42 Commits

Author SHA1 Message Date
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Andrew Kurushin
6c828a1c17 some Font fixes
svn-id: r19668
2005-11-19 12:41:23 +00:00
Andrew Kurushin
43a083a117 -implement font substitution funcs
-move puzzle data to itedata

svn-id: r19411
2005-11-03 18:20:12 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
ee4cbcb98d Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled
by default by kind permission from Wyrmkeep Entertainment Co.

svn-id: r19125
2005-10-17 03:28:21 +00:00
Torbjörn Andersson
e44213c832 Cleanups. Mostly whitespace.
svn-id: r19022
2005-10-11 17:39:31 +00:00
Torbjörn Andersson
1a48b01fef Some more IHNM-related stuff:
* Use the script-specified text area for subtitles, if there is one.

* Fixed a word-wrapping bug that would happen if a new line began with a
  space. I don't know about ITE, but IHNM puts two spaces after periods. Of
  course, the case where I saw this happen will probably go away once we
  start using the right font, but it could still happen elsewhere.

svn-id: r18890
2005-09-28 06:33:13 +00:00
Andrew Kurushin
b17c47f74a fix 1283705
and actor regression

svn-id: r18789
2005-09-08 18:01:39 +00:00
Eugene Sandulenko
6f7f7391b2 Fix bug #1257110 "ITE: Subtitles get striped"
svn-id: r18730
2005-09-02 08:52:37 +00:00
Eugene Sandulenko
ec4f7d3d7c Whitespaces
svn-id: r18595
2005-07-29 17:58:00 +00:00
Andrew Kurushin
50c2d8954d finally Resource manager rewritten:
-adds patch file support
-global _vm removed

cleanups

svn-id: r18560
2005-07-19 19:05:52 +00:00
Andrew Kurushin
528eedb2de font & text related changes:
-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput

svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
c2f1691bad gfx rearangement
code cleanups

svn-id: r18523
2005-07-09 16:23:45 +00:00
Eugene Sandulenko
57858a8757 Hid most of debug output to deeper levels. We're pretty close to official
launch so it should be invisible to users.

svn-id: r18497
2005-07-05 16:58:36 +00:00
Andrew Kurushin
58ec0f0aad problems solved:
- Allow more than one script work at once
- Proper implementation of address methods

some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality

svn-id: r16604
2005-01-21 21:55:54 +00:00
Andrew Kurushin
244b227b19 - remove game.h & image.h
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()

svn-id: r16545
2005-01-11 21:10:36 +00:00
Eugene Sandulenko
133ff34cb4 o All fonts were mapped. Introduced new FONT_DONTMAP flag
o Implemented and tested converse drawing. Still some features like
  arrows and hardcoded values are present, and it is not used in scripts

svn-id: r16536
2005-01-11 00:51:58 +00:00
Andrew Kurushin
31ceb0bb71 - GameModule is gone
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in  progress

svn-id: r16511
2005-01-09 23:41:22 +00:00
Andrew Kurushin
7a8e1c1efd small fixes:
- actor barrier rects
- unreachable code

svn-id: r16510
2005-01-09 21:36:20 +00:00
Torbjörn Andersson
5f6108052e Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
and used ARRAYSIZE() instead in two cases.

svn-id: r16408
2005-01-02 14:52:11 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453 o Moved GAME_* to SagaEngine object
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM

svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
502b279d24 Patch #1081904 ITE: MAC demo support
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo

svn-id: r16051
2004-12-15 00:24:12 +00:00
Eugene Sandulenko
4295a17c23 o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
  is not supported yet, same is with DOS demo.

svn-id: r15814
2004-11-15 03:03:48 +00:00
Max Horn
06c46fe423 Let Saga::SURFACE inherit from SURFACE
svn-id: r15702
2004-10-30 22:13:48 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko
ab326af54e Rename some class variables in Font class.
Fix compilation.

svn-id: r14452
2004-08-03 01:12:08 +00:00
Eugene Sandulenko
fe1ab79bee Move FONT_* to class.
svn-id: r14449
2004-08-03 00:06:18 +00:00
Eugene Sandulenko
166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Jonathan Gray
0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Max Horn
4ef4583523 Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
2004-08-01 10:02:41 +00:00
Jonathan Gray
182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Max Horn
a1b82d8e13 Cleanup for MemoryReadStream; made it match the File-class interface
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
a8453637f8 indent
svn-id: r13696
2004-05-01 08:44:00 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
f6a4ed1cff Fix yet another const warning
svn-id: r13623
2004-04-25 14:45:08 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00