Max Horn
ad293a5ab8
cleanup / doxygenification
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svn-id: r10578
2003-10-03 23:34:06 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3ead57623e
make doxygen happy
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svn-id: r10567
2003-10-03 13:44:12 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Jochen Hoenicke
748523dbe2
Generated signed sound samples (cf. feature request #812913 ).
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svn-id: r10510
2003-09-30 17:10:03 +00:00
Max Horn
0c8df28387
cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
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svn-id: r10312
2003-09-19 14:43:57 +00:00
Max Horn
1dbab0237f
cleanup/refactoring
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svn-id: r10070
2003-09-07 19:28:45 +00:00
Max Horn
361c3b95d5
some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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svn-id: r10069
2003-09-07 17:14:56 +00:00
Max Horn
0012f7fa96
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
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svn-id: r10066
2003-09-07 16:16:19 +00:00
Jochen Hoenicke
185d563690
A different fix for Bugs item #788531 .
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Allocate a 4th channel and map all accesses to out of bounds
channels to this channel.
svn-id: r9705
2003-08-15 12:48:47 +00:00
Jochen Hoenicke
fa457b95c1
Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
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PCjr support for V1 games, bug fix in speaker support.
set_pcjr is now called by Player_V2 constructor according to midi driver.
Renaming of member variables to begin with an underscore.
svn-id: r9692
2003-08-14 19:41:40 +00:00
Travis Howell
cd40c899b2
Inital support for v1 maniac sound from Hoenicke
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Had to move music init for v1/v2 games to get this working
svn-id: r9675
2003-08-14 02:28:19 +00:00
Max Horn
4ae47a74bf
added support for output sample rates > 32767 (still limited to a max of 65535, but all we care about are 44100 and 48000 anyway)
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svn-id: r9510
2003-08-05 17:52:47 +00:00
Max Horn
d098334fe6
updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
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svn-id: r8777
2003-07-05 15:19:11 +00:00
Max Horn
c10905b975
cleanup
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svn-id: r8662
2003-06-27 00:10:17 +00:00
Max Horn
acec45a483
cleanup
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svn-id: r8494
2003-06-15 01:00:43 +00:00
Jochen Hoenicke
ce0352eab2
Added a fix for music_timer in V3 games.
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svn-id: r8361
2003-06-06 21:56:37 +00:00
Jochen Hoenicke
ff5705b32c
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
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svn-id: r8245
2003-06-01 16:42:29 +00:00
Jochen Hoenicke
3290d618d6
Made thread-safe.
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PCjr support.
Rewrote the generator, so I can reuse more code between PCjr and speaker output.
Added function to set master volume and to switch between PCjr and speaker.
svn-id: r8185
2003-05-31 16:54:46 +00:00
Jamieson Christian
dbad55e532
Added Hoenicke's PC-speaker waveform generator
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
2003-05-26 22:03:04 +00:00