
|
2007-12-21 09:20:31 +00:00 |
|
Paul Gilbert
|
dca07a9d14
|
Bugfix to prevent axe animation appearing in room 6 when returning there after the fight
svn-id: r29937
|
2007-12-21 09:10:31 +00:00 |
|
Paul Gilbert
|
5c5e5cddef
|
Changed animation Ids for Spanish version
svn-id: r29935
|
2007-12-21 03:56:10 +00:00 |
|