Commit Graph

23784 Commits

Author SHA1 Message Date
Vincent Hamm
a2d2f01835 Bunch of gfx fix
svn-id: r29986
2007-12-25 18:11:35 +00:00
Vincent Hamm
37d8bed89b Fix cell sorting
Fix palette loading

svn-id: r29985
2007-12-25 16:37:12 +00:00
Kari Salminen
c10f74411e Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj priority error).
svn-id: r29984
2007-12-25 16:17:22 +00:00
Johannes Schickel
28a57c434a Cleanup(/formatting).
svn-id: r29983
2007-12-24 22:27:30 +00:00
Eugene Sandulenko
6b722c2f1c _Properly_ fix lock-up introduced introduced in revision 29860. A typical
c/p error.

svn-id: r29982
2007-12-24 19:49:28 +00:00
Eugene Sandulenko
fd22ebb269 Fix regressions (crashes) introduced in commit 29860
svn-id: r29981
2007-12-24 19:13:32 +00:00
Robin Watts
22dca84d30 ARM version of central ADPCM decoding block for NDS. Define ARM_ADPCM to
enable.

Apparently may not be required as this isn't speed critical - but I've
written it now, so seems a shame to lose it.

svn-id: r29980
2007-12-24 18:32:18 +00:00
Vincent Hamm
be737e074d Fix background save/restore
svn-id: r29979
2007-12-24 16:57:14 +00:00
Robin Watts
af754ff2c4 New version of palettised screen scaler for DS; uses LDMs and STMs to improve
performance on slow VRAM.

svn-id: r29978
2007-12-24 16:00:20 +00:00
Vincent Hamm
b6ec364eae Fix save/loading
svn-id: r29977
2007-12-24 15:47:52 +00:00
Max Horn
3c5d0b1afb Enhanced support for Indy3 Mac sounds (added functionality disabled for now)
svn-id: r29976
2007-12-24 15:36:50 +00:00
Max Horn
d973d3736c cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)
svn-id: r29975
2007-12-24 14:40:39 +00:00
Max Horn
138263ec03 cleanup
svn-id: r29974
2007-12-24 14:20:53 +00:00
Filippos Karapetis
50cf084a6b Cleanup
svn-id: r29973
2007-12-24 10:11:41 +00:00
Filippos Karapetis
8b0ae7983c Change 3 remaining free() to delete, which were not changed with commit #29841 (part of patch #1848173)
svn-id: r29972
2007-12-24 10:10:21 +00:00
Johannes Schickel
68eb28a6f6 Fix for bug #1670082 "GUI: Modern theme gfx glitch in launcher".
svn-id: r29971
2007-12-24 03:01:21 +00:00
Vincent Hamm
35b1521e68 Fix sprite mode 5
Fix backgroundIncrust system

svn-id: r29970
2007-12-24 02:59:23 +00:00
Johannes Schickel
def62fef5e MenuItem member renaming.
svn-id: r29969
2007-12-24 02:42:58 +00:00
Vincent Hamm
2d9d0f1b1f -Fade in/fade out
-Implement background mode 5

svn-id: r29968
2007-12-24 01:05:36 +00:00
Max Horn
15469b47b5 SaveFileManager::setError is an internal method; also, pass string to it by-ref not by-value
svn-id: r29967
2007-12-23 18:12:03 +00:00
Max Horn
f7c8a64c4f Fix for bug #1846049: COMI: wrong subtitles color
svn-id: r29966
2007-12-23 17:27:33 +00:00
Sven Hesse
cc84bec06e Style :P
svn-id: r29965
2007-12-23 16:31:21 +00:00
Kari Salminen
49fca52c9b Removes warning about shadowing a previous local declaration of filePtr introduced by r29962. Hopefully NDS Gobliiins still works after this!
svn-id: r29964
2007-12-23 16:25:28 +00:00
Max Horn
d61f3d7601 Fix for bug #1837375: MM: Walk behind mask char data
svn-id: r29963
2007-12-23 16:02:58 +00:00
Bertrand Augereau
6fa1de14ad Slight perturbation of the code gen for the sake of NDS Gobliiins
svn-id: r29962
2007-12-23 15:23:01 +00:00
Max Horn
d3f01bb79a Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what a beautiful & embarrassing endless loop that was...)
svn-id: r29961
2007-12-23 14:43:15 +00:00
Paul Gilbert
d6788c3291 Workaround for unterminated look description in Italian version
svn-id: r29960
2007-12-23 12:27:43 +00:00
Eugene Sandulenko
eb0817971d Copy engine-data from standalone trunk to dists/
svn-id: r29959
2007-12-23 11:54:06 +00:00
Paul Gilbert
33545452f0 Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
2007-12-23 11:34:22 +00:00
Paul Gilbert
5e29703ea8 Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorrectly preventing the player from talking to the Skorl
svn-id: r29957
2007-12-23 10:52:18 +00:00
Filippos Karapetis
5b74b676ce Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
2007-12-23 02:33:58 +00:00
Max Horn
275c91be33 Fix the FIXME ;-)
svn-id: r29955
2007-12-23 00:34:48 +00:00
Johannes Schickel
c9891423e3 Added FIXME comment.
svn-id: r29954
2007-12-22 23:41:14 +00:00
Johannes Schickel
0cbff0fc42 Logic fix for MixedSoundDriver::init.
svn-id: r29953
2007-12-22 23:29:15 +00:00
Max Horn
019ad44822 Document that we expect recursive mutex locking behavior
svn-id: r29952
2007-12-22 13:16:01 +00:00
Oystein Eftevaag
f00ebbf8d9 Fixed mutex handling, and reverted sound callbacks to be from another thread again
svn-id: r29951
2007-12-22 11:53:04 +00:00
Paul Gilbert
337db5d4c7 Bugfix to not allow animation fast forward when restoring a game - it was causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes)
svn-id: r29950
2007-12-22 11:34:10 +00:00
Paul Gilbert
9dc39c302a Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
2007-12-22 11:24:29 +00:00
Paul Gilbert
c0bc7bb7d6 Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry
svn-id: r29948
2007-12-22 11:16:57 +00:00
Paul Gilbert
f509e6bccb Fixed Spanish animation entry for Goewin, and added missing fight animation
svn-id: r29946
2007-12-22 11:14:33 +00:00
Johannes Schickel
f483d7ce26 Cleanup.
svn-id: r29945
2007-12-21 20:45:25 +00:00
Neil Millstone
764dc65101 Scaler corruption fixes, scaler console fixes, adding Lure target (except it doesn't quite work yet), adding function keys to virtual keyboard
svn-id: r29944
2007-12-21 18:36:40 +00:00
Neil Millstone
1cfedb217a Remove a comment
svn-id: r29943
2007-12-21 18:34:08 +00:00
Neil Millstone
8183d56407 Implement exists() in DS file system
svn-id: r29942
2007-12-21 18:30:25 +00:00
Neil Millstone
b4a661632e Fix compilation error on DS port (template expects parameters to be same type)
svn-id: r29941
2007-12-21 18:29:47 +00:00
Neil Millstone
df33fdd79e Fix memory leak in audiostream (I think)
svn-id: r29940
2007-12-21 18:28:59 +00:00
Johannes Schickel
1ecbde083f Reverted too complicated (and unneeded) volume settings code for towns driver.
svn-id: r29939
2007-12-21 09:28:27 +00:00
Johannes Schickel
72e899d164 Naming consistency fixes.
svn-id: r29938
2007-12-21 09:20:31 +00:00
Paul Gilbert
dca07a9d14 Bugfix to prevent axe animation appearing in room 6 when returning there after the fight
svn-id: r29937
2007-12-21 09:10:31 +00:00
Paul Gilbert
5c5e5cddef Changed animation Ids for Spanish version
svn-id: r29935
2007-12-21 03:56:10 +00:00