Max Horn
ab82dc3f9c
Fix memory leak
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svn-id: r23848
2006-09-09 14:54:41 +00:00
Chris Apers
e78a81fe45
Fixed unaligned read on PalmOS
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svn-id: r23846
2006-09-09 14:19:33 +00:00
Chris Apers
f34da528eb
Fixed unaligned read (this fix a potential crash clicking on the Text option button)
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svn-id: r23845
2006-09-09 13:57:20 +00:00
Torbjörn Andersson
7bb8ca3ef6
Fixed warning.
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svn-id: r23844
2006-09-09 13:07:15 +00:00
Neil Millstone
9f0149c553
Fixed a bug in loadPakFile(), and changed PAKFile constructor so that it doesn't load the entire file.
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svn-id: r23843
2006-09-09 12:21:49 +00:00
Torbjörn Andersson
c51d6bb903
Fixed compilation.
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svn-id: r23842
2006-09-09 10:47:32 +00:00
Chris Apers
8116f167ad
This printf isnot supportedon PalmOS 68k, taken from an old port of Sarien
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svn-id: r23841
2006-09-09 10:47:08 +00:00
Chris Apers
6ee4d1b317
Fixed crashes on Zodiac and add support for this device
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svn-id: r23840
2006-09-09 10:29:14 +00:00
Torbjörn Andersson
3ce0b182f6
Initialise variable. Should fix Valgrind warning.
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svn-id: r23838
2006-09-09 09:50:00 +00:00
Chris Apers
7efd027fed
Fixed crashes on Zodiac and add support for this device
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svn-id: r23837
2006-09-09 09:30:16 +00:00
Chris Apers
8b13bce6e9
Fixed compilation
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svn-id: r23836
2006-09-09 09:09:19 +00:00
Travis Howell
4ce79947d3
Update HE version for Dutch versions of lost, maze, socks and water.
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svn-id: r23835
2006-09-09 03:52:09 +00:00
Torbjörn Andersson
18325259b8
Fixed bug #1554904 ("KYRA1: No mouse cursor in latest SVN build"). GI_KYRA1 is
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not a bit flag...
svn-id: r23834
2006-09-09 02:02:45 +00:00
Torbjörn Andersson
fb27c58977
Don't create a second Menu object unless the first one has been deleted. This
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seems to fix bug #1553513 ("AGI: Crash after restart").
svn-id: r23833
2006-09-07 16:13:41 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
7a0eddeedd
Fixed error message that still referred to disk0.vga
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svn-id: r23829
2006-09-05 12:17:14 +00:00
Oystein Eftevaag
f3d284af2e
More kyra2 intro WIP stuff (WSA playback control sequences implemented, used in the library part). One more sequence has also been implemented, but is off by default due to the WSA files being used apparently being decoded incorrectly.
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svn-id: r23828
2006-09-04 21:50:17 +00:00
Torbjörn Andersson
c49cf0c6ed
This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
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We have a similar backspace handling in several other engines.
svn-id: r23827
2006-09-04 18:57:12 +00:00
Paul Gilbert
92f2e9691e
Fixed handling of player occupied areas during room changes
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svn-id: r23826
2006-09-03 08:39:06 +00:00
Paul Gilbert
816cc1a62c
Bugfix to only list rooms that have been found in the Tell action 'Go To' command
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svn-id: r23825
2006-09-03 05:04:58 +00:00
Paul Gilbert
e5fcd5ff2d
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
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svn-id: r23824
2006-09-03 05:03:50 +00:00
Paul Gilbert
3b994a6a78
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
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svn-id: r23823
2006-09-03 05:03:14 +00:00
Paul Gilbert
037f04325d
Added code fragment to mark a room as found when the player enters it
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svn-id: r23822
2006-09-03 05:02:25 +00:00
Travis Howell
e1ea1b90a2
Fix string formating in Russian versions of HE72+ games
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svn-id: r23820
2006-09-02 12:47:29 +00:00
Travis Howell
e8e7ff4629
Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
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svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell
8cf8d040d8
Only check old special codes through drawString() in HE71 and earlier games
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svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66
More fixes for string usage Russian HE games.
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svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
903d9a2d6c
Ooops, re-enable sound code
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svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell
7ca75815aa
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
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svn-id: r23814
2006-09-01 12:04:40 +00:00
Torbjörn Andersson
64aa291a16
Applied my own patch #1549054 , after discussing it with LordHoto. This makes
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the intro scrolling use constant time, rather than assuming that the screen can
be rendered once every "tick". On my^H^Hslow computers, this makes it a bit
less smooth, but that should be ok.
It also fixes a tiny glitch right after the scrolling.
svn-id: r23811
2006-08-31 17:17:31 +00:00
Paul Gilbert
3e54f04f3d
Implemented the Tell action handling, and added support for current actions with dynamic support data
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svn-id: r23810
2006-08-30 12:19:05 +00:00
Paul Gilbert
e0d2b0764f
Added word wrapping to the status line (necessary when giving long sets of Tell instructions)
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svn-id: r23809
2006-08-30 11:48:43 +00:00
Johannes Schickel
1ba14890c6
Init unitialised var.
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svn-id: r23805
2006-08-29 15:58:57 +00:00
Travis Howell
733055cdd9
Add/Update details of English versions of pajama3, putttime and spyfox2
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svn-id: r23804
2006-08-29 10:22:39 +00:00
Torbjörn Andersson
557af0cba5
Removed the copy protection bypass for Future Wars. We should only bypass the
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copy protection if we know there were versions sold that either didn't have the
protection, or failed to include the information needed to get past it.
Besides, this particular bypassing doesn't work. The game appears to start
just fine, but the transporter early in the game is rendered non-functional.
svn-id: r23801
2006-08-28 19:13:54 +00:00
Oystein Eftevaag
610547acac
Makes sure FilesystemNode::name isn't used to open a file, use a regular filehandle name instead.
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svn-id: r23800
2006-08-28 18:43:35 +00:00
Johannes Schickel
7c99b54b4e
Removing an extra '!' in a warning message.
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svn-id: r23799
2006-08-28 14:21:23 +00:00
Travis Howell
c7b4ca485c
Add Dutch version of Freddi Fish and Luther's Maze Madness
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svn-id: r23791
2006-08-28 09:27:30 +00:00
Torbjörn Andersson
49d1056c30
Only clear the part of the screen usually controlled by the Screen class. The
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buffer might not be large enough to cover the menu areas, and they will
probably be clear already.
Only terminate the loop, not the entire function, when pressing Esc during a
cutscene. Otherwise, there may be palette glitches.
svn-id: r23790
2006-08-28 04:53:21 +00:00
Oystein Eftevaag
d11e72a168
Adds voice/chats to the intro, and adds debug strings to the function calls.
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svn-id: r23789
2006-08-27 12:30:38 +00:00
Paul Gilbert
7649160dde
Committed recent disassembly efforts
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svn-id: r23788
2006-08-27 11:57:30 +00:00
Paul Gilbert
2b06882a68
In progress work on tell command handling
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svn-id: r23787
2006-08-27 11:48:41 +00:00
Paul Gilbert
37b4f2039a
Added support for selecting a sequence of commands in response to the Tell action
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svn-id: r23786
2006-08-27 11:47:03 +00:00
Paul Gilbert
1b60992052
Incremented version number
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svn-id: r23785
2006-08-27 11:45:52 +00:00
Paul Gilbert
73b46369c1
Made the Memory::dealloc take a void * to make it easier to free any memory block type
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svn-id: r23784
2006-08-27 11:44:39 +00:00
Paul Gilbert
af297a17a3
Added support for rooms in the ShowItems method, and adding alphabetic sorting of entries in action selection
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svn-id: r23783
2006-08-27 11:43:09 +00:00
Paul Gilbert
a5c7282752
Added missing initialiser for current talking character
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svn-id: r23782
2006-08-27 11:40:33 +00:00
Paul Gilbert
f871f569e6
Added data for room header flags and actions
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svn-id: r23781
2006-08-27 11:38:55 +00:00
Paul Gilbert
488980d1b0
Added comments
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svn-id: r23780
2006-08-27 11:37:38 +00:00
Torbjörn Andersson
72e01a3aa3
Forgot to close the DXA file.
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svn-id: r23775
2006-08-27 10:40:09 +00:00