Max Horn
92a43e14a0
silly me, shouldn't test a variable which wasn't even set <sigh>
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svn-id: r16385
2004-12-30 14:53:17 +00:00
Max Horn
989ae40402
Swallow ctrl-alt keyup events, too
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svn-id: r16384
2004-12-30 14:48:21 +00:00
Max Horn
246f14bb40
set key modifiers for keyup events, too; use SDL_GetModState to determine mod flags, so that the modifier flags get set if e.g. the shift key is pressed alone
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svn-id: r16381
2004-12-30 14:11:00 +00:00
Max Horn
4b632e66ae
Disable mouse emulation code
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svn-id: r16120
2004-12-18 16:38:44 +00:00
Nicolas Bacca
0852a6e218
CE backend needs to overload a few functions - list them with an appropriate comment and hope they'll last more than a few months this time :p
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svn-id: r16030
2004-12-11 15:17:47 +00:00
Max Horn
954e16abbf
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid one unneccessary redraw
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svn-id: r15997
2004-12-06 21:12:52 +00:00
Max Horn
f09293b22c
Clean up OSystem::Event
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svn-id: r15990
2004-12-05 17:42:20 +00:00
Max Horn
095549125b
getFeatureState should only be allowed when we are *not* in a GFX transaction (and not vice versa)
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svn-id: r15982
2004-12-04 14:47:22 +00:00
Gregory Montoir
0f2117cbd0
don't assert if no mouse buffer hasn't been setup
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svn-id: r15980
2004-12-03 23:23:06 +00:00
Max Horn
f03ae8addb
Paranoia
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svn-id: r15973
2004-12-03 10:36:30 +00:00
Gregory Montoir
cdec823d98
renamed a few things to match our coding guidelines
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simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method
made saveScreenshot() returning false on fail
svn-id: r15967
2004-12-01 21:16:55 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Eugene Sandulenko
7877ccf628
Next step in transaction implementation. Now it postpones all calls.
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NOTE: This breaks most ports, and they will not pass assertions. If you will
fix it (by moving violating OSystem calls to go() method), I'll be grateful.
If you don't bother to fix it, there is a workaround. Just comment out
beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp.
This will tunr it off and will use default transaction-less implementation.
svn-id: r15870
2004-11-23 21:30:38 +00:00
James Brown
2ae3166f2d
Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
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svn-id: r15799
2004-11-13 04:33:33 +00:00
Max Horn
bb462f64e0
Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
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svn-id: r15563
2004-10-15 22:28:12 +00:00
Torbjörn Andersson
6a1c315fdf
Don't let undraw_mouse() terminate with the surface still locked. Now I can
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finally quit Broken Sword II again, without ScummVM crashing.
svn-id: r15536
2004-10-13 06:36:29 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
4bd05071e5
Got rid of OSystem::move_screen
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svn-id: r14882
2004-09-04 01:31:04 +00:00
Max Horn
76bfd1f929
Allow Alt-Enter to toggle fullscreen mode, just like Alt-Return, matching our README (see also bug #1001126 )
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svn-id: r14382
2004-07-31 11:32:25 +00:00
Torbjörn Andersson
70f8f689a1
Applied patch #957544 to make output sample rate configurable at runtime.
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svn-id: r14225
2004-07-16 10:24:29 +00:00
Max Horn
f2f1687988
Only show gfx mode change messages in the OSD if the change was initiated by the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling)
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svn-id: r14223
2004-07-16 09:29:09 +00:00
Jonathan Gray
0237685473
disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X unices (including Linux) for consistency with other applications
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svn-id: r13989
2004-06-21 02:09:50 +00:00
Nicolas Bacca
4fdf5675b8
Make a few functions GFX functions virtual for CE backend
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svn-id: r13817
2004-05-09 14:30:29 +00:00
Nicolas Bacca
5d81e3b785
Tweak SDL init for WinCE backend
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svn-id: r13816
2004-05-09 14:27:53 +00:00
Max Horn
88fdb5a627
Removed default value for keycolor in the OSystem implementations
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svn-id: r13796
2004-05-06 09:20:21 +00:00
Eugene Sandulenko
b7e62e4b61
Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
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as white color. Made this function more safe by copying cursor data to
newly created buffer.
svn-id: r13777
2004-05-05 02:32:46 +00:00
Max Horn
39765b0d19
Remove explicit OSystem parameter from StackLock constructor; added OSystem::displayMessageOnOSD (not yet used; default implementation provided)
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svn-id: r13413
2004-03-28 20:31:18 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn
a9789acfc6
Moved Surface/Font code into new 'graphics' module
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svn-id: r13357
2004-03-21 21:20:25 +00:00
Max Horn
b29b07fadc
Allow multi-line OSD messages; display virtual/real screen resolutions when chaning the scaler or the aspect ratio correction
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svn-id: r13309
2004-03-15 19:07:56 +00:00
Max Horn
e8f7214acb
Renamed OSystem::set_timer() to setTimerCallback(); more OSystem Doxygen changes
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svn-id: r13289
2004-03-15 01:18:47 +00:00
Max Horn
e46ba2f29f
Added OSystem::getDefaultGraphicsMode(); renamed OSystem::get_height() and get_width() to getHeight and getWidth(); augmented some doxygen comments in common/system.h
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svn-id: r13284
2004-03-15 00:45:45 +00:00
Max Horn
020d0702d1
Allow changing the scaler via keypad, too (FR #821415 )
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svn-id: r13251
2004-03-13 14:59:43 +00:00
Max Horn
d2ef3ad20c
Added an OSD (On Screen Display) to the SDL backend
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svn-id: r13248
2004-03-13 14:19:15 +00:00
Max Horn
7f7f647e3c
cleanup
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svn-id: r13231
2004-03-12 18:23:15 +00:00
Max Horn
0603c3a11f
Fix for bug #907280 : Mouse glitches and crashes (Regression)
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svn-id: r13123
2004-03-01 11:20:32 +00:00
Max Horn
0919878408
fixed dep file loading
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svn-id: r13122
2004-03-01 11:18:50 +00:00
Max Horn
3098149b52
removed obsolete membe
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svn-id: r13104
2004-03-01 01:44:36 +00:00
Max Horn
e063d00418
got rid of _mouseOldState; some minor cleanup
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svn-id: r13103
2004-03-01 01:41:22 +00:00
Max Horn
80fd4bd4f0
this might help Makefile.noconf (did I mention that i want to get rid of it?)
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svn-id: r13097
2004-02-29 11:19:02 +00:00
Max Horn
82fec69482
merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple source files
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svn-id: r13092
2004-02-29 00:49:40 +00:00
Max Horn
79c488cb6c
fix mouse redraw issue when toggling fullscreen mode (visible if one mode is 555 and the other 565)
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svn-id: r13088
2004-02-28 13:00:19 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Max Horn
2671ca515e
fix a recursive lock bug related to update_screen() (shouldn't have caused problems on most systems, but still was a bug); rewrite the code which switches the scaler mode to be slightly more efficient
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svn-id: r13070
2004-02-27 19:35:51 +00:00
James Brown
c086822ba9
Revert fixme out.. as it's all fixed. :o)
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svn-id: r13054
2004-02-25 14:31:31 +00:00
Max Horn
e9584c64f3
Build SDL backend via a module.mk file, too
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svn-id: r13052
2004-02-25 11:41:55 +00:00
Max Horn
5e163a51a4
fix fullscreen switch code 'properly' (sorry for missing this one, folks). Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
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svn-id: r13045
2004-02-25 09:53:36 +00:00
James Brown
70c3d3b66e
Fix SDL backend compilation
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svn-id: r13042
2004-02-25 06:08:00 +00:00
Travis Howell
a263f2c64a
OpenGL backend no longer exists.
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svn-id: r13037
2004-02-25 04:23:58 +00:00
Max Horn
d158280425
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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svn-id: r13036
2004-02-24 22:39:42 +00:00