Max Horn
6edc86a19b
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
...
svn-id: r54815
2010-12-07 18:54:21 +00:00
Johannes Schickel
3d83667504
CRUISE: Slight formatting fix.
...
svn-id: r54409
2010-11-21 12:51:49 +00:00
David Turner
e48930c16e
CRUISE: Fix Memory Accesses Errors and Leaks Reported By Valgrind
...
Most of these fixes are fairly simple, though the clamping of ArrayStates accesses in object.cpp _might_ cause regressions. None are obvious on basic playtest check, but the game will need a full playtest.
svn-id: r54408
2010-11-21 12:05:15 +00:00
Paul Gilbert
cb2a20cbd0
CRUISE: Bugfix for #3064846 - Raoul appearing in Book screen
...
svn-id: r54405
2010-11-21 05:31:13 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
...
svn-id: r54385
2010-11-19 17:03:07 +00:00
David Turner
84a753d840
CRUISE: Corrected uninit read of _polyStruct in ctp.cpp:49 detected by Valgrind.
...
This occurred during intro playback and was due to _polyStruct not being initialised to NULL during engine construction/initialisation.
svn-id: r54299
2010-11-17 19:29:07 +00:00
Max Horn
a905682cf8
LURE: Convert printf to debug/warning
...
Exception: The "decompiler" code still uses fopen/fprintf etc.
but it is disabled by default, hence I am ignoring it for now.
svn-id: r54108
2010-11-07 01:03:58 +00:00
Max Horn
c975ed11a1
ALL: Fix various typos (patch #3093266 )
...
svn-id: r53762
2010-10-24 13:04:33 +00:00
Johannes Schickel
d221176c47
CRUISE: Replace some strncpy with strlcpy.
...
svn-id: r53495
2010-10-15 14:14:33 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
...
svn-id: r53484
2010-10-15 12:48:19 +00:00
Eugene Sandulenko
b0923dfd76
CRUISE: Fix some code analysis warnings (bug #3087829 )
...
svn-id: r53472
2010-10-15 08:57:18 +00:00
Thierry Crozat
61a111d82a
i18n: Translate the Save and Load buttons in cruise
...
This fix Fix bug #3064918 GUI: Save and Load button not translated in
cruise
svn-id: r52691
2010-09-12 21:21:21 +00:00
Eugene Sandulenko
15b881386a
CRUISE: Eliminate global constructors
...
svn-id: r51936
2010-08-09 10:30:40 +00:00
Florian Kagerer
f4d38ccd40
LOL: added english floppy version
...
svn-id: r51834
2010-08-07 14:38:07 +00:00
Max Horn
0b48a71c99
Remove PalmOS port
...
svn-id: r50964
2010-07-17 18:41:38 +00:00
Max Horn
1d4c82885d
DEBUGGER: Simplify how our console debugger works / is used
...
* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
2010-07-17 18:38:42 +00:00
Torbjörn Andersson
38b172e8e5
Fixed some Cppcheck warnings. (There are plenty left, if anyone's wondering.)
...
svn-id: r50120
2010-06-21 19:32:25 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
...
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
...
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
...
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
...
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
...
svn-id: r48821
2010-04-27 21:40:52 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
...
svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
92c896d883
Patch #2973290 : Semicolon cleanup
...
svn-id: r48359
2010-03-22 20:28:08 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
...
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
...
svn-id: r48279
2010-03-18 15:07:11 +00:00
Torbjörn Andersson
65585f6433
Silenced some harmless cppcheck warnings about unreachable code after a return.
...
In this case, it was always a break after a return in a switch case. There are
similar cases which cppcheck didn't detect, and a couple of cases where we have
a break after a continue in a switch case (where the continue refers to an
outer loop), but I didn't touch those. Not yet, at least.
svn-id: r48218
2010-03-10 06:39:23 +00:00
Fabio Battaglia
5c93ac4adc
cruise: add detection entry for Amiga English US GOLD version
...
svn-id: r48160
2010-03-04 17:21:59 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
...
svn-id: r48101
2010-02-21 04:04:13 +00:00
Nicola Mettifogo
0e6893d066
Added comment to explain pointer comparison. See r48092 and r48904.
...
svn-id: r48096
2010-02-20 12:29:34 +00:00
Paul Gilbert
a57445e847
Put in a warning in case there is ever too long a background resource name when saving a game
...
svn-id: r48095
2010-02-20 10:37:08 +00:00
Paul Gilbert
734c922f16
Reverted commit 48092 - The comparison is explicitly intended to detect if the background table field was passed to the method, so it won't try to do a redundant copy to itself
...
svn-id: r48094
2010-02-20 10:32:25 +00:00
Johannes Schickel
41314a3561
strncpy does not always add a terminating zero, thus we need to do that on our own.
...
svn-id: r48093
2010-02-20 01:58:46 +00:00
Johannes Schickel
9b467ee4ff
"const char *" strings should be compared via strcmp and not via !=/==.
...
svn-id: r48092
2010-02-20 01:57:34 +00:00
Paul Gilbert
b51568ddaf
Increased the amount of space for storing background filenames to fix memory overflow
...
svn-id: r48091
2010-02-19 22:26:30 +00:00
Fabio Battaglia
24fd77eb24
Cruise detection entry for english AtariST KixxXL edition
...
svn-id: r48045
2010-02-13 13:21:29 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
...
svn-id: r47541
2010-01-25 01:39:44 +00:00
Johannes Schickel
0d995c5920
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
...
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc .
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
2010-01-12 21:07:56 +00:00
Max Horn
f720d99b0a
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
...
svn-id: r47182
2010-01-08 22:09:43 +00:00
Max Horn
0cf53b025d
Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
...
svn-id: r47180
2010-01-08 22:07:35 +00:00
Marcus Comstedt
40f9506163
The default keycolor for mouse pointers used to be 255.
...
This makes sense as a default for CLUT8 modes, but not really
for anything else. As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode. However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether. Engines which relied
on the old default of 255 have been updated to specify it explicitly.
svn-id: r47118
2010-01-07 15:07:36 +00:00
Torbjörn Andersson
72eb9ec9ea
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
...
before freeing it, which isn't necessary.
svn-id: r46941
2010-01-03 19:37:43 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
...
svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
...
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
2bbf708dea
Introduced new type Common::DisposeAfterUse::Flag
...
svn-id: r45233
2009-10-18 19:41:59 +00:00
Paul Gilbert
a4fbc73ee6
Fixed memory leaks in savegame restoring
...
svn-id: r44863
2009-10-10 05:08:56 +00:00
Paul Gilbert
6bbe30f44b
Game now completely starts up without memory leaks
...
svn-id: r44862
2009-10-10 04:47:18 +00:00
Paul Gilbert
df3fbd432d
Further memory leak fixes
...
svn-id: r44861
2009-10-10 04:15:38 +00:00
Max Horn
23ded6d955
Fix warning
...
svn-id: r44819
2009-10-09 12:01:22 +00:00
Paul Gilbert
857a35f748
Fixed all memory leaks as far as the initial title screen
...
svn-id: r44814
2009-10-09 10:32:33 +00:00