Matthew Hoops
fd3188a6fc
MOHAWK: Cleanup Riven opcode 12 (now known as stopSound())
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svn-id: r55457
2011-01-23 05:12:50 +00:00
Matthew Hoops
0761ab7b3a
MOHAWK: Rename some VideoManager functions so we have some unified naming between versions
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svn-id: r55312
2011-01-18 20:30:16 +00:00
Max Horn
121056c12f
MOHAWK: Pass objs by const ref not by value
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svn-id: r54443
2010-11-23 22:32:39 +00:00
Matthew Hoops
649e275ca6
MOHAWK: Implement xbookclick
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It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work).
svn-id: r52482
2010-09-01 13:28:12 +00:00
Matthew Hoops
541daf918a
Introduce the RivenScriptManager to keep track of scripts and free them when required. The old way of using SharedPtr was quite hacky and didn't work properly when talking to Gehn in ospit.
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svn-id: r50761
2010-07-09 16:53:20 +00:00
Max Horn
5568a8473b
Get rid of Engine::_gameDataDir.
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn
c934642bdb
COMMON: Move typedef StringList from str.h to new header str-array.h
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
2010-03-18 15:09:24 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Eugene Sandulenko
0ea022d076
Add Mohawk engine code. Part 1/3: main code.
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svn-id: r46727
2009-12-29 23:18:24 +00:00