Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
56a99b1d37
PARALLACTION: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Johannes Schickel
0e017f007a
Merge pull request #375 from digitall/engineAutoPlug
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RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
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Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
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This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
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This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
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This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
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This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
b603ea0223
PARALLACTION: Janitorial - Fix spacing errors
2013-11-24 01:40:35 +01:00
Eugene Sandulenko
38d02d1687
PARALLACTION: Initialize class. CID 1002753
2013-11-09 13:22:57 +02:00
Eugene Sandulenko
ee9b4c979a
PARALLACTION: Initialize variable. CID 1002725
2013-11-09 13:21:25 +02:00
Eugene Sandulenko
234f3f3150
PARALLACTION: Initialize class variable. CID 1002724
2013-11-09 13:20:13 +02:00
Eugene Sandulenko
bcd65f854f
PARALLACTION: Initialize class. CID 1002721
2013-11-09 13:18:54 +02:00
Eugene Sandulenko
4decd8c808
PARALLACTION: Initialize class variable. CID 1002715
2013-11-09 13:17:30 +02:00
Eugene Sandulenko
9cf199cb42
PARALLACTION: Initialize class variables. CID 1002708
2013-11-09 13:15:47 +02:00
Eugene Sandulenko
c9ae0a46dd
PARALLACTION: Initialize class variables. CID 1002707
2013-11-09 13:13:56 +02:00
Eugene Sandulenko
d74585b344
PARALLACTION: Initialize class. CID 1002706
2013-11-09 13:12:06 +02:00
Eugene Sandulenko
918ae371a0
PARALLACTION: Initialize class. CID 1002705
2013-11-09 13:09:30 +02:00
Eugene Sandulenko
c7331eea02
PARALLACTION: Initialize class. CID 1002703
2013-11-09 13:06:55 +02:00
Eugene Sandulenko
8c21b5cdd4
PARALLACTION: Initialize class. CID 1002702
2013-11-09 13:05:42 +02:00
Eugene Sandulenko
c8bf090327
PARALLACTION: Initialize class. CID 1002701
2013-11-09 13:04:08 +02:00
Eugene Sandulenko
8484b4b148
PARALLACTION: Make sure overridden methods are not used. Fixes compiler warning
2013-11-03 12:20:40 +02:00
Eugene Sandulenko
18b7c5fd9c
PARALLACTION: Pass big value by reference rather than copying. CID 1003923
2013-11-03 12:20:39 +02:00
Eugene Sandulenko
a7055e75d1
PARALLACTION: Comment out unused assignment. CID 1002508
2013-10-08 00:11:18 +03:00
Johannes Schickel
378387c903
I18N: Move specification of engine specific files to enginedir/POTFILES.
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This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.
Thanks to criezy for his suggestion on this approach.
2013-08-12 17:54:31 +02:00
Johannes Schickel
d06cbe9043
PARALLACTION: Do not set Surface::pixels directly anymore.
2013-08-03 04:14:08 +02:00
Johannes Schickel
ccaf4d865c
PARALLACTION: Take advantage of Surface::getPixels.
2013-08-03 04:02:51 +02:00
Johannes Schickel
d82741a3c8
PARALLACTION: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:33 +02:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Max Horn
b791edabf7
ENGINES: Remove a bunch of unused private member variables
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All instances uncovered by clang warnings.
2013-04-18 23:50:20 +02:00
Alyssa Milburn
1dc58b0b2a
PARALLACTION: Fix BRA amiga inventory item cursors.
2013-04-17 23:20:55 +02:00
Alyssa Milburn
1eefd6301b
PARALLACTION: Don't use an invalid array index.
2013-04-17 23:20:31 +02:00
Alyssa Milburn
c9ccba01df
PARALLACTION: Add some sanity checks to SoundMan_br::execute.
2013-04-17 23:20:13 +02:00
Alyssa Milburn
a514927381
PARALLACTION: Fix buffer size in unpackBackground.
2013-04-17 23:19:47 +02:00
Alyssa Milburn
98934898cf
PARALLACTION: Use strlcpy instead of strncpy.
2013-04-17 23:17:22 +02:00
Willem Jan Palenstijn
e7b38a7c2a
PARALLACTION: Cleanup
2013-04-15 20:35:43 +02:00
Johannes Schickel
98cfb57dd3
PARALLACTION: Fix a const cast warning.
2013-01-06 20:34:26 +01:00
Tomas Jakobsson
548b505b68
PARALLACTION: Update to new IFFDecoder for ILBM images
2013-01-06 20:04:45 +01:00
D G Turner
8bf5a61278
PARALLACTION: Mask unused, but set variable warning, by debug().
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This variable is likely to be used in the future if the associated
TODO is implemented, so this warning is inhibited by adding a debug()
output statement.
2012-11-19 23:33:02 +00:00
Filippos Karapetis
a297ae6195
PARALLACTION: Add a workaround for the end credits of NS
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The game scripts try to show a non-existing frame. We set it to an existing one
here. Part of the fixes for bug #5866
2012-09-28 01:49:37 +03:00
Filippos Karapetis
17b42b5570
PARALLACTION: Add a workaround for the end credits of NS
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The end credits reference a version of Dino called "Dinor", which makes the
engine look for a non-existing file. We set the name to "dino", as it should be
in this case, so that the engine loads the correct file. Part of the fixes for
bug #5866
2012-09-28 01:47:38 +03:00
Filippos Karapetis
a1969ae268
PARALLACTION: Add a missing return statement
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The final credits screen has no background, it just reuses the background of the
final scene. Part of the fixes for bug #5866
2012-09-28 01:44:06 +03:00
Filippos Karapetis
864b4acdf1
PARALLACTION: Fix a script bug in the end of the multilingual DOS version of NS
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The mouse cursor is incorrectly hidden outside the final cave in NS because of
a script bug. A workaround is added to fix that screen and the final screen in
order to make it playable. Part of fixes for bug #5866
2012-09-28 01:40:43 +03:00
Alyssa Milburn
41d337c549
PARALLACTION: Clean up global variables a bit.
2012-09-27 22:41:51 +02:00
Alyssa Milburn
d7b74ed5b1
PARALLACTION: Remove unused function.
2012-09-27 22:33:04 +02:00
Alyssa Milburn
a081ae78ee
PARALLACTION: Add custom Adlib driver for BRA.
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Thanks to peres for working out how it works in the original engine.
Also, fix the length of MIDI events so it works properly.
2012-09-22 13:20:58 +02:00
Alyssa Milburn
f08978a075
JANITORIAL: Remove underscores from MidiParser variable names.
2012-09-07 23:04:34 +02:00
Johannes Schickel
d98b462190
PARALLACTION: Fix delete[] formatting.
2012-07-25 21:10:43 +02:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
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This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
9b05f4e103
PARALLACTION: Do not call close on a SaveLoadChooser.
2012-06-10 04:19:57 +02:00