Eugene Sandulenko
ea42bad781
Update copyright notice
...
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
...
svn-id: r19142
2005-10-18 01:30:26 +00:00
Torbjörn Andersson
e44213c832
Cleanups. Mostly whitespace.
...
svn-id: r19022
2005-10-11 17:39:31 +00:00
Eugene Sandulenko
176f32bfa1
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
...
scene height for individual panel modes.
svn-id: r18959
2005-10-08 15:20:11 +00:00
Andrew Kurushin
4e5cc8d080
fix #1269037 Rif walks off-screen when looking at screen at desk
...
svn-id: r18774
2005-09-04 17:40:16 +00:00
Andrew Kurushin
e0e93168c3
fix 1257536 Dragon walks in the air
...
some memory allocation minimization
svn-id: r18742
2005-09-03 14:49:43 +00:00
Eugene Sandulenko
37f2a10ef6
Rename Actor class members to _members.
...
svn-id: r18645
2005-08-10 14:53:17 +00:00
Eugene Sandulenko
ec4f7d3d7c
Whitespaces
...
svn-id: r18595
2005-07-29 17:58:00 +00:00
Andrew Kurushin
50c2d8954d
finally Resource manager rewritten:
...
-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
2005-07-19 19:05:52 +00:00
Eugene Sandulenko
02d28a96ce
Fix bug #1235211 : "SAGA: Fails to compile with gcc4.0"
...
svn-id: r18526
2005-07-09 21:29:54 +00:00
Andrew Kurushin
c2f1691bad
gfx rearangement
...
code cleanups
svn-id: r18523
2005-07-09 16:23:45 +00:00
Andrew Kurushin
d944bd7793
implemented per scene actors clipping
...
so last sequence should look much better (not perfect)
svn-id: r18516
2005-07-08 16:56:03 +00:00
Torbjörn Andersson
caa614840d
Fixed warning.
...
svn-id: r18489
2005-07-04 07:43:55 +00:00
Andrew Kurushin
13b1802a45
implemented sfPickClimbOutPos, sfTossRif
...
Komodo dragon now works
svn-id: r18480
2005-07-01 17:29:23 +00:00
Andrew Kurushin
0a29c11bc9
dragon wip1
...
svn-id: r18476
2005-06-29 20:00:44 +00:00
Andrew Kurushin
802780619a
fix Hooneyfoot bug
...
svn-id: r18379
2005-06-12 15:58:37 +00:00
Torbjörn Andersson
ef552c8a8f
Whitespace changes I made while looking for the sourberry sprite bug.
...
svn-id: r18371
2005-06-10 12:09:01 +00:00
Andrew Kurushin
99b9fc7070
implemented DOS version 1 pixel clipping
...
game options WIP3
svn-id: r18293
2005-05-29 15:39:35 +00:00
Max Horn
c804ec2b67
small trick to avoid doxygen confusion (I hope...)
...
svn-id: r18006
2005-05-09 18:00:38 +00:00
Max Horn
cca744f69a
Comply to our coding conventions
...
svn-id: r17975
2005-05-08 21:49:52 +00:00
Andrew Kurushin
2c01219791
some load-save preparetion
...
svn-id: r17836
2005-04-27 11:51:11 +00:00
Eugene Sandulenko
65ade039ec
o Fix save/load. Now it restores game properly but still at exit #0 .
...
o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
2005-04-22 01:38:27 +00:00
Andrew Kurushin
8ea88c95d6
- fixed tile doors drawing
...
- right mouse action fixed
svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin
13e2492b93
some world map fix:
...
-only riff shows as small point
-change scene from world map
todo: in original talk_to not shows for riff on world map
svn-id: r17340
2005-04-02 20:04:39 +00:00
Andrew Kurushin
0266fcbd4b
fixed small bug
...
svn-id: r17288
2005-03-29 21:18:39 +00:00
Andrew Kurushin
ca28c47c10
fix wrong multitile offset calculation
...
svn-id: r17230
2005-03-25 17:48:17 +00:00
Andrew Kurushin
3025db0d07
- changescene on fair for tents
...
- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
2005-03-18 17:11:37 +00:00
Andrew Kurushin
7e256531fd
fixed wrong tile drawing above actors
...
svn-id: r17129
2005-03-13 17:43:50 +00:00
Torbjörn Andersson
61faa88b93
Indentation.
...
svn-id: r17048
2005-03-09 07:29:15 +00:00
Andrew Kurushin
baf72d3e94
fix iso mode object draw order
...
svn-id: r16936
2005-02-26 18:06:55 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
...
glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Andrew Kurushin
280003edee
iso pathfining work in progress:
...
- all figures now stands in right way on iso scene startup
svn-id: r16931
2005-02-26 11:44:30 +00:00
Andrew Kurushin
be2049a338
3 stage iso drawing implemented:
...
1)iso scene
2)figure
3)tiles above figure
svn-id: r16864
2005-02-22 20:18:55 +00:00
Andrew Kurushin
bbbd3b5fbf
iso mode drawing work in progress
...
svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
509d7b4d45
- smooth iso scroll
...
svn-id: r16776
2005-02-11 22:18:37 +00:00
Andrew Kurushin
5239c2f477
- fix min->MIN
...
- implemented horizontal tile cliping
svn-id: r16774
2005-02-11 20:59:29 +00:00
Andrew Kurushin
9497fddcf0
iso draw work in progress:
...
- try keyboard arrows on iso scene
- todo: horizontal cliping
svn-id: r16773
2005-02-11 20:43:48 +00:00
Andrew Kurushin
ea78766c46
first step in ISO mode implementation - trying to draw iso scene
...
svn-id: r16763
2005-02-09 20:30:45 +00:00
Andrew Kurushin
aeaf728dc6
partialy implemented all Iso mode resource loading
...
todo: loadMulti - may be wrong
svn-id: r16670
2005-01-28 19:25:41 +00:00
Andrew Kurushin
31ceb0bb71
- GameModule is gone
...
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
2005-01-09 23:41:22 +00:00
Torbjörn Andersson
5f6108052e
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
...
and used ARRAYSIZE() instead in two cases.
svn-id: r16408
2005-01-02 14:52:11 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
...
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
...
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
...
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Max Horn
4126001b86
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
...
svn-id: r15703
2004-10-30 22:34:08 +00:00
Max Horn
06c46fe423
Let Saga::SURFACE inherit from SURFACE
...
svn-id: r15702
2004-10-30 22:13:48 +00:00
Torbjörn Andersson
afc07026c6
Renaming of struct members.
...
svn-id: r15696
2004-10-30 10:31:00 +00:00
Torbjörn Andersson
fe6d66a243
Renamed some previously unknown variables.
...
svn-id: r15695
2004-10-28 07:31:16 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
...
svn-id: r15690
2004-10-27 21:32:28 +00:00