137 Commits

Author SHA1 Message Date
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
8fc363482d Added French and Russian md5s for IHNM submitted in bugreports
#1328019 "IHNM: French MD5s" and #1094819 "IHNMAIMS: md5's of my cd version"
respectively

svn-id: r19139
2005-10-17 16:28:33 +00:00
Eugene Sandulenko
b4a4f779e3 Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
when everything else is :).

svn-id: r19136
2005-10-17 14:20:18 +00:00
Eugene Sandulenko
ee4cbcb98d Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled
by default by kind permission from Wyrmkeep Entertainment Co.

svn-id: r19125
2005-10-17 03:28:21 +00:00
Eugene Sandulenko
7f6402ef06 Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain
ite and ihnm respectively. Sorry, but I had to do it before release, no
autoupgrade as games weren't supported only in developer's version.

Fix bug #1297365 "ITE: Game detection is broken".

Now it distinguishes between DOS CD and Win CD, though it uses platform and
language settings from .ini to do the choice. I.e current games need to be
redetected. Though only these 2 games are affected. I.e. they have exactly
same resource files, just Windows release adds up external patches. These
patches cannot be added to detection as they're stored in subdirectories.

Also I resolved problem between ite-demo-win and ite-demo-linux where latter
is a superset of former. I.e. it has all files which win demo has plus one
additional. And if you try to detect Linux demo it shows you both. Of course
this could be handled by upper solution, but to make sure I count number of
required files for matched versions and remove those which do not have max
number of files. I.e. if 2 games matched and one requires 4 and another one
requires 5 files, then we have 5 files matched which certainly points to
second game not the first.

svn-id: r19074
2005-10-14 04:28:20 +00:00
Eugene Sandulenko
a3d0fcea54 Add language and platform to game description and use that accross the source.
That eliminates GF_LANG_DE and GF_MAC_RESOURCES.

svn-id: r19071
2005-10-14 00:56:52 +00:00
Eugene Sandulenko
fc11b60674 Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
svn-id: r18994
2005-10-10 02:02:58 +00:00
Eugene Sandulenko
d02c35c821 (more) Proper implementation of ChapterSelection panel. Though not all
functionality is implemented but it is enough for now. Lets select any
character.

svn-id: r18982
2005-10-09 01:18:26 +00:00
Eugene Sandulenko
176f32bfa1 _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
scene height for individual panel modes.

svn-id: r18959
2005-10-08 15:20:11 +00:00
Eugene Sandulenko
62a9b56577 IHNM changes:
o Latest bit of Game Object structure
  o Implemented spiritual barometer
  o Fixed Ethics points data type
  o Implemented sf74 and sf104

svn-id: r18933
2005-10-04 23:38:19 +00:00
Andrew Kurushin
2ff464214b fix compile warning
svn-id: r18907
2005-09-30 18:51:08 +00:00
Eugene Sandulenko
36f77ad3f9 Fix fonts in intro. It is a very dirty code. Actually we should specify
font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.

svn-id: r18900
2005-09-29 15:57:41 +00:00
Eugene Sandulenko
fde99a029a Cleaner code for sfWaitFramesEsc()
svn-id: r18895
2005-09-28 15:49:20 +00:00
Torbjörn Andersson
3e99ea96a3 Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]
array is large enough though.

These opcodes modify what I assume to be the game state, so that
information needs to be stored in the savegames. Not for ITE, though, so
savegame compatibility is not broken by this. (Not deliberately, at least.)

svn-id: r18885
2005-09-26 07:22:32 +00:00
Torbjörn Andersson
8f8f0daf1c Added a GAME_SWAPENDIAN flag so that game files can be labelled as having
the opposite byte order of the rest of the files. This is needed for the
multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo"
message instead, but it's still an improvement.)

svn-id: r18852
2005-09-21 10:09:58 +00:00
Torbjörn Andersson
d0467607ba Re-named variable.
svn-id: r18798
2005-09-09 10:40:49 +00:00
Eugene Sandulenko
c8a2de6e6e Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
in Options Dialog not fully functional"

svn-id: r18738
2005-09-02 20:17:52 +00:00
Eugene Sandulenko
f2c542547d Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
names to text Ids.

svn-id: r18699
2005-08-16 19:04:51 +00:00
Eugene Sandulenko
91a96ef5cd Make IHNM demo go little further (still crashes at initialization). Add
spanish version of IHNM.

svn-id: r18676
2005-08-13 19:09:19 +00:00
Andrew Kurushin
3e7feb5cb1 fixed iso convertion Rif position
add some IHNM panels

svn-id: r18652
2005-08-10 18:27:18 +00:00
Eugene Sandulenko
a64f09906f Reanme more minor struct to comply with our naiming standards.
svn-id: r18646
2005-08-10 15:01:23 +00:00
Eugene Sandulenko
65903875bb Remove support of dumped data forks for old ITE Mac CD. Now it requires
files to be in macbinary format.

svn-id: r18613
2005-08-04 12:11:57 +00:00
Eugene Sandulenko
ef473bd613 Fix compilation
svn-id: r18610
2005-08-04 10:29:29 +00:00
Andrew Kurushin
41ff67ac1d macBinary resource support
svn-id: r18609
2005-08-04 10:23:49 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Eugene Sandulenko
372a483ceb Thread-related IHNM differences.
svn-id: r18602
2005-07-30 14:41:25 +00:00
Eugene Sandulenko
e5cd51ecd1 Preliminary support for original MAC CD ITE
svn-id: r18598
2005-07-29 19:44:25 +00:00
Eugene Sandulenko
208815a811 Restrict scene substitutes only to demos which actually use them
svn-id: r18597
2005-07-29 18:29:23 +00:00
Andrew Kurushin
c4f0d024ef fixed sound in many variation
some version should be tested

svn-id: r18585
2005-07-26 19:40:58 +00:00
Torbjörn Andersson
0009b36293 If we're not going to detect music "engine" at run-time, then we do need
separate entries for the original Windows CD and the first Wyrmkeep
version. The latter has the "patch" files, which include the standalone
MIDI files.

However, since the data files are otherwise indistinguishable, we also need
to be able to detect multiple versions and let the user to the
disambiguation. I've added that functionality in the simplest way I could
think of, in case we want to revert it later.

svn-id: r18565
2005-07-19 21:15:56 +00:00
Andrew Kurushin
50c2d8954d finally Resource manager rewritten:
-adds patch file support
-global _vm removed

cleanups

svn-id: r18560
2005-07-19 19:05:52 +00:00
Andrew Kurushin
528eedb2de font & text related changes:
-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput

svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
150fe60d88 code cleanups
transitionDissolve -> gfx
del sdebug

svn-id: r18524
2005-07-09 17:11:41 +00:00
Andrew Kurushin
c2f1691bad gfx rearangement
code cleanups

svn-id: r18523
2005-07-09 16:23:45 +00:00
Andrew Kurushin
866d3e3db3 remove 1pixel dos clipping
svn-id: r18521
2005-07-09 10:34:09 +00:00
Andrew Kurushin
d944bd7793 implemented per scene actors clipping
so last sequence should look much better (not perfect)

svn-id: r18516
2005-07-08 16:56:03 +00:00
Andrew Kurushin
353e8586d4 fix animation timings (now Shiala scene not stucks)
svn-id: r18463
2005-06-25 15:55:43 +00:00
Andrew Kurushin
6128bb05e3 implements sfScriptClimb, sfThrowActor, sfChangeActorScene
so tunnel may be passed now

svn-id: r18358
2005-06-05 16:53:53 +00:00
Torbjörn Andersson
c312db302c My Linux ITE CD developed read errors, so Joe sent me a replacement, for
which I'm very grateful.

This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.

In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".

It should work now, though.

svn-id: r18333
2005-06-04 12:25:25 +00:00
Andrew Kurushin
d1ffc9df2d multiple files save-load implementation
svn-id: r18303
2005-05-31 20:08:46 +00:00
Eugene Sandulenko
b2250cca64 Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
svn-id: r18298
2005-05-29 21:00:45 +00:00
Andrew Kurushin
99b9fc7070 implemented DOS version 1 pixel clipping
game options WIP3

svn-id: r18293
2005-05-29 15:39:35 +00:00
Andrew Kurushin
3d1c969377 game options WIP2
svn-id: r18282
2005-05-28 11:06:55 +00:00
Eugene Sandulenko
ca40942959 Puzzle WIP. No visuals yet.
svn-id: r18255
2005-05-26 09:45:15 +00:00
Andrew Kurushin
82b86d495e saveload WIP
svn-id: r18232
2005-05-23 18:53:36 +00:00
Eugene Sandulenko
0ccb1b726b Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
the Puzzle and continue game pretending like you completed the Puzzle.

svn-id: r18225
2005-05-23 02:23:34 +00:00
Andrew Kurushin
3b01bef51b fixes some todo (hardcoded resource ids -> customized per game)
preparation for option dialog (wip)

svn-id: r18217
2005-05-22 11:59:22 +00:00
Andrew Kurushin
aedd11b353 add save game chunk
svn-id: r18108
2005-05-15 14:46:13 +00:00
Andrew Kurushin
a81b093e65 fixed sfSceneEq bug
fixed load actors entrance
removed some orphans

svn-id: r17964
2005-05-08 14:04:06 +00:00
Andrew Kurushin
a909052c8d fixed object frawing
implemented sfGetObjImage, sfSetObjImage, sfSetObjName

svn-id: r17789
2005-04-24 15:17:38 +00:00